Names
Candles On The Ceiling
Description
Arieken and I have been getting fed up with boring old traps that usually come in levels these days. This inspired me to start this Wad. This wad is loaded with complete 'freakout' traps, above and beyond simple crushing ceilings and tripcord-opens-monster -doors traps. Brains ARE required, as you must solve twisted puzzles and evade dangerous bosses if you wish to get out of this level alive. If a trap looks too cheesy, it probably isn't.
Filenames
candles.wad
Size
671.02 KB
MD5
24f68682ae4708c8f918d76bfba47d83
SHA-1
9f4eeb5d4f0a72b9a9440ea0e5c274cec956c04c
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
24
Maps
2
 
MAP01, MAP02
================================================================
Title                   : Candles On The Ceiling
Filename                : Candles.WAD
Author                  : CtrlAltDestroy
Email Address           : SubrosianDude3@AOL.com
Misc. Author Info       : hmm... I'm an amateur composer and Wad
                          author. I also like Metroid Games and
                          StarCraft.

Description             : Arieken and I have been getting fed up
                          with boring old traps that usually come
                          in levels these days. This inspired me
                          to start this Wad. This wad is
                          loaded with complete 'freakout' traps,
                          above and beyond simple crushing
                          ceilings and tripcord-opens-monster
                          -doors traps. Brains ARE required,
                          as you must solve twisted puzzles
                          and evade dangerous bosses if you
                          wish to get out of this level alive.

                          If a trap looks too cheesy, it
                          probably isn't.


Additional Credits to   : Arieken for inspiring this wad and
                          testing it.
================================================================

* Play Information *

Map Number              : 1 and 2. 
                          Map 1 is the "Full Version", play it if
                          you use a limit-removing port such as
                          Zdoom. If you try to play this level with
                          a retail version of Doom II, the game
                          will crash if you try to save.

                          Map 2 is the "Savable Version", play it
                          if you're stuck using Doom2.exe or Doom95.exe.
                          MANY, MANY of the decorations have been
                          removed, thus gravely taking away from the
                          general atmosphere. None of the monsters or
                          powerups have been touched, though. The
                          plasm gun part has been removed completely.
                          The gameplay isn't affected much, except for
                          the fact that the 'obstacle' decorations
                          such as torces and hanging bodies are gone.

Single Player           : Yes
Cooperative 2-16 Player : No
Deathmatch 2-16 Player  : Coming Soon!
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No, but I lifted the music out of Map30, it
                          goes very well with this level.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Time: Whoa... Um... at LEAST 35 hours.
Editor(s) used          : ADE II, then WADmaster when ADE ran out of mem.
Known Bugs              : Various Texture Misalignments. Hey, I couldn't
                          get them all out.

                          There is only one situation that is
                          impossible to get out of, but you should die
                          shortly, and you'll only go there if you're
                          greedy :> (try going in from the other side.)

                          If you save the game early you put the first
                          Cyberdemon to sleep. This guy is vital for some
                          traps. Recommend: Don't save from the time you
                          wake him up to the time you get the blue key. 

* Copyright / Permissions *

No copyright. I never copyright any of my stuff. You can do whatever
you want with this file, all I ask is that you give me some sort of
credit for creating (or starting) this Wad.

* Where to get this WAD *

Looks like you've got it already.

MAP01

DM Spawns
0
Co-op Spawns
1

MAP02

DM Spawns
0
Co-op Spawns
1
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