Captain N: The Game Master, Version 2
Captain N: The Game Master, Version 2
Based on the hit TV series of the same name!
================================================================ Title : Captain N: The Game Master, Version 2 Filenames : CAPTAINN.WAD, CAPTAIN1.DEH, CAPTAIN2.DEH Authors : Mark Moore and Dragonicus E-mail Addresses : <email removed>, <email removed> Misc. Author Info : N-Fans since 1989! Description : Based on the hit TV series of the same name! Additional Credits to : The authors of the software I used (see below) Michael Lee Rohm (<email removed>) for sending me some MIDIs I used as level music Lyndon Moore for making the Captain N theme music I used The authors of the PWADs (see below) that I used stuff from All the people who made the MIDIs I borrowed to use as level music ================================================================ CONTENTS -------- WELCOME TO VIDEOLAND! STUFF YOU NEED TO KNOW BEFORE PLAYING THE STORY THE CAST THE SOUNDTRACK WHAT YOU NEED IN ORDER TO PLAY WHO DID WHAT CONSTRUCTION VERSION HISTORY COPYRIGHT / PERMISSIONS WHERE TO GET THIS GAME OTHER PWADS BY ME (MARK) WHAT'S NEXT WELCOME TO VIDEOLAND! --------------------- Mega Hi! A lot of you are probably thinking "Wow! A Captain N DOOM WAD! I didn't think anyone but me remembers that show!" Well, you'd be surprised. There are plenty of N-Fans out there! This program is a joint effort between me (Mark Moore) and my friend, Nick (Dragonicus). It started out because I felt that there needed to be a Captain N DOOM WAD. STUFF YOU NEED TO KNOW BEFORE PLAYING ------------------------------------- This game is based on the Saturday morning cartoon series "Captain N: The Game Master", which ran on NBC from 1989 to 1992. If you've seen this show, great - you're a fellow N-Fan! If you haven't, then go to my site, The Unofficial Captain N Home Page, and read all about it. The URL is: http://www.geocities.com/TelevisionCity/Set/4389/ Return to this text file when you have sufficient knowledge of the series. The story for this game contains characters found only in the episodes "THE MOST DANGEROUS GAME MASTER" and "THE BIG GAME". Watching the episodes, or reading the summaries in the episode guide on my site, will help you to understand the plot better. Also, the story for this game takes place the day before the beginning of "THE SECOND SIEGE", PART 4 of the "CHANGES" miniseries, but after the conclusion of PART 3: "THE GAME MASTERS OF NORTHRIDGE". "CHANGES" is a five- part Captain N miniseries I wrote. It can be found on my site. Reading PARTS 1, 2, and 3 is essential to understanding the plot for this game. Come back to this text file after you've read them. Now that you know what's happened to the N Team up to this point, let's get to the story. THE STORY --------- Following their arrival in Videoland, Kevin's friends from California - Rick Walker, Stacey Anderson, Romeo Roberts, and Julius Jones - had quickly made themselves at home in the Palace of Power. Not being skilled enough to go out on missions, the new N Team members generally stuck to guard duty at the Palace. It was 8:00 AM. The N Team was sitting at the table in the Conference room: Kevin, Lana, Simon, Mega Man, Kid Icarus, Stacey, Rick, Romeo, and Julius. Gameboy stood to the side of the table. Duke was lying under the table by Kevin's feet. "All right," Lana said, leaning forward and folding her hands in front of her, "I've called this meeting to discuss a very important issue. What color paint do you want for the Warp Wagon?" "I'd like <blue>!" Mega Man exclaimed. "Orange for me-icus!" Kid Icarus countered. "Gold is, like, really <groovy>!" Stacey pointed out. "Why not just keep it the same color it is now: white?" Kevin asked. "Personally, <I'm> fond of <red>!" Simon said. "<Blood>-red, actually!" "Yeah, man," Rick beamed, "red <and> white - our school colors!" Just then, an image appeared on the viewscreen of the satellite monitor. It was Mike Vincent. "How ya doin', <Lame> Master?!" Mike asked. Kevin sighed in annoyance. "What is it <now>, Mike?" "I'm just callin' to say that I'm better than you - as <usual>! Face it, Keene - when it comes to games, I'm the <best>!" "Mike, I can beat any game <you> can!" Kevin countered. Mike grinned. "Wanna <prove> it?!" Kevin smiled. "Wadaya have in <mind>?" "Okay, here are the rules." Mike explained. "You'll warp into a video world that I select. You'll get an infinite number of lives, but each time you die, you'll be warped back to the beginning of the level, minus everything you've gained. If you make it out, I'll consider you my <equal>. Deal?" Kevin stood up, smiling. "Deal! Which video world?" Mike grinned. "That's a <secret>!" Mike pressed a button. At that moment, a swirling blue warp appeared in the Conference room. Mike could be seen on the viewscreen throwing something. A moment later, a video camera, a picture camera, a radio, a Sony Discman, a pair of gloves, a pistol, and brass knuckles came through the warp, which closed afterwards. Kevin leaned over and picked them up off of the floor. "What are all <these> for?" Kevin asked, looking at Mike. "The video camera will follow you around, sending video and audio back to the Palace, where your friends can watch your progress. <I'll> be watchin', <too>, Keene. You can even record your progress to watch later on, if you <want>! Personally, <I'm> recording it <all> - even this conversation right now! Watching you fight those monsters will be funnier than a cheap Kung-Fu movie!" "Very funny!" Kevin said sarcastically, somewhat annoyed. "The radio is so you can communicate with each other." Mike continued. "The Discman is to keep you entertained. It could get awfully <lonely> for you! I hope you enjoy the CD. It's called 'Mark Moore's Rendition Of Music's Greatest Hits'. It's got a collection of some of my favorite music on it! Don't damage it!" Kevin smiled happily. "All right! Thanks!" "The gloves are so you won't burn your hands from the heat given off by some of the weapons you'll be using. Oh, speaking of weapons, no Power Pad or Zapper, sorry." "What?!" Kevin asked. "You're too good with them." Mike said. "You'll have to use the pistol to start off with, then upgrade to other weapons later on. You'll find ammo all over the place to reload." Kevin nodded. "All right, fair enough." "And use your left hand for the pistol." Mike added. "What?! Mike, you <know> I'm bad with my left hand!" Mike grinned. "That's right!" Kevin groaned. "Fine!" "The brass knuckles is to fight when you run outta ammo." "What's the <picture camera> for?" Kevin asked. Mike smiled. "For the <memories>. You can stick 'em in a photo album!" Kevin turned on the video camera. It began hovering over his left shoulder. "All right, let's go to the Communications room." Lana said. Lana went over and sat in the left seat in front of the control panel. Simon sat in the right seat. The rest of the N Team stood in back of them. Kevin unfastened his Power Pad from his belt and took his Zapper out of his holster. He hung the Discman and brass knuckles on his belt. He hung the picture camera and headphones around his neck. Mike appeared on the viewscreen. He nodded, smiling. "Ready, Keene?" Kevin nodded, smiling. "Ready!" Mike pressed another button. Another warp opened up - this time, a green one. "May you not suck too badly at this game, Keene!" Mike said, and ended the transmission. Lana adjusted the frequency until they picked up the video and audio from the video camera. She turned to face Kevin. "Okay, try your radio, Kevin." Kevin clicked it. "Hello?" His voice came through the speakers, mixed in with the audio from the video camera, but still perfectly understandable. Lana clicked her microphone. "Hello!" she answered. Lana's voice came through crystal clear on the radio. Kevin smiled. "Sounds like it's workin'!" He hung the radio on his belt. He put the gloves on his hands. "Guess I'm all set!" "Good luck, Kevin!" Lana said, smiling. "Good luck!" everyone else wished cheerfully. Kevin smiled and winked with his right eye while giving a thumbs-up with his right hand. "Thanks!" Kevin put the headphones over his ears, turned on the Sony Discman, and pressed the Play button. He then jumped through the unusual green warp zone. The video camera followed him. The warp closed behind it. The rest of the N Team immediately looked at the viewscreen and saw Kevin warp into the video world that Mike had picked out to challenge him. THE CAST -------- Here is a listing of all the people in this game and the lines they say. You might wanna skip over this section. It's more fun to play the game first and hear the voices without knowing what to expect. =) Sticking around, huh? Okay, let's get to it. Unfortunately, I don't have the names of the people who did Mike, Rick, Stacey, Romeo, Julius, and Gameboy's voices. If they're reading this, then I apologize for not listing your names in this section. Here is a list of the rest of the cast: Kevin KeeneMatt Hill Princess LanaVenus Terzo Simon BelmontAndrew Kavadas Mega ManDoug Parker Kid IcarusAlessandro Juliani DukeTomm Wright The complete cast includes: Kevin Keene Princess Lana Simon Belmont Rick Walker Stacey Anderson Mike Vincent Romeo Roberts Julius Jones Mega Man Kid Icarus Duke Gameboy Here's a list of each character's lines: Kevin's yell ("MEGA TROUBLE FOR MEGALAND") Kevin: "All right!" ("THE BIG GAME") Julius: "Duh, let's clutch 'em!" Rick: "How?" ("THE BIG GAME") Kevin: "Cut it out!" ("KEVIN IN VIDEOLAND") Gameboy: "Danger! Danger!" ("THE TROUBLE WITH TETRIS") Duke: "Arf, arf! Arf, arf, arf, arf!" ("METROID SWEET METROID") Kevin: "Game over, you lose!" ("MEGA TROUBLE FOR MEGALAND") Mike: "You're gonna be the <Grave> Master now." ("THE MOST DANGEROUS GAME MASTER") Romeo: "Later, dudes!" ("THE BIG GAME") Julius' laugh ("THE BIG GAME") Lana: "Kevin, look out!" ("KEVIN IN VIDEOLAND") Simon: "Boy, they sure are sore losers!" ("THE BIG GAME") Mike's laugh ("THE MOST DANGEROUS GAME MASTER") Simon: "Not bad." ("THE TROJAN DRAGON") Kevin: "Nuke him!" ("MEGA TROUBLE FOR MEGALAND") Simon: "Oh, no! (screams)" ("THE TROJAN DRAGON") Kevin's punch (This is actually my own punch, not from an episode) Stacey: "Oh, wow, that's really rad!" ("THE BIG GAME") Kevin: "Anytime you're ready!" ("KEVIN IN VIDEOLAND") Rick: "All right!" ("THE BIG GAME") Kevin: "Ha, ha - smoked him!" ("MEGA TROUBLE FOR MEGALAND") Kid Icarus: "Wow, that was terrificus!" ("THE TROJAN DRAGON") Kevin: "You guys are toast!" ("KEVIN IN VIDEOLAND") Kevin: "Too cool!" ("KEVIN IN VIDEOLAND") Mega Man: "I've got a feeling mega trouble's coming, Captain N." ("THE BIG GAME") Kevin's groan ("MEGA TROUBLE FOR MEGALAND") Stacey: "C'mon, Kevy, what are you waiting for?!" ("THE BIG GAME") Warp ("A TALE OF TWO DOGS") Kevin: "Whoa!" ("KEVIN IN VIDEOLAND") Mega Man: "Wow, dude!" ("THE BIG GAME") THE SOUNDTRACK -------------- I was very careful in selecting the music for this game. I wanted it to capture the nostalgic "feel" of the show. Most of the music is from NES and Gameboy games. Others are songs that were played on the show. The rest are other '80s tunes that I find cool. I think I've done a pretty good job, and I hope you enjoy the music. It includes: Bomb Man stage music from Mega Man Guts Man stage music from Mega Man ("KEVIN IN VIDEOLAND") Cut Man stage music from Mega Man ("MEGA TROUBLE FOR MEGALAND") Elec Man stage music from Mega Man Ice Man stage music from Mega Man Fire Man stage music from Mega Man Fight music from Punch-Out ("KEVIN IN VIDEOLAND") Title music from The Legend of Zelda Ending music from Mega Man "Danger Zone" by Kenny Loggins ("MEGA TROUBLE FOR MEGALAND") Title music from Super Mario Bros. 2 "The Blue Danube Waltz" ("HAVING A BALL") "Addicted To Love" by Robert Palmer "Axel F" by Harold Faltermeyer (Beverly Hills Cop! Yeah!) "White Wedding" by Billy Idol ("MR. AND MRS. MOTHER BRAIN") "Beat It" by Michael Jackson Theme to "Police Squad!"/"The Naked Gun" Theme to "Back To The Future" Dr. Wily stages 1 and 2 music from Mega Man Above ground music from Super Mario Bros. (3 versions) Type-A music from Tetris (Gameboy) Type-B music from Tetris (Gameboy) (2 versions) "Brinstar" music from Metroid ("METROID SWEET METROID") (2 versions) Town music from Zelda II: The Adventure of Link Start music from Metroid Captain N theme music by Lyndon Moore Grass Land music from Super Mario Bros. 3 "Another One Bites The Dust" by Queen Title music from Zelda II: The Adventure of Link "Vampire Killer" - Stage 01 of the original CastleVania Title music from Mega Man III (2 versions) "Prelude" - title music from CastleVania III: Dracula's Curse Shadow Man stage music from Mega Man III Temple music from Zelda II: The Adventure of Link "Stalker" - Stage 02 of the original CastleVania "Beginning" - Stage 01 of CastleVania III: Dracula's Curse Hard Man stage music from Mega Man III Snake Man stage music from Mega Man III Underground music from Zelda II: The Adventure of Link Magnet Man stage music from Mega Man III "Demon Seed" music from CastleVania III: Dracula's Curse "A Kind of Magic" by Queen Wood Man stage music from Mega Man II (2 versions) "Battle of the Holy" - Stage 01 from The CastleVania Adventure (Gameboy) "Monster Dance" - Nighttime music from CastleVania II: Simon's Quest "Clockwork" - Clock Tower music from CastleVania III: Dracula's Curse Gemini Man stage music from Mega Man III Top Man stage music from Mega Man III Spark Man stage music from Mega Man III "The Silence of Daylight" - Town music from CastleVania II: Simon's Quest Password music from CastleVania III: Dracula's Curse Needle Man stage music from Mega Man III Stage 01 music from Rygar Stage 02 music from Rygar Castle music from Super Mario Bros. Dr. Wily stages 3 and 4 music from Mega Man Underwater music from Super Mario Bros. "Intro" - Stage 00 of the original CastleVania WHAT YOU NEED IN ORDER TO PLAY ------------------------------ To view the graphics and hear the sounds and music, you need a registered copy of DOOM and DOOM 2 (any version is probably okay). To see the demos, you need The Ultimate DOOM v1.9. To use the DeHackEd patches, you need DeHackEd, The Ultimate DOOM v1.9, and DOOM 2 v1.666. WHO DID WHAT ------------ I (Mark) was in charge of the sounds and music. Dragonicus (Nick) did the graphics (except for the status bar). I recorded the first and second demos for The Ultimate DOOM. Dragonicus recorded the third and fourth demos for The Ultimate DOOM. I did the DeHackEd patches. CONSTRUCTION ------------ To make this program, I (Mark) made a few separate PWADS, one for sounds, one for music, and a few for graphics and demos. I then combined them all into CAPTAINN.WAD. I also made two DeHackEd patches, CAPTAIN1.DEH and CAPTAIN2.DEH. The whole process of making this game took me and Dragonicus from Thursday, April 17, 1997, 8:10 AM, to Thursday, December 4, 1997, 11:00 AM. I used the following software to help make the game: DOOM and DOOM 2 by id Software (of course) WinDAT v2.19G by Voyetra Technologies Sound Recorder v3.11 by Microsoft Corporation NewWadTool (NWT) v1.3 by TiC DeHackEd v3.0a by Greg Lewis CLEANWAD v1.0b by Serge Smirnov I got the music and graphics from various sources: TITLEPIC of Kevin from the cover of a Captain N comic book, copyright 1990 by Valiant Modified "bloody" version of TITLEPIC graphic created by Dragonicus Original graphics created by Dragonicus Status bar graphics (except for Kevin's face) created by Greg Lewis (not involved in the making of the game) Sounds taken from the Captain N TV series Captain N theme music made by Lyndon Moore Level music is mostly MIDIs I found on the 'net, except the following, which was taken from various PWADs: "Axel F" taken from E2MUSIC.WAD, author unknown "Another One Bites The Dust" and "Beat It" taken from TYLERMUS.WAD by Tyler Blohm "The Blue Danube Waltz" and the "Naked Gun" theme taken from LITHMOVI.WAD by Chris Hopkins "Danger Zone" taken from WAKAMUS.WAD by Michael Karikas VERSION HISTORY --------------- Version 2 Completed January 19, 1998, 6:00 PM PWAD Size: 2739027 bytes Space saved from last version: 28923 bytes I shortened a sound. Originally, Kevin said "All right, that's it - you guys are toast!" Now he just says "You guys are toast!" It makes more sense. The monsters haven't even <done> anything to Kevin yet! Why would he say "All right, that's it"? It saves a bit of space, too. I rerecorded all of the sounds from "MEGA TROUBLE FOR MEGALAND", using a copy taped off of NBC, rather than the Family Channel. The same goes for Mike's laugh from "THE MOST DANGEROUS GAME MASTER". I used an NBC copy instead of a "Captain N & The Video Game Masters" copy. Finally, I replaced the sound where the final boss in DOOM 2 is defeated. In Version 1, Kevin said "I won the game!", which was a sound from "METROID SWEET METROID". Now he says "Game over, you lose!", which is from "MEGA TROUBLE FOR MEGALAND". It's funnier, and more appropriate. Version 1 Completed December 4, 1997, 11:00 AM PWAD Size: 2767950 bytes Initial release. COPYRIGHT / PERMISSIONS You may do whatever you want with this file, provided that you give us credit and tell us where to find a copy of the modified WAD. WHERE TO GET THIS GAME FTP sites: ftp.cdrom.com Other: The Unofficial Captain N Home Page http://www.geocities.com/TelevisionCity/Set/4389/ OTHER PWADS BY ME (MARK) ------------------------ SLIDERS: PREPARE TO MEET THY DOOM! Mark's Music For DOOM 1 WHAT'S NEXT ----------- Who knows? But whatever it is, see ya next time! - Mark Moore Homosassa, Florida January 19, 1998, 6:00 PM