Capture the Flag
Capture the Flag
A level designed specifically for emulating a game of capture the flag.
MAP01, MAP02, MAP03
=============================================================== Title : Capture the Flag Author : \/\/ilbur (aka Chris Willacy) Email Address : Q9323162@helios.usq.edu.au Description : A level designed specifically for emulating a game of capture the flag. Misc Game Info : DOOM II WAD. This WAD is error free. LEVEl 1: Co-op is closer to the proper capture capture the flag as it involve running to the enemy base, retrieving a key, returning to home base, using the key, and triggering the linedef. Bummer that weapons can only be picked up once in co-op. In co-op, points are scored for darkening the square whose floor colour corresponds to your home base colour (blue or red). In deathmatch run to the other base, open the door (which takes a while), defend yourself, and trigger the linedef. A point is scored for darkening the square whose floor colour corresponds to the colour of the oppositions base. This sounds difficult but it isn't. A manual tally must be kept, however. When i mention co-op later i still have two teams of two fighting against each other in mind. Me and three others have played it and we had a pretty good time. If you can't understand the above rules then make your own up. LEVEL 2 & 3: Run to any opposition base, open the door and push the button. Or make up your own rules. Level 2 is designed for high-end machines. Level 3 is the same level minus many 2-sided linedefs which means a quicker, smoother killing environment. Additional Credits to : Moory, my TeamDoom partner. Scooby, my FlatDoom partner. Davey, my SpockDoom partner. Grego, my ISADoom partner. Georde, my VillagePeopleDoom partner. Jason, my HighPitchedVoiceDom partner. Mick, my WeSuxDoom partner. Simo, my BassDoom partner. Phil, my LogicDoom partner and all the other kills. Thanks Bastards! Respect to id Software and the Deu Guys! ================================================================ * Play Information * Map Level # : Map 01,02,03. Single Player : Nope. Cooperative 2-4 Player : yes. 4 is best. Deathmatch 2-4 Player : Yes. Again 4 is best. Alters game style. Use co-op for best deathmatches. I'm sure you all understand the power of co-op deathmatch. Difficulty Settings : Controls weapons. Skill 4/5 for various weapons including rocketo, both shotties and plasma. Skill 3 for chainsaw only. Skill 1/2 for beserk only. Skill levels 3,4&5 lends itselfself to co-op games since the weapons in them are everlasting. Use these so keys can be used leading to better games. Skill level 1/2 is designed with deathmatch respawning in mind. New Sounds : Yes New Graphics : No * Construction * Base : Itchy & (Scratch)y Build Time : 12 hours which includes playtesting. Editor(s) used : WINdeu32 v5.24. Good'n'solid! IDBSP v1.1BETA Known Bugs : No bugs in this wad. Just deth. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. Distribute this level freely, as is, with no modifications made to the WAD or the TXT file you are reading. Email me if you are going to include this wad in a compilation WAD or CD. Address as above. Have a multiplicity of fun.