Names
Capture the Flag
Description
A level designed specifically for emulating a game of capture the flag.
Filenames
capflag.wad
Size
232.85 KB
MD5
48e63bfcee98059edf1bb2931abae26e
SHA-1
dea15fd4fe4aa91c7ec3b10ccf6684d014197202
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
39
Maps
3
 
MAP01, MAP02, MAP03
===============================================================
Title                 : Capture the Flag
Author                : \/\/ilbur (aka Chris Willacy)
Email Address         : Q9323162@helios.usq.edu.au

Description           : A level designed specifically for
                        emulating a game of capture the flag.

Misc Game Info        : DOOM II WAD. This WAD is error free. 

                        LEVEl 1:                        
                        Co-op is closer to the proper capture 
                        capture the flag as it involve running
                        to the enemy base, retrieving a key,
                        returning to home base, using the key,
                        and triggering the linedef. Bummer that
                        weapons can only be picked up once in
                        co-op. In co-op, points are scored for 
                        darkening the square whose floor colour
                        corresponds to your home base colour 
                        (blue or red).

                        In deathmatch run to the other base,
                        open the door (which takes a while),
                        defend yourself, and trigger the linedef.
                        A point is scored for darkening the square 
                        whose floor colour corresponds to the 
                        colour of the oppositions base.

                        This sounds difficult but it isn't. A 
                        manual tally must be kept, however. When
                        i mention co-op later i still have two teams
                        of two fighting against each other in mind.

                        Me and three others have played it and
                        we had a pretty  good time. If you can't
                        understand the above rules then make your
                        own up.
                        
                        LEVEL 2 & 3:
                        Run to any opposition base, open the door and 
                        push the button. Or make up your own rules.
                        Level 2 is designed for high-end machines.
                        Level 3 is the same level minus many 2-sided
                        linedefs which means a quicker, smoother
                        killing environment.

Additional Credits to : Moory, my TeamDoom partner.
                        Scooby, my FlatDoom partner.
                        Davey, my SpockDoom partner.
                        Grego, my ISADoom partner.
                        Georde, my VillagePeopleDoom partner.
                        Jason, my HighPitchedVoiceDom partner.
                        Mick, my WeSuxDoom partner.
                        Simo, my BassDoom partner.
                        Phil, my LogicDoom partner and 
                        all the other kills. Thanks Bastards!
                        Respect to id Software and the Deu Guys!

================================================================

* Play Information *

Map Level #             : Map 01,02,03.            
Single Player           : Nope.  
Cooperative 2-4 Player  : yes. 4 is best.      
Deathmatch 2-4 Player   : Yes. Again 4 is best.
                          Alters game style. Use co-op for best
                          deathmatches. I'm sure you all
                          understand the power of co-op deathmatch. 
Difficulty Settings     : Controls weapons.
                          Skill 4/5 for various weapons including
                          rocketo, both shotties and plasma.
                          Skill 3 for chainsaw only.
                          Skill 1/2 for beserk only.

                          Skill levels 3,4&5 lends itselfself to
                          co-op games since the weapons in them
                          are everlasting. Use these so keys can
                          be used leading to better games.

                          Skill level 1/2 is designed with deathmatch
                          respawning in mind. 

New Sounds              : Yes
New Graphics            : No

* Construction *

Base                    : Itchy & (Scratch)y
Build Time              : 12 hours which includes playtesting.
Editor(s) used          : WINdeu32 v5.24. Good'n'solid!
                          IDBSP v1.1BETA
Known Bugs              : No bugs in this wad. Just deth.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

Distribute this level freely, as is, with no modifications made to the 
WAD or the TXT file you are reading.

Email me if you are going to include this wad in a compilation WAD or CD.
Address as above. Have a multiplicity of fun.

MAP01

DM Spawns
4
Co-op Spawns
4

MAP02

DM Spawns
4
Co-op Spawns
4

MAP03

DM Spawns
4
Co-op Spawns
4
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