Names
Carpodeathia
Description
An abandoned station, placed in a remote location somewhere in high hills. You may consider some corners quite tight, but let me explain. At the beggining I wanted to create a map suitable to play on symbian phones (where you don't have a option to run in DOOM), so the corners weren't a problem. But during the development stage I changed my concept... and this is what you get. Since it's my first release, I would be much thankful for sending any comments about this map. If it is acceptable, be sure to look out for further releases.
Filenames
carpd.wad
Size
97.21 KB
MD5
195782fd226ed84f86d6fb529227a4fc
SHA-1
5710c7e7c0d62302c4ec669acc33126cca42228b
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM, DOOM2
Lumps
12
Maps
1
 
MAP01

================================================================================================================

Title                    : Carpodeathia
Date of release          : 01/12/05
Authors                  : Piotr 'Tomaha' Tomaszewski, and my bro for a fancy level title
Email Address            : atbtomaha@interia.pl
Additional Credits       : Oh my: gothicdm crew for the best DM levels ever, ID for DOOM... Wait, let me put it simple: I                                thank all the people in the world ;).
Misc. Info               : Playing DOOM since being 4 y.o. (:lol:), mapping for 4 years... Now being 16 y.o. and writing a                               readme for my first official release.
Other stuff by author    : Lots, but sincerly - not worth looking; maybe except box2box, myhouse and engaging. Maybe you'll                              see them packed along in some megawad or so.
What is included         : A ticket for a hell of a ride (in case you like this map) plus this readme.

================================================================================================================

* Play Information *

Description              : An abandoned station, placed in a remote location somewhere in high hills. You may consider some                              corners quite tight, but let me explain. At the beggining I wanted to create a map suitable to                                play on symbian phones (where you don't have a option to run in DOOM), so the corners weren't a                               problem. But during the development stage I changed my concept... and this is what you get. Since                             it's my first release, I would be much thankful for sending any comments about this map. If it is                             acceptable, be sure to look out for further releases.
Maps replaced            : MAP01
IWAD                     : DOOM 2
Source port              : None required but... But it's good to have one :).
Single Player            : Well, good to get around and listen to the music.
Cooperative 2-4 Player   : Nope.
Deathmatch 2-4 Player    : Surely, have fun.
Difficulty Settings      : No.                           
New Sounds               : No.
New music                : Yep. Sonic Mayhem - Quad Machine (Q2 soundtrack).
New Graphics             : No.
Demos Replaced           : No.

* Construction *

Base                     : From scratch.
Build Time               : 4 days total.
Editor(s) used           : Doombuilder, Notepad, WinTex 4.7.
Known Bugs               : None.

================================================================================================================

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.


You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

MAP01

DM Spawns
7
Co-op Spawns
4
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