E2M1, E2M2, E2M3, E2M4, E2M5, E2M9
July 10, 1994 Castle Phobos v2.0 6 level DOOM episode THE STORY: Your wandering around the martian moon landscape when you stumble across an odd structure built into the side of a mountain. A closer look reveals the entrance of a castle with two watch towers. "What in Hell is this?" you ask yourself. It would appear as if some architect had too much time on his hands. Anyway, it seemed quiet now, maybe too quiet. A gut feeling rumbles in your stomach that something evil could be going down inside this mountain. The feeling of death crosses your mind like a dark shadow, you know all too well that your buddies disappeared around here. Maybe here. BETTER CHECK IT OUT! To Play enter: doom -file cphobos.wad Then choose episode 2 (The Shores of Hell) ================================================================ Title : Castle Phobos Filename : CPHOBOS.WAD Author : David G. Shrock E-mail Address : email@example.com Misc. Author Info : 21 yrs old. Hobbies include: Astronomy, bicycling, chess, programming. Build Time : 210+ hours for 6 levels Description : This is the complete six levels of my episode where the theme is set in a castle environment that is meant to be a challenge. There are 3 Demos to watch to supply hints and show off some of the land. Additional Credits to : Sean Fugate for helpful ideas and testing General Rules I followed: If it looks liquid, it is dangerous All rooms are setup logically All items are placed logically, not scattered Each level exit is a smooth transition to the next level. (the maps can be pieced together) Secret doors only give credit to actual secret rooms. Otherwise it may just be another route. Some secret doors can be spotted with a good eye, some are next to impossible. Later levels require that the player found weapons on earlier levels to survive. * Play Information * Filename : CPHOBOS.WAD v2.0 Episode and Level # : E2 M1-5, 9 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : All * Construction * Base : New levels from scratch Editor(s) used : DEU 5.0, DEU 5.2, BSP 1.1x, BSP 1.2x Known Bugs : On levels 3 and 9 you may sometimes experience the screen flash quickly when leaving the arena area and in a window. This is a result of a DOOM limitation that I decided not to work around since it is hardly noticeable to most players and it would make the scenery less detailed. Try walking into the arena pit backward to see it well. * Copyright / Permissions * Authors may NOT use any of these levels as a base to build additional levels. Authors MAY borow ideas from this episode provided that the author improves on the idea. Authors may NOT split up the levels without the authors consent. (If you want to extract a level to include in your favorite set of levels, I will send you the requested level with its matching text file.) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute CHPOBOS.WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * America Online, myself, and others ================================================================ LEVEL 1: Castle Entry The main entrance to this castle seems to lead inside a mountain. What could lay inside the mountain? Better Figure out how to get in! Date Completed : May 10, 1994 * Notes * I had a good time creating this one. The idea behind it is to challenge the player by forcing a method of regulating ammo for proper use. Only two secret doors are necessary to find for completion. If you have trouble getting into the castle gates, then watch the demo. If you are playing on a 386, you may experience a huge slow down in a few rooms containing large amounts of detail. For best results, don't load an EMM driver. This is the first time I have ever seen this type of level ending just watch the scenery as you hit the exit. You can view the transition between levels. (Yes, you can connect the maps too!) ===================================================================== LEVEL 2: Storage What is this warehouse doing in a castle? It looks like stolen UAC supplies that someone has hidden! Perhaps something truly evil is happening within this castle? Date Completed : May 18, 1994 * Notes * I was not too happy with the results of this level, but it isn't bad. I tried to improve on using crates and putting a twist on the storyline. There is only one puzzle which turned out to be easy once you learn the buttons. =================================================================== LEVEL 3: ARENA! Back to that mideivel crap again! On the other side of the mountain lies an arena built within a canyon. This could be someones twisted idea of entertainment! ;) Date Completed : May 27, 1994 * Notes * This one is my favorite level and it is a big one! Many Secrets! Many Monsters! The size of this level will cause slower PCs to produce a slower than normal game, but it will speed up greatly half way through the level once you have destroyed most of the enemies. You should have trouble finding 100% secrets even if you cheat! However, cheating should not be necesary since this level is not that hard if you found the necessary weopons on the earlier levels. There's plenty of ammo and health here because the main idea is to have fun kicking butt and finding those secrets! Enjoy! * Serial link/Modem users: You better be playing with an updated sersetup.exe and not with the one that came with version 1.2 Otherwise you will experience slow down and possible lock ups. The best results are with 19200 baud communications and both PCs being 486. If you need a new sersetup try downloading DSFER27.ZIP. You should try higher baud rates to see if they work. Also, do not load an EMM driver. ======================================================================== LEVEL 4: Cathedral This level looks dark and creepy! It must be one large underground dungeon! Better be careful! Where are these monsters coming from, anyway? Date Completed : June 7, 1994 * Notes * I must give credit to my freind, Sean, for the starting position of players 2 and 3. (You really should experience this one in multiplayer, if you don't have a network near you, then find one!) If you can't play on a network and want to know where players 2 and 3 start: Just look behind you when you start, you'll figure it out ;) I hope you found your weapons, 'cause you are not going to find any here! There is a room that you can not enter in a one player game. Don't worry though, there is nothing in there during a single player game, but you better get in there if your playing multiplayer! This is the smoothest transition between levels, you can even veiw the final room in level 3, just turn around when you start. ===================================================================== Level 5: Mansion of DOOM All hope of survival seems to be drained. Is there a light at the end of this tunnel? What evil creature is behind all this? Well, this is it. Let's go get 'em! Date completed: July 9, 1994 * Notes * The final setting brings the end to this story. I built this last level so that it is possible to finish even when starting with no weapons. The demo demonstrates this. But, you will have a better time destroying all monsters with ease if you collected the weapons from the earlier levels. (The plasma gun is handy.) If you are hurt, try making a wish at a well! For extra challange, try playing without any weapons to start! Enter: doom -file cphobos.wad -devparm -skill 4 -wart 2 5 Then you will start on this level with only your stinking pistol! ===================================================================== Level 9: Secret Level! There doesn't seem to be too many monsters here. Good, a rest! Better collect more ammo! Date completed: July 5, 1994 * Notes * Well, if you found this one, you're a good DOOM player! This level not only features a transition between levels, but you can run on another level itself! You can also spot a future level from one point. If you become frustrated trying to find how to get to this level, and you don't want to cheat; You can ask a freind, e-mail me for a hint, or continue trying to look very carefully! And, may the Gods of Great Warriors aid you in your battles! ====================================================================== Revision History: Version 1.0 Completed 6/10/94 Version 1.1 Fixed minor errors in wall textures on levels 3 and 4 Version 1.2 Fixed cathedral door to open again for multiplayer-level 4 Version 1.3 7/4/94 Added secret level exit. Added more weapons for muti-player on level 4. Fixed teleport pads-level 3 Version 1.5 7/6/94 Added secret level. Version 1.8 7/9/94 Added Mansion Level (5) Version 1.9 7/10/94 Altered the amount of weapons found. ************************************************************************ Other reccomended levels to download: Megapack by Casey Miller Dante's Gate by John W. Anderson Fortress by Curtis M. Turner II UAC Dead by Leo Martin Lim ************************************************************************ A Special Thanks to the following: John Carmack, John Romero, Sandy Petersen, Kevin Cloud, Adrian Carmack, and Dave Taylor for creating DOOM. Raphael Quinet and Brendon J Wyber for DEU and thanks for the source code. Colin Reed for BSP.