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MAP12, MAP13, MAP14, MAP15
June 10, 1994 THE STORY: Your wandering around the martian moon landscape when you stumble across an odd structure built into the side of a mountain. A closer look reveals the entrance of a castle with two watch towers. "What in Hell is this?" you ask yourself. It would appear as if some architect had too much time on his hands. Anyway, it seemed quiet now, maybe too quiet. BETTER CHECK IT OUT! To Play enter: doom -file cphobos.wad Then choose episode 2 (The Shores of Hell) ================================================================ Title : Castle Phobos Filename : CPHOBOS.WAD Author : David G. Shrock Email Address : firstname.lastname@example.org Misc. Author Info : 21 yrs old. Hobbies include: Astronomy, bicycling, chess, programming. Build Time : 160+ hours for 4 levels Description : This is the first four levels of my episode where the theme is set in a castle environment that is meant to be a challenge. There are 3 Demos to watch. ** Load Episode 2 to play ** Additional Credits to : Sean Fugate for helpful ideas and testing General Rules I followed: If it looks liquid, it is dangerous All rooms are setup logically All items are placed logically, not scattered Each level exit is a smooth transition to the next level. (the maps can be pieced together) Secret doors only give credit to actual secret rooms. Otherwise it may just be another route. Some secret doors can be spotted with a good eye, some are next to impossible. * Copyright / Permissions * Authors may NOT use any of these levels as a base to build additional levels. Authors MAY borow ideas from this episode provided that the author improves on the idea. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute CHPOBOS.WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Play Information * Filename : CPHOBOS.WAD Episode and Level # : E2 M1-4 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : All * Construction * Base : New level from scratch Editor(s) used : DEU 5.0, DEU 5.2, BSP 1.1x Known Bugs : None * Where to get this WAD * America Online, myself, and others ================================================================ LEVEL 1: Castle Entry The main entrance to this castle seems to lead inside a mountain. What could lay inside the mountain? Date Completed : May 10, 1994 * Notes * I had a good time creating this one. The idea behind it is to challenge the player by forcing a method of regulating ammo for proper use. Only two secret doors are necessary to find for completion. If you have trouble getting into the castle gates, then watch the demo. If your playing on a 386, you may experience a huge slow down in a few rooms containing large amounts of detail. For best results, don't load an EMM driver. This is the first time I have ever seen this type of level ending just watch the scenery as you hit the exit. You can view the transition between levels. (Yes you can connect the maps too!) ===================================================================== LEVEL 2: Storage Looks like someone built a wharehouse inside the mountain probably trying to keep it hiddin. Perhaps something truly odd is happening within this castle? Date Completed : May 18, 1994 * Notes * I was not too happy with the results of this level, but it isn't bad. Someday, I may edit this one or replace this level entirely. It is easy to exit without completing much, but who wants to anyway. I tried to improve on using crates and putting a twist on the storyline. There is only one puzzle wich turned out to be easy once you learn the buttons. =================================================================== LEVEL 3: ARENA! Back to that mideivel crap again! On the other side of the mountain lies an arena built within a canyon. This could be someones twisted idea of entertainment. Date Completed : May 27, 1994 * Notes * This one is my favorite level and it is a big one! Many Secrets! Many Monsters! The size of this level will cause slower PCs to produce a slower than normal game, but it will speed up half way through the level. You should have trouble finding 100% secrets even if you cheat! However, cheating should not be necesary since this level is not that hard if you found the necessary weopons on the earlier levels. There's plenty of ammo and health here because the main idea is to have fun kicking butt and finding those secrets! Enjoy! * Serial link/Modem users: You better be playing with an updated sersetup.exe and not with the one that came with version 1.2 Otherwise you will experience slow down and possible lock ups. The best results are with 19200 baud communications and both PCs being 486. If you need a new sersetup try downloading DSFER27.ZIP. You should try higher baud rates to see if they work. Also, do not load an EMM driver. ======================================================================== LEVEL 4: Cathedral This level looks dark and creepy! Better becareful! Where are these monsters coming from? Date Completed : June 7, 1994 * Notes * I must give credit to my freind, Sean, for the starting position of players 2 and 3. (You really should experience this one in multiplayer, if you don't have a network near you, then find one!) If you can't play on a network and want to know where players 2 and 3 start: Just look behind you when you start, you'll figure it out ;) I hope you found your weapons, 'cause you are not going to find any here! There is a room that you can not enter in a one player game. Don't worry though, there is nothing in there during a single player game, but you better get in there if your playing multiplayer! This is the smoothest transition between levels, you can even veiw the final room in level 3, just turn around when you start. ===================================================================== Other reccomended levels to download: Megapack by Casey Miller Dante's Gate by John W. Anderson Fortress by Curtis M. Turner II Thanks to the folks at id for a nice game and thanks to those who brought us DEU.