Castle of Doom
Castle of Doom
Dark and foreboding. Castle of Doom is reasonably large. It took me 30 minutes to get through it on the "Hurt Me Plenty" setting. Beware, there are traps! Be careful of switches and save game often. Doing things in the right order is critical to completing this level. Don't be afraid to leap across voids either. In one part of the level, you must run in order to get across the void and into the next room.
Castle of Doom (COFD.WAD Version 1.00) 1/1/97 Before playing the Castle of Doom WAD, please note that this WAD is *very* dark. It presents an entirely new playing environment for those who are doomed. It is best to play it in the dark and be sure to adjust the BRIGHTNESS and CONTRAST on your monitor to achieve the best effect. (I learned this lesson when I started playing HEXEN. I *thought* the graphics were awful. Then I adjusted my monitor and eureka! Duh!) This WAD is a SINGLE PLAYER ONLY scenario for DOOM-I. Several new textures have been placed in the game. I did not, however, change any sprites or sounds in order to save on WAD file size. I hope you will enjoy this new environment. Overall, I think the WAD plays pretty well. I cannot find any HOM effects or other undesirable anomolies. Some small defects involving texture alignment and a little "slowing" of the game due to use of two-sided linedefs will keep this WAD in the amateur ranks. I wrote it while on vacation and I don't have time to fix these things right now. Nonetheless, I think it turned out pretty good. One final point - this is not just a shoot-em-up WAD. There are puzzles inherent in this scenario. (I was impressed and influenced by HEXEN gameplay). The order that you do things in is important! If you throw a switch at the wrong time, you may be doomed. Also, when you enter certain areas, there may be no turning back. Go for it, but SAVE GAME OFTEN! DOOM-II conversion is yet to come if I get some positive response on this version. This WAD was created and tested on a i486DX using "The Ultimate DOOM". I would like to know if anyone gets through the "Ultra- Violence" difficulty setting. Please e-mail me with your comments or questions. I can be contacted at <email removed>. ********************** TO PLAY THIS WAD ******************** * First, of course, unzip the file in your DOOM * directory. You should have the following 3 files: * * 1) COFD.WAD (The new map and Textures) * 2) COFDS.WAD (Optional sound) * 3) COFD.TXT (This file) * * Then type: * * doom -file cofd.wad * * If you want to play with the single sound * replacement, then type: * * doom -file cofd.wad cofds.wad * * (Yea, I know - but somebody might be new to this. For * newcomers, note that none of this modifies DOOM in * any permanent way. Just delete the files from your * directory if you want to be rid of them. * * ************************************************************ ================================================================ Title : Castle of Doom Filename : COFD.WAD (I hope there's no other ...) Author : Tim Tasto Email Address : <email removed> Misc. Author Info : Description : Dark and foreboding. Castle of Doom is reasonably large. It took me 30 minutes to get through it on the "Hurt Me Plenty" setting. Beware, there are traps! Be careful of switches and save game often. Doing things in the right order is critical to completing this level. Don't be afraid to leap across voids either. In one part of the level, you must run in order to get across the void and into the next room. Additional Credits to : Sheeesh! Not enough space. ID software, Raven software, DOOM fans etc., etc. My wife, for letting me spend 2-weeks locked in my "computer room" working on this. SAMS publishing for the "how- to" books. Those who wrote freeware and shareware editors. Also, other WAD authors from which I got ideas through playing their WADs. Finally, the authors of DEEP - a great tool that is well worth the small registration fee. ================================================================ * Play Information * Game : DOOM I Episode and Level # : E1M1 (What else?) Single Player : Yes (Only) Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes (Ultra-Violence not tested) New Sounds : Just one if you include COFDS.WAD New Graphics : Yes (Many textures) New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DeeP (registered version). Deutex. Known Bugs : Some texture alignments could be better. Two sided linedefs slow game somewhat. Not really bugs, but rather annoyances. * Copyright / Permissions * Authors MAY NOT use this level or texture patches as a base to build additional levels. (If you think you have a great idea for this WAD, e-mail me at <email removed>.) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.