Names
Castle of Doom
Description
Dark and foreboding. Castle of Doom is reasonably large. It took me 30 minutes to get through it on the "Hurt Me Plenty" setting. Beware, there are traps! Be careful of switches and save game often. Doing things in the right order is critical to completing this level. Don't be afraid to leap across voids either. In one part of the level, you must run in order to get across the void and into the next room.
Filenames
cofd2.wad
Size
588.73 KB
MD5
b278c64adfda19d861da36ca0472bcce
SHA-1
eeda65a8ebee43b6a08a6c8ed949df91cabd2761
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
44
Maps
1
 
MAP01

                        Castle of Doom
                   (COFD2.WAD Version 1.00)
                            1/3/97

Before playing the Castle of Doom WAD, please note that this WAD
is *very* dark. It presents an entirely new playing environment 
for those who are doomed. It is best to play it in the dark and 
be sure to adjust the BRIGHTNESS and CONTRAST on your monitor to 
achieve the best effect. (I learned this lesson when I started 
playing HEXEN. I *thought* the graphics were awful. Then I
adjusted my monitor and eureka! Duh!)

This WAD is a SINGLE PLAYER ONLY scenario for DOOM-2.

Several new textures have been placed in the game. I did not,
however, change any sprites or sounds in order to save on WAD 
file size. I hope you will enjoy this new environment. 
           
Overall, I think the WAD plays pretty well. I cannot find any
HOM effects or other undesirable anomolies. Some small defects
involving texture alignment and a little "slowing" of the game
due to use of two-sided linedefs will keep this WAD in the
amateur ranks. I wrote it while on vacation and I don't have
time to fix these things right now. Nonetheless, I think it
turned out pretty good.

One final point - this is not just a shoot-em-up WAD. There 
are puzzles inherent in this scenario. (I was impressed and
influenced by HEXEN gameplay). The order that you do things in 
is important! If you throw a switch at the wrong time, you may 
be doomed. Also, when you enter certain areas, there may be no 
turning back. Go for it, but SAVE GAME OFTEN! 

This WAD was created and tested on an i486DX using 
"DOOM2". It is a recent version (I got it for Christmas)
but I'm not sure specifically which one.

I would like to know if anyone gets through the "Ultra-
Violence" difficulty setting. Please e-mail me with your comments 
or questions. I can be contacted at tjtasto@cloudnet.com.

********************** TO PLAY THIS WAD ********************
                                                           *
        First, of course, unzip the file in your DOOM      *
        directory. You should have the following 3 files:  *
                                                           *
                1) COFD2.WAD    (The new map and Textures) *
                2) COFDS.WAD    (Optional sound)           *
                3) COFD2.TXT    (This file)                *
                                                           *
        Then type:                                         *
                                                           *
                   doom2 -file cofd2.wad                   *
                                                           *
        If you want to play with the single sound          * 
        replacement, then type:                            *
                                                           *
                   doom2 -file cofd2.wad cofds.wad         *
                                                           *
 (Yea, I know - but somebody might be new to this. For     *    
 newcomers, note that none of this modifies DOOM in        *
 any permanent way. Just delete the files from your        *
 directory if you want to be rid of them.                  *
                                                           *
************************************************************



================================================================
Title                   : Castle of Doom
Filename                : COFD2.WAD (I hope there's no other ...)
Author                  : Tim Tasto
Email Address           : tjtasto@cloudnet.com
Misc. Author Info       :

Description             : Dark and foreboding. Castle of Doom
                          is reasonably large. It took me 30
                          minutes to get through it on the
                          "Hurt Me Plenty" setting. Beware, there
                          are traps! Be careful of switches and 
                          save game often. Doing things in the
                          right order is critical to completing
                          this level. Don't be afraid to leap
                          across voids either. In one part of
                          the level, you must run in order to
                          get across the void and into the next 
                          room. 
                         

Additional Credits to   : Sheeesh! Not enough space. ID software,
                          Raven software, DOOM fans etc., etc.
                          My wife, for letting me spend 2-weeks
                          locked in my "computer room" working
                          on this. SAMS publishing for the "how-
                          to" books. Those who wrote freeware
                          and shareware editors. Also, other WAD 
                          authors from which I got ideas through 
                          playing their WADs. Finally, the authors
                          of DEEP - a great tool that is well
                          worth the small registration fee.
================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : MAP01 (What else?)
Single Player           : Yes  (Only)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes  (Ultra-Violence not tested) 
New Sounds              : Just one if you include COFDS.WAD
New Graphics            : Yes  (Many textures)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DeeP (registered version). Deutex.
Known Bugs              : Some texture alignments could be better.
                          Two sided linedefs slow game somewhat.
                          Not really bugs, but rather annoyances.


* Copyright / Permissions *

Authors MAY NOT use this level or texture patches as a base to 
build additional levels. (If you think you have a great idea for 
this WAD, e-mail me at tjtasto@cloudnet.com.)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.



MAP01

DM Spawns
0
Co-op Spawns
1
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