Names
Castle of the Dead
Description
A very large and very trap-filled gothic-style map filled with surprises. Since I spent so much time on it, I'm too tired to write a detailed description, but do you really need one? Enjoy!
Filenames
vile_dead.wad
Size
3.51 MB
MD5
3caf159e88a2a51db58c9c882bf6868e
SHA-1
b4868f34abfc7e5dc4af1c08c502e0d0f73aacfa
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
322
Maps
1
 
MAP01
========================================================================
Title                   : Castle of the Dead
Author                  : Reverend Maynard 
Email Address           : EKVile666@aol.com

Other Files By Author   : Plenty made, None released, All lost.

Description             : A very large and very trap-filled gothic-style map filled with surprises. Since I spent so much time on it, I'm too tired to write a detailed description, but do you really need one? Enjoy!


Note: Requires a Boom compatible source port due to the complexity of some areas.

To play the wad, run DOOM2 at the DOS command line like this:

Boom/ZDoom -file vile_dead.wad 

NO JUMPING! Got it? To jump-proof the wad would completely screw it up, so don't jump. 
  
========================================================================

* Play Information *

 Map #                   : MAP01
 Single Player           : Yes
 Cooperative 2-4 Player  : No
 Deathmatch 2-4 Player   : No
 Difficulty Settings     : Yes, all implemented.
 New Graphics            : Yes, see disclaimer.
 New Sounds              : No
 New Music               : Yes
 Demos Replaced          : No, figure the level out on your own you freeloading bum.

* Construction *

 Base                    : Ten thousand monkeys on ten thousand typewriters.
 Build Time              : I'd tell you when I started making this wad, but Confederate soldiers burned all my documents. 
 Editor(s) used          : DEU, BSP 
 Known Bugs              : Flies, mosquitoes, hornets, ants, wasps. Some minor glitches stemming from the fact that I probably confused the hell out of the nodesbuilder. Kill percentage at the end will never be accurate, as some monsters are used only for special effects and can't be killed.
Sometimes game crashes when you enter the rising castle. I can't figure out why, so be sure to save beforehand. I changed some sector heights and it hasn't happened recently, but be careful anyway.
* Fixed a bug that caused a HOM if you try to close a door that shouldn't exist.


* Copyright / Permissions *

 Authors may not use this level as a base to build additional
 levels. If it got any bigger, it might burst. However, if you'd like to include this wad in a compilation megawad, then feel free to contact me about it.

 You MAY distribute this WAD in any electronic format (BBS, Diskette, 
 CD, etc) as long as you include this file intact. 

* Where to get this WAD *

 FTP sites: ftp.cdrom.com and its mirrors

 Your computer

* Texture Disclaimer *

his PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip



MAP01

DM Spawns
0
Co-op Spawns
1
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Creative Commons License