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Names
Castle of the Renegades
Description
Well, here it is and only 3 months in the making. Maybe now I can reclaim my life. At least until I start my first Doom II level. ;) I already have some ideas for that. This one should keep you death- matchers busy for a while. It's got sniper points overlooked by sniper points over- looked by sniper points! I've also set it up to prevent early exits from deathmatches. To see what I mean, try going through that yellow door before you have lowered all the key pedestals. I've included separate .txt files explaining the plot (such as it is) and some interesting technical points that I encountered in the making of CASLOTR.WAD. Let me know what you think. Enjoy!
Filenames
caslotr.wad
Size
719.66 KB
MD5
8d5ad83f14f78754d4ab24d22c8f74e0
SHA-1
f1314a6645ac27c76e11930c9cde2321319a72ea
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
29
Maps
1
 
E2M1
================================================================
Title                   : Castle of the Renegades    
Filename                : CASLOTR.WAD           
Author                  : Scott F. Crank
Email Address           : scott46901@aol.com

Description             : Well, here it is and only 3 months in the
  making.  Maybe now I can reclaim my life.
  At least until I start my first Doom II
  level. ;)  I already have some ideas for 
  that.  This one should keep you death-
  matchers busy for a while.  It's got sniper
  points overlooked by sniper points over-
  looked by sniper points!  I've also set it
  up to prevent early exits from deathmatches.
  To see what I mean, try going through that
  yellow door before you have lowered all the
  key pedestals.  I've included separate .txt
  files explaining the plot (such as it is) and
  some interesting technical points that I
  encountered in the making of CASLOTR.WAD.
  Let me know what you think.  Enjoy!

Additional Credits to   : Jean-Michel Jarre and Brian Havis for the 
  cool midi.  Really kicks in Gen. Midi.

===============================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch

Editor(s) used          : Doom Construction Kit 1.1a 
  BSP1.2x
  Midi2Mus
  Dmmusic
  Dmgraph 1.1
          Neopaint 2.2
  Reject Map Builder 2.0

Known Bugs              : I encountered some interesting node
  building problems, but was able to
  work around them.  See NODE.NFO for
  details.  If you play with Doom 1.2,  
  you won't be able to save at the
  beginning on ultra-violent.  It over-
  flows the savegame buffer.  1.666 has
  a larger buffer and so no problem.
  

* Copyright / Permissions *

Use it if you want to but keep it intact and give me credit for it.

Please Include this text file with the WAD.






E2M1

DM Spawns
4
Co-op Spawns
4
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Creative Commons License