Names
Chlorine wad (for Doom ][)
Filenames
CHLORINE.WAD
Size
239.02 KB
MD5
1283b7132385d8f7958599d0dbc069ff
SHA-1
a5faf42465a79a3ce4d90964ee1a54a24598e095
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
13
Maps
1
 
MAP01
================================================================

Title                   : Chlorine wad (for Doom ][)
Filename                : CHLORINE.WAD
Author                  : Doug Ryerson
Email Address           : dryerson@botany.utoronto.ca (feedback is
                          appreciated!)
Misc. Author Info       : An otherwise miscellaneous author who doesn't
                          like miscellaneous author info, especially when
                          it deals with miscellany.
Level Info              : A Doom2 level design based on a processing
                          plant designed to treat chlorine (aka nukage). 
                          While this type of theme is not new, it is fun.
                          This level is rather large and not symmetrical.
                          This means that it is a little complicated,
                          though it is not a maze.
                          This level has something in it that I have not
                          seen in any other level: Its own "cheat switch".
                          If you find the level too much just throw this
                          switch and it will open 8 (eight) otherwise-not-
                          readily-visble doors throughout the level. This
                          will make finding the secrets considerably easier.
                          You can't miss the switch, its right beside your
                          start point with a big sign on it.
                          *IMPORTANT NOTE* At the very end of this level is
                          a special puzzle. It can be pretty ugly if you try
                          to solve it using the brute force approach.
                          However, if you find the correct secret (which is
                          not too difficult as I have marked it with a dif-
                          ferent texture) the pathway will become "clear as
                          day" (HINT!). Don't worry if you get stuck, the
                          cheat switch will reveal this secret too.

Additional Credits to   : Makers of DCK22 and Wintex34. 
                          
================================================================

* Play Information *

Episode and Level #     : Doom2 : MAP01
Single Player           : yes, challenging IMHO (I have playtested it).
Cooperative 2-4 Player  : Yes.
Deathmatch 2-4 Player   : Yes, but not recommended due to the size of the
                          level.
Difficulty Settings     : Yes, more monsters and a little less ammo on 
                          harder skill levels.
New Sounds              : No.
New Graphics            : Yes, two.
Demos Replaced          : None.

* Construction *

Base                    : New level from scratch
Build Time              : from here to eternity 
Editor(s) used          : DCK22 and Wintex34
Known Bugs              : Haven't seen any, tell me if you find any.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.






MAP01

DM Spawns
7
Co-op Spawns
4
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