Names
Citadel of Sorrow (CITADEL.WAD)
Description
A Medieval Castle with some nice touches. Check out the torture chamber ! Also lotsa hidden passages and detailed rooms.
Filenames
citadel.wad
Size
523.04 KB
MD5
53574b08622929937f193d9c8c360ac2
SHA-1
9c22444d3cdb0b4d34a56189bf81acdaa936e312
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
24
Maps
1
 
MAP01
================================================================
Title                   : Citadel of Sorrow (CITADEL.WAD)
Author                  : Wilco van den Dool
Email Address           : None! Contact me at the Fidonet Gaming area
  or Gamesnet for comments
Misc. Author Info       : This is my first WAD and I think it worked out
  quite allright.Dunno if I'll make any more though..
      
Description             : A Medieval Castle with some nice
  touches. Check out the torture
  chamber ! Also lotsa hidden passages
  and detailed rooms.

Additional Credits to   : The Guys at ID for making such a kickass game,
  Raphael Quinet & Brendon Wyber,authors of DEU,
  Colin Reed,author of BSP, 
  Albert van Os for additional Sound Effects
  and playtesting,
  and finally Michael van den Dool for playtesting
 
================================================================

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : Yes, 2: Easy (1-3) & Hard(4)
New Sounds              : Yes
New Music               : Yes
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 70-80 hours in a total of 2 weeks
Editor(s) used          : Deu 5.21 GCC, Bsp 1.2X
Known Bugs              : Due to the enormous complexity of this level,
  there are HOM effects in front of the castle,
  especially when you're on the right/left side and 
  in the middle when there are a lot of doors open    
  on the screen.I figure I can't do anything about 
  this 'cos doom can only handle so many Sidedefs at 
  once.
  Anyway these glitches don't show up in an important
  area of the wad,so just don't go there ok!

* Misc. Notes *

I wanted to make this WAD even bigger but I had to cut some rooms out because 
of Doom's limitations at the number of things it can handle.I noticed that
this number decreases as you put in more linedefs & sidedefs,so I had to put
it down to about 415 (instead of 490 which I thought was the highest number
it could handle) to avoid lockups when trying to save a game or when exiting
Doom,anyway,I hope that ID can do something about this,maybe in Doom 1.5(or 
will it be 1.6?)

* Copyright / Permissions *

You may distribute this file provided you include this file, with no
modifications. Authors may use this file as a base for additional
levels, but at least give me some credit then !


* Where to get this WAD *


MAP01

DM Spawns
4
Co-op Spawns
4
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