Names
Classical Carnage
Filenames
greek.wad
Size
1.03 MB
MD5
901a81d40cbcd051ada2bfc7b1988409
SHA-1
8bad6c1a53c6f99830a5cbe38cb3b4d843822d08
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
69
Maps
6
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06
================================================================
Title                           : Classical Carnage
Files                           : GREEK.WAD, GREEK.TXT
  and now with bonus!(?)
  DOMUS.WAD, DOMUS.TXT 
Author                          : Alun Bestor  
E-Mail Address                  : T.Bestor@massey.ac.nz
Misc. Author Info               : None of your business
Description                     : You are a team of archaeologists,
  cruising the Aegean islands. You
  sail into a group of uncharted
  archipelagos, evidently colonized
  by ancient Greeks.
  While they have disappeared, their
  buildings remain unravaged by time.
  You find a debating chamber and
  government assembly for the nobles
  on one island; another is dedicated
  to physical recreation with a
  stadium, gymnasium, and areas for
  javelin-throwing and archery;
  a third is an agora for the
  islands, with an ampitheatre,
  house of baths and temple to the
  god of weaponry. Two peninsulas
  enclosing a wide bay hold two
  light-houses warning ships off the
  sharp rocks which hole your dinghy;
  on the coast of the bay is a small 
  palace of one of the minor nobles 
  of the islands.
  You also find that some unknown
  previous visitor has carelessly
  left behind their weapons and
  equipment scattered through the
  complexes and, since archaeology
  gets a bit boring, you decide to
  wile away the afternoon blowing
  the shit out of each other.
  
====================================================================

*  Play Information  *

Episode and Level #             : Doom2 MAP01-6 
Single Player                   : Yes if you like architecture and solitude
Cooperative 2-4 Player          : "   "  "   "    "
Deathmatch 2-4 Player           : Yes!
Difficulty Settings             : Yes, difficulties 1 and 2 are for 3-4
  player or loaded 2 player and difficulties 
  3, 4 and 5 are for 2 player or sparse 3-4 
  player.
New Sounds                      : No
New Graphics                    : Yes.....
New Demos                       : No
New Patches                     : Yes, one: changes some of the text. Not 
  at all necessary, but you could say it 
  heightens the experience

*  Construction  *

Base                            : Scratch levels, based on greco-roman
  architectural styles
Build Time                      : Ages
Editor(s) Used                  : WINDEU32 5.3b, DCK 3.2
Known Bugs                      : Lower walls of islands (that ashy stuff)
  on maps and archery targets on 
  map 2 don't show up bullet puffs -
  apparently common bug (even in id levels)
  which I cannot fix:( Drop me a line if 
  you know why, or how to solve.
  -Possible- HOM on map 6 when in the
  water looking at complex. (should be 
  solved. You try testing every single 
  position and angle in the level.)  
  Oh, and on level 5 - it's meant to be a
  game of computer battleships:)

* Copyright / Permissions *

Go ahead and do what you like with it, you downloaded it. However, if you
rearrange the levels or put in things or base levels on them or whatever,
mention my name.

MAP01

DM Spawns
10
Co-op Spawns
4

MAP02

DM Spawns
9
Co-op Spawns
4

MAP03

DM Spawns
10
Co-op Spawns
4

MAP04

DM Spawns
10
Co-op Spawns
4

MAP05

DM Spawns
9
Co-op Spawns
4

MAP06

DM Spawns
10
Co-op Spawns
4
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