Community Chest 4 Public Beta
Some details for "Community Chest 4 Public Beta" are lacking. Help us out by providing us with some missing details by clicking here.
Community Chest 4 Public Beta
=========================================================================== Advanced engine needed : Boom-compatible source ports with an increased SEGS limit (PrBoom+ 22.214.171.124 -complevel 9 or Eternity Engine v3.40.20 "Mjolnir" recommended) Primary purpose : Single play =========================================================================== Title : Community Chest 4 Public Beta Filename : cc4pbeta.wad Release date : July 27, 2012 Author : Various (see Credits) Description : The fourth installment of the series, Community Chest 4 boasts 32 maps made by 20 different authors from the Doom community. After four years of work, they have been made available for your enjoyment. This version is a public beta allowing the Doom community to test this WAD for any remaining bugs before the final version is released! =========================================================================== * What is included * New levels : 32 Sounds : No Music : Yes (see Credits) Graphics : Yes (see Credits) Dehacked/BEX Patch : Yes (for level names / intermission text; included inside the WAD) Demos : Yes (recorded with PrBoom+ 126.96.36.199) Other : OPTIONS lump (see Known Bugs) Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-32 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Four years Editor(s) used : Too many to list Known Bugs : On MAP18, crossing the bridge north of you will cause any monsters beneath it to be teleported on top of it. This is a limitation of the bridge effect used in that area and there is nothing that can be done about it without crippling monster movement. In addition, although this isn't a bug, it should be noted that one level requires the death of the player to exit, so if your source port does not allow dead players to exit by default, you must turn this function on (if such an option exists). The OPTIONS lump included in this WAD serves to force this option on in the Eternity Engine, so you won't need to turn it on every time you play. May Not Run With... : Doom2.exe, Boom.exe (too many SEGS on certain levels), or any source port that isn't Boom-compatible * Credits * Project Leader : The Green Herring Compilation : The Green Herring DeHackEd Programming : The Green Herring Demos : The Green Herring New Graphics : Status Bar: Sphagne CWILEV*, CREDIT, ENDOOM, green font: The Green Herring TITLEPIC, INTERPIC, M_DOOM, BOSSBACK: Thomas van der Velden (www.rabotnik.nl) HELP: The Green Herring (based on INTERPIC by Thomas van der Velden) Texture Resources : NiGHTMARE Espi Eriance Fredrik Johansson Janitor DaGGeR Ola Bjorling Vader XDelusion Esselfortium RottKing Nuxius Afterglow AgentSpork RottKing Enjay Huy Pham SargeBaldy Tormentor667 The GothicDM Team The Requiem Team The Eternal Doom Team id Software Raven Software Rogue Entertainment Internal Playesting Team: justanotherfool Brian Nesser (Anima Zero) RjY Alice Jameson William Huber Qaatar st.alfonzo azureace SonidoSpeed Jan Engelhardt (Hirogen2) Brian Knox MegaDoomer Samuel Oliver (Sodaholic) Crusader No Regret Level Design : MAP01: Renewed Faith William Huber MAP02: Slugfest skillsaw MAP03: Three is a Charm James "Phobus" Cresswell MAP04: Polluted Paths Forty-Two MAP05: Installation Decrepit Alice Jameson MAP06: Survival Instincts Adam Windsor MAP07: Hoedown James "Phobus" Cresswell MAP08: Cold Reception Mithran Denizen MAP09: Ochregerde William Huber MAP10: Inner Fear Dutch Devil MAP11: The Grotto Christoph and Josh Sealy MAP12: Downriver Processing Control MAP13: Nectar of the Gods The Green Herring MAP14: Viral Implant James "Phobus" Cresswell MAP15: Decomposition Lord Z MAP16: The Forgotten Base Keeper of Jericho MAP17: Metastasize Andy Leaver MAP18: Suburbia James "Jimmy" Paddock (level) and Brett "Mechadon" Harrell (detailing) MAP19: Technoprison Josh Sealy MAP20: Interstellar Sickness lupinx-Kassman MAP21: Shaman's Device lupinx-Kassman MAP22: Hell's Limits C30N9 MAP23: Melting Universe II Walter Confalonieri MAP24: Detachment Shadow Dweller MAP25: Nightmare Complex Kim "Torn" Bach MAP26: Reaper's Digest Kristian Aro MAP27: Vulcana II Paul Corfiatis MAP28: Crucifix Held Close William Huber MAP29: Spiritual Holocaust Christian Lian MAP30: Ragnarok Josh "Joshy" Sealy MAP31: Mortar Combat Forty-Two MAP32: Mutare Jeffrey Nordin Music : Title: "At Last, It Has Arrived" by The Green Herring Stats: "The Destiny of Death" by The Green Herring Story: "Victory" by Forty-Two MAP01: Final Boss Theme from "The NinjaWarriors" (SNES), sequenced for MIDI by Robert Hansson MAP02: Sand Rock's Theme from "Gundam Wing: Endless Duel" (Super Famicom) sequenced for MIDI by cyahin MAP03: "They're Going to Get You" by Bobby Prince from "Doom" (PC) MAP04: "Few" by Forty-Two MAP05: "The Dave D. Taylor Blues" by Bobby Prince from "Doom II: Hell on Earth" (PC) MAP06: "Into Sandy's City" by Bobby Prince from "Doom II: Hell on Earth" (PC) MAP07: "Hiding the Secrets" by Bobby Prince from "Doom" (PC) MAP08: "Quad Machine" by Sonic Mayhem from "Quake II" (PC), sequenced for MIDI by Jay Reichard MAP09: "Starting Out" by Forty-Two from "Plutonia 2" MAP10: "Ice" by James "Jimmy" Paddock MAP11: "Grotto" by Forty-Two MAP12: "It's Gonna Be a Rough Ride" by The Green Herring MAP13: Altantica/Aquatica Techno Music from "Need for Speed III: Hot Pursuit" sequenced for MIDI by Rapidkirby3k MAP14: "Anchor" by Mark Klem from "Memento Mori II" MAP15: "Creeping Death" by Metallica, sequenced for MIDI by "King Diamond" MAP16: "Waiting for Romero to Play" by Bobby Price from "Doom II: Hell on Earth" (PC) MAP17: "Mechanical Man" by Frank Klepacki from "Command & Conquer" (PC), sequenced for MIDI by Gecko Yamori MAP18: "Shrouded in Darkness" by James "Jimmy" Paddock; based on "In the Dark" by Bobby Prince from "Doom II: Hell on Earth" (PC) MAP19: "Technoprisoners" by James "Jimmy" Paddock MAP20: "We're the Robots" from "Mega Man 9" (Wii), sequenced for MIDI by Jace MAP21: "Against Nirvana" from "Steam Heart's" [sic] (PC-98), sequenced for MIDI by MaliceX MAP22: "Hell's Limits" by Forty-Two MAP23: "Countdown to Death" by Bobby Prince from "Doom II: Hell on Earth" (PC) MAP24: Theme of MAP04: Wormhole from "TNT: Evilution" MAP25: "Fate of the Damned" by Mike Cody from "Blood" (PC) MAP26: "The Demons from Shawn's Pen remix (Doom E2M2 remix)" by Kristian Aro; based on "The Demons from Adrian's Pen" by Bobby Prince from "Doom" MAP27: "Last Man Standing (Sacraficial Symphony)" [sic] by Kristian Aro from "Whispers of Satan" MAP28: "Crucifix Held Close" from "Castlevania: Portrait of Ruin" (DS), sequenced for MIDI by Jayster MAP29: "Crawling Vermin" by Maxime Tondreau from "Planet of Cartmans 2" (PC) MAP30: "Hell Reigns Down" by Josh "EarthQuake" Simpson MAP31: "Mortar Combat" by Forty-Two MAP32: "Jerub Baal" by Jeffrey Nordin * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. The sole exception to this is the Community Chest 4 Resource Wad, which will be included with the final version. Permissions have been obtained from original authors for any of their resources modified or included in this file. You may NOT distribute this file in any format. This is a public beta which will be replaced by the final version when it is released. This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. * Where to get the file that this text file describes * http://doomworld.com/vb/