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Names
Community Chest 4 Public Beta Version 3
Description
The fourth installment of the series, Community Chest 4 boasts 32 maps made by 20 different authors from the Doom community. After four years of work, they have been made available for your enjoyment. This version is a public beta allowing the Doom community to test this WAD for any remaining bugs before the final version is released!
Filenames
cc4pbet3.wad
Size
70.63 MB
MD5
14210311cbd3949b1a2dbb6624834fe4
SHA-1
a02843d0c0f089a36977146448633d4a399d1de5
WAD Type
PWAD
IWAD
UNKNOWN
Engine
BOOM
Lumps
2904
Demos
3
Maps
32
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
===========================================================================
Advanced engine needed  : Boom-compatible source ports with an increased
                          SEGS limit
                          (PrBoom+ 2.5.1.3 -complevel 9 or Eternity Engine
                          v3.40.20 "Mjolnir" recommended)
Primary purpose         : Single play
===========================================================================
Title                   : Community Chest 4 Public Beta Version 3
Filename                : cc4pbet3.wad
Release date            : Pub. Beta Version 1: July 27, 2012
                          Pub. Beta Version 2: July 30, 2012
                          Pub. Beta Version 3: August 6, 2012
Author                  : Various (see Credits)

Description             : The fourth installment of the series, Community
                          Chest 4 boasts 32 maps made by 20 different
                          authors from the Doom community.  After four
                          years of work, they have been made available for
                          your enjoyment.  This version is a public beta
                          allowing the Doom community to test this WAD for
                          any remaining bugs before the final version is
                          released!

===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes (see Credits)
Graphics                : Yes (see Credits)
Dehacked/BEX Patch      : Yes (for level names / intermission text;
                               included inside the WAD)
Demos                   : Yes (recorded with PrBoom+ 2.5.1.3)
Other                   : OPTIONS lump (see Known Bugs)
Other files required    : None

* Play Information *

Game                    : Doom 2
Map #                   : MAP01-32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : Four years
Editor(s) used          : Too many to list
Known Bugs              : As of this writing, parts of MAP14 will not be
                          rendered correctly when played in certain ports,
                          such as GLBoom+ and Risen3D.  This is because of
                          the use of the Mordeth bridge effect, which is
                          currently not supported by most hardware
                          renderers.
                          
                          On MAP18, crossing the bridge north of you will
                          cause any monsters beneath it to be teleported on
                          top of it.  This is a limitation of the bridge
                          effect used in that area and there is nothing
                          that can be done about it without crippling
                          monster movement.
                          
                          In addition, although this isn't a bug, it
                          should be noted that one level requires the death
                          of the player to exit, so if your source port
                          does not allow dead players to exit by default,
                          you must turn this function on (if such an option
                          exists).  The OPTIONS lump included in this WAD
                          serves to force this option on in the Eternity
                          Engine, so you won't need to turn it on every
                          time you play.
May Not Run With...     : Doom2.exe, Boom.exe (too many SEGS on certain
                          levels), or any source port that isn't
                          Boom-compatible

* Credits *

Project Leader          : The Green Herring
Compilation             : The Green Herring
DeHackEd Programming    : The Green Herring
Demos                   : The Green Herring
New Graphics            : Status Bar:
                            Sphagne
                          CWILEV*, CREDIT, ENDOOM, green font:
                            The Green Herring
                          TITLEPIC, INTERPIC, M_DOOM, BOSSBACK:
                            Thomas van der Velden (www.rabotnik.nl)
                          HELP:
                            The Green Herring
                             (based on INTERPIC by
                              Thomas van der Velden)
Texture Resources       : NiGHTMARE
                          Espi
                          Eriance
                          Fredrik Johansson
                          Janitor
                          DaGGeR
                          Ola Bjorling
                          Vader
                          XDelusion
                          Esselfortium
                          RottKing
                          Nuxius
                          Afterglow
                          AgentSpork
                          RottKing
                          Enjay
                          Huy Pham
                          SargeBaldy
                          Tormentor667
                          The GothicDM Team
                          The Requiem Team
                          The Eternal Doom Team
                          id Software
                          Raven Software
                          Rogue Entertainment
Internal Playesting Team: justanotherfool
                          Brian Nesser (Anima Zero)
                          RjY
                          Alice Jameson
                          William Huber
                          Qaatar
                          st.alfonzo
                          azureace
                          SonidoSpeed
                          Jan Engelhardt (Hirogen2)
                          Brian Knox
                          MegaDoomer
                          Samuel Oliver (Sodaholic)
                          Crusader No Regret
Level Design            : MAP01: Renewed Faith
                            William Huber
                          MAP02: Slugfest
                            skillsaw
                          MAP03: Three is a Charm
                            James "Phobus" Cresswell
                          MAP04: Polluted Paths
                            Forty-Two
                          MAP05: Installation Decrepit
                            Alice Jameson
                          MAP06: Survival Instincts
                            Adam Windsor
                          MAP07: Hoedown
                            James "Phobus" Cresswell
                          MAP08: Cold Reception
                            Mithran Denizen
                          MAP09: Ochregerde
                            William Huber
                          MAP10: Inner Fear
                            Dutch Devil
                          MAP11: The Grotto
                            Christoph and Josh Sealy

                          MAP12: Nectar of the Gods
                            The Green Herring
                          MAP13: Viral Implant
                            James "Phobus" Cresswell
                          MAP14: Downriver
                            Processing Control
                          MAP15: Decomposition
                            Lord Z
                          MAP16: The Forgotten Base
                            Keeper of Jericho
                          MAP17: Metastasize
                            Andy Leaver
                          MAP18: Suburbia
                            James "Jimmy" Paddock (level)
                            and Brett "Mechadon" Harrell (detailing)
                          MAP19: Technoprison
                            Josh Sealy
                          MAP20: Interstellar Sickness
                            lupinx-Kassman

                          MAP21: Shaman's Device
                            lupinx-Kassman
                          MAP22: Hell's Limits
                            C30N9
                          MAP23: Melting Universe II
                            Walter Confalonieri
                          MAP24: Detachment
                            Shadow Dweller
                          MAP25: Nightmare Complex
                            Kim "Torn" Bach
                          MAP26: Reaper's Digest
                            Kristian Aro
                          MAP27: Vulcana II
                            Paul Corfiatis
                          MAP28: Crucifix Held Close
                            William Huber
                          MAP29: Spiritual Holocaust
                            Christian Lian
                          MAP30: Ragnarok
                            Josh "Joshy" Sealy
                          MAP31: Mortar Combat
                            Forty-Two
                          MAP32: Mutare
                            Jeffrey Nordin
Music                   : Title:
                            "At Last, It Has Arrived"
                             by The Green Herring
                          Stats:
                            "The Destiny of Death"
                             by The Green Herring
                          Story:
                            "Victory"
                             by Forty-Two
                          MAP01:
                            Final Boss Theme
                            from "The NinjaWarriors" (SNES),
                            sequenced for MIDI by Robert Hansson
                          MAP02:
                            Sand Rock's Theme
                            from "Gundam Wing: Endless Duel"
                                 (Super Famicom)
                            sequenced for MIDI by cyahin
                          MAP03:
                            "They're Going to Get You" by Bobby Prince
                             from "Doom" (PC)
                          MAP04:
                            "Few" by Forty-Two
                          MAP05:
                            "The Dave D. Taylor Blues" by Bobby Prince
                             from "Doom II: Hell on Earth" (PC)
                          MAP06:
                            "Into Sandy's City" by Bobby Prince
                             from "Doom II: Hell on Earth" (PC)
                          MAP07:
                            "Hiding the Secrets" by Bobby Prince
                             from "Doom" (PC)
                          MAP08:
                            "Quad Machine" by Sonic Mayhem
                             from "Quake II" (PC),
                             sequenced for MIDI by Jay Reichard
                          MAP09:
                            "Starting Out" by Forty-Two
                             from "Plutonia 2"
                          MAP10:
                            "Icicles" by James "Jimmy" Paddock
                          MAP11:
                            "Grotto" by Forty-Two

                          MAP12:
                            "It's Gonna Be a Rough Ride"
                             by The Green Herring
                          MAP13:
                            Altantica/Aquatica Techno Music
                             from "Need for Speed III: Hot Pursuit"
                             sequenced for MIDI by Rapidkirby3k
                          MAP14:
                            "Anchor" by Mark Klem
                             from "Memento Mori II"
                          MAP15:
                            "Creeping Death" by Metallica,
                             sequenced for MIDI by "King Diamond"
                          MAP16:
                            "Waiting for Romero to Play"
                             by Bobby Price
                             from "Doom II: Hell on Earth" (PC)
                          MAP17:
                            "Mechanical Man" by Frank Klepacki
                             from "Command & Conquer" (PC),
                             sequenced for MIDI by Gecko Yamori
                          MAP18:
                            "Shrouded in Darkness"
                             by James "Jimmy" Paddock;
                             based on "In the Dark" by Bobby Prince
                             from "Doom II: Hell on Earth" (PC)
                          MAP19:
                            "Technoprisoners"
                             by James "Jimmy" Paddock
                          MAP20:
                            "We're the Robots"
                             from "Mega Man 9" (Wii),
                             sequenced for MIDI by Jace

                          MAP21:
                            "Against Nirvana"
                             from "Steam Heart's" [sic] (PC-98),
                             sequenced for MIDI by MaliceX
                          MAP22:
                            "Hell's Limits" by Forty-Two
                          MAP23:
                            "Countdown to Death" by Bobby Prince
                             from "Doom II: Hell on Earth" (PC)
                          MAP24:
                            Theme of MAP04: Wormhole
                             from "TNT: Evilution"
                          MAP25:
                            "Fate of the Damned" by Mike Cody
                             from "Blood" (PC)
                          MAP26:
                            "The Demons from Shawn's Pen remix
                             (Doom E2M2 remix)"
                             by Kristian Aro;
                             based on
                             "The Demons from Adrian's Pen"
                              by Bobby Prince
                              from "Doom"
                          MAP27:
                            "Last Man Standing
                             (Sacraficial Symphony)" [sic]
                             by Kristian Aro
                             from "Whispers of Satan"
                          MAP28:
                            "Crucifix Held Close"
                             from "Castlevania:
                                   Portrait of Ruin" (DS),
                             sequenced for MIDI by Jayster
                          MAP29:
                            "Crawling Vermin" by Maxime Tondreau
                             from "Planet of Cartmans 2" (PC)
                          MAP30:
                            "Hell Reigns Down"
                             by Josh "EarthQuake" Simpson
                          MAP31:
                            "Mortar Combat" by Forty-Two
                          MAP32:
                            "Jerub Baal" by Jeffrey Nordin


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  The sole exception to this is the Community Chest 4 Resource Wad,
which will be included with the final version.  Permissions have been
obtained from original authors for any of their resources modified or
included in this file.

You may NOT distribute this file in any format.  This is a public beta
which will be replaced by the final version when it is released.

This PWAD contains select texture(s) and flat(s) that can originally be
found in GothicDM or Gothic2.  Credit and thanks go out to the artist(s)
of said flat(s) and texture(s) and also to the rest of the Gothic Crew
(1997/98).  The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM.  Each
said PKZIP archive contains thirty-two professional quality levels and
music.

* Where to get the file that this text file describes *

http://www.doomworld.com/vb/wads-mods/60854-community-chest-4-public-beta/
MAP01

renewed faith (MAP01)

DM Spawns
4
Co-op Spawns
5
MAP02

slugfest (MAP02)

DM Spawns
8
Co-op Spawns
6
MAP03

three is a charm (MAP03)

DM Spawns
9
Co-op Spawns
4
MAP04

polluted paths (MAP04)

DM Spawns
4
Co-op Spawns
4
MAP05

Installation Decrepit (MAP05)

DM Spawns
12
Co-op Spawns
4
MAP06

survival instincts (MAP06)

DM Spawns
9
Co-op Spawns
4
MAP07

Hoedown (MAP07)

DM Spawns
9
Co-op Spawns
4
MAP08

Cold Reception (MAP08)

DM Spawns
13
Co-op Spawns
16
MAP09

ochregerde (MAP09)

DM Spawns
4
Co-op Spawns
7
MAP10

Inner Fear (MAP10)

DM Spawns
9
Co-op Spawns
7
MAP11

the grotto (MAP11)

DM Spawns
5
Co-op Spawns
9
MAP12

nectar of the gods (MAP12)

DM Spawns
8
Co-op Spawns
13
MAP13

viral implant (MAP13)

DM Spawns
4
Co-op Spawns
4
MAP14

Downriver (MAP14)

DM Spawns
4
Co-op Spawns
11
MAP15

Decomposition (MAP15)

DM Spawns
5
Co-op Spawns
4
MAP16

the forgotten base (MAP16)

DM Spawns
4
Co-op Spawns
7
MAP17

metastasize (MAP17)

DM Spawns
5
Co-op Spawns
4
MAP18

suburbia (MAP18)

DM Spawns
10
Co-op Spawns
5
MAP19

technoprison (MAP19)

DM Spawns
9
Co-op Spawns
10
MAP20

Interstellar Sickness (MAP20)

DM Spawns
10
Co-op Spawns
4
MAP21

shaman's device (MAP21)

DM Spawns
6
Co-op Spawns
6
MAP22

Hell's Limits (MAP22)

DM Spawns
0
Co-op Spawns
6
MAP23

melting universe ii (MAP23)

DM Spawns
6
Co-op Spawns
5
MAP24

Detachment (MAP24)

DM Spawns
11
Co-op Spawns
15
MAP25

nightmare complex (MAP25)

DM Spawns
4
Co-op Spawns
4
MAP26

reaper's digest (MAP26)

DM Spawns
5
Co-op Spawns
4
MAP27

vulcana ii (MAP27)

DM Spawns
8
Co-op Spawns
4
MAP28

Crucifix Held Close (MAP28)

DM Spawns
11
Co-op Spawns
13
MAP29

spiritual holocaust (MAP29)

DM Spawns
0
Co-op Spawns
19
MAP30

ragnarok (MAP30)

DM Spawns
8
Co-op Spawns
9
MAP31

mortar combat (MAP31)

DM Spawns
4
Co-op Spawns
5
MAP32

mutare (MAP32)

DM Spawns
4
Co-op Spawns
4
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