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=========================================================================== Advanced engine needed : Zandronum Primary purpose : Cooperative/Surivial =========================================================================== Title : Complex DooM (Formerly: Replacements - Last version Replacements.v12b2 or 98A, I dont remember.) Release date : 08/05/13 Author : Daedalus AKA: Cacodemon Misc. Author Info : Uhh..? Description : It started of as a wad (back in late 06 early 07) that was ment to replace every existing thing in Doom but I figured that was dumb so instead I removed all the pointless stuff I put in back in the day, dumbed down some of the monsters so that they're not ridiculously strong, added a few new weapons and enemies and overall cleaned the wad up a bit. It's basically like Hard-Doom (which is funny because the very first version of replacements was out well before H-D, I guess inspiration took over, lol) but theres much more in it. Additional Credits to : Slade, XWE, MSPaint, Photoshop. =========================================================================== * What is included * =========================================================================== New levels : No Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Check the wad yourself. =========================================================================== * Play Information * =========================================================================== Game : Anything Doom related. Single Player : Yes Cooperative 2-4 Players : Yes Deathmatch 2-4 Players : Yeah, you could. Other game styles : Maybe =========================================================================== * Construction * =========================================================================== Base : New Build Time : Holy shit, I cant remember. I've started working on it again though after not touching it for about 3 maybe 4 years. Editor(s) used : XWE, MSPaint, Photoshop. Known Bugs : GLDEFS causes crashes online, so I removed the lump, they will be put back in when I find the problem. =========================================================================== * Credits * =========================================================================== ====================== Monster Resource Pack: For some monster sprites. ====================== ==================== Human Resource Pack: For some human sprites. ==================== =============== The ZDoom Wiki: For scripting help, with the monsters in particular. =============== ========= NashGore: For blood splats and gore. ========= ========== Hard-Doom: The BFG trail effect idea, a lot of inspiration. ========== ============== Doom Enhanced: For some sounds and inspiration. ============== ========= Realm667: A few resoruces, great repository, many thanks! ========= =========== Perkristan: For the plasma recoil sprites and the awesome teleport sound. =========== ===================================== Authors of the marine weapon sprites. ===================================== ============== Tiberium Doom: For the empty cell sprites (I could have done them myself, but its more convienient to credit as it is just a Doom sprite with rotations) and the bouncing sounds. ============== ================ The original WAD (I don't remember it, which is a pain because I used to play it a lot back in 06 :| ) where the railgun fire sound came from, the wad I got it from was certinaly not the wad I remember the sound from. If I remember where it came from I will either credit or remove it if needed. ================ ====================================================================== And probably some other resources, credits go to the original authors. ====================================================================== =========================================================================== * Copyright / Permissions * =========================================================================== Authors may use the contents of this file as a base for modification or reuse.