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Names
Complex DooM
Filenames
complex-doom.v5.3.wad
Size
13.74 MB
MD5
49c04449ff8db8ef59724d78f713f91d
SHA-1
e55d2f2bda1376cddad2d5161dcc238f3a132e68
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Maps
0
===========================================================================
Advanced engine needed  : Zandronum
Primary purpose         : Cooperative/Surivial
===========================================================================
Title                   : Complex DooM
                          (Formerly: Replacements - Last version Replacements.v12b2 or 98A, I dont remember.)
Release date            : 08/05/13
Author                  : Daedalus AKA: Cacodemon

Misc. Author Info       : Uhh..?

Description             : It started of as a wad (back in late 06 early 07)
                          that was ment to replace every existing thing 
  in Doom but I figured that was dumb so instead
  I removed all the pointless stuff I put in back in the day,
  dumbed down some of the monsters so that they're not ridiculously
  strong, added a few new weapons and enemies and overall 
                          cleaned the wad up a bit. It's basically like Hard-Doom
                          (which is funny because the very first version of replacements
                           was out well before H-D, I guess inspiration took over, lol)
                           but theres much more in it.

Additional Credits to   : Slade, XWE, MSPaint, Photoshop.
              
===========================================================================
* What is included *
===========================================================================
New levels              : No
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : Check the wad yourself.

===========================================================================
* Play Information *
===========================================================================
Game                    : Anything Doom related.
Single Player           : Yes
Cooperative 2-4 Players : Yes
Deathmatch 2-4 Players  : Yeah, you could.
Other game styles       : Maybe

===========================================================================
* Construction *
===========================================================================
Base                    : New
Build Time              : Holy shit, I cant remember. I've started working on
                          it again though after not touching it for about 3 maybe 4 years.
Editor(s) used          : XWE, MSPaint, Photoshop.
Known Bugs              : GLDEFS causes crashes online, so I removed the lump, they
                          will be put back in when I find the problem.

===========================================================================
* Credits *
===========================================================================

======================
Monster Resource Pack: For some monster sprites.
======================

====================
Human Resource Pack: For some human sprites.
====================

===============
The ZDoom Wiki: For scripting help, with the monsters in particular.
===============

=========
NashGore: For blood splats and gore.
=========

==========
Hard-Doom: The BFG trail effect idea, a lot of inspiration.
==========

==============
Doom Enhanced: For some sounds and inspiration.
==============

=========
Realm667: A few resoruces, great repository, many thanks!
=========

===========
Perkristan: For the plasma recoil sprites and the awesome teleport sound.
===========

=====================================
Authors of the marine weapon sprites.
=====================================

==============
Tiberium Doom: For the empty cell sprites (I could have done them myself, but its more convienient to credit as
               it is just a Doom sprite with rotations) and the bouncing sounds.
==============

================
The original WAD (I don't remember it, which is a pain because I used to play it a lot back in 06 :| ) where the railgun
                 fire sound came from, the wad I got it from was certinaly not the wad I remember the sound from. 
                 If I remember where it came from I will either credit or remove it if needed.
================

======================================================================
And probably some other resources, credits go to the original authors.
======================================================================

===========================================================================
* Copyright / Permissions *
===========================================================================
Authors may use the contents of this file as a base for modification or
reuse.
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