Names
Containment Area v1.1
Description
Consider this a tribute to the original Doom's E2M2. I always liked that level for some unexplainable reason, and thus felt it neccessary to emulate the style in this map. Even if you disliked that map I trust you'll have different feelings about this one! All six keys are present in this map, so remember that red card and red skull AREN'T the same. :) Resources from the Doom betas, Doom64 and Quake2 have been used in this map, as well as some original sounds/graphics by me.
Filenames
contain.wad
Size
1.13 MB
MD5
8f7715454dbc46b6d5dac55eacfc43cb
SHA-1
4821d48aa70d565408766d0d9f0eef7c4745582f
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
32
Maps
1
 
MAP12
------------------------------------------------------------------------------
Title                   : Containment Area v1.1
Author                  : J.C. Bengtson (SailorScout)

Original Release        : November 23rd, 1999

E-Mail                  : golbez@ptd.net
                          sailorscout@planetfortress.com

Web                     : http://home.ptd.net/~golbez
                          http://sailorscout.cjb.net

Included Files          : CONTAIN .WAD
                          CONTAIN .TXT

------------------------------------------------------------------------------
Description             : Consider this a tribute to the original Doom's E2M2.
                          I always liked that level for some unexplainable
                          reason, and thus felt it neccessary to emulate the
                          style in this map. Even if you disliked that map
                          I trust you'll have different feelings about this
                          one!

                          All six keys are present in this map, so remember
                          that red card and red skull AREN'T the same. :)

                          Resources from the Doom betas, Doom64 and Quake2
                          have been used in this map, as well as some
                          original sounds/graphics by me.

Technical Notes         : This map requires a BOOM-compatible source port.

                          I recommend ZDoom, however, as there are some special
                          effects you will miss out on if you don't. Jumping
                          isn't required (there are always crates to climb on),
                          but it may help.

Revision History        : v1.1  - Fixed a texture issue on a crate, used the
                                  'clear' texture on the glass so you don't
                                  get texture-missing errors in editors anymore,
                                  removed a secret area and moved the monster
                                  that was in there, made the room with the
                                  hidden texture NOT count as a secret anymore,
                                  made the deadly telporeter have a body on it
                                  along with a flickering light, fixed a minor
                                  alignment issue on the marble steps near
                                  that teleporter, and I removed some of the
                                  sounds to cut down on the filesize. Finally,
                                  at the request to make the map a bit harder,
                                  I made a Cyberdemon who normally appeared only
                                  on Coop. show up in single-player
                                  (use the crushers nearby..), and threw in an
                                  Arch-Vile in the area near the blue skull key.

                          v1.0  - First release.

------------------------------------------------------------------------------
 PLAY INFORMATION
------------------------------------------------------------------------------
Game/Map #              : Doom 2, MAP12
Demos Replaced          : N/A

Supported Modes         : Single, Cooperative (8 Starts), & DM (16 Starts)
Difficulty Settings     : Full implementation

Base                    : A UAC facility on Phobos. Oh, I mean, all new
                          level from scratch!

Build Time              : Somewhere in the area of three months.

Editor(s) used          : DETH v4.42
                          BSP 3.0
                          NWT v1.3
                          Wintex 4.3
                          RMB v2.1

Level Statistics        : THINGS   - 1159
                          VERTICES - 4771
                          LINEDEFS - 5652
                          SIDEDEFS - 8815
                          SECTORS  - 1128

Known Bugs              : You will get some error messages regarding invalid
                          things and sector types if you don't use ZDoom;
                          another reason to use it instead.

------------------------------------------------------------------------------
 LEGAL BITS
------------------------------------------------------------------------------
 Authors are NOT permitted to use this compilation as a base for their own.

 You MAY distribute this compilation, provided it is the original ZIP file.
 You MAY use the original flats in your own map, as long as I am credited.

 id Software provides no support for any user add-ons, including this one.
 All mentioned trademarks are the property of their respective companies.


 This map copyright (C) J.C. Bengtson

Containment Area (MAP12)

DM Spawns
16
Co-op Spawns
8
Par Time
17:02
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