Names
Control Center #10
Description
This map was built using no more than 10 sectors! It was started way back during Doomworld's old 10 Sector Contest but never completed in time for the deadline. Difficulties with linedefs, engine quirks, and general impatience lead me to simply abandon it soon after, which was a shame because it was (is!) a really nice map even if I do say so myself! Fast foward almost a decade later, and I've decided to go ahead and polish this up and finish it off once and for all. I hope you enjoy the fruits of my ludicrously-delayed labor! Trust me: It's worth it! ;) Oh, but just a warning (though hopefully at this stage you shouldn't need it): Don't try to hard to 'break' the map. You know what I mean. While I'm pretty sure I've patched up most issues, this map (in its own perverse ways) is about as close as a map can come to legitimately making the Doom engine its bitch! If you try to push it too hard (and sometimes even if you don't), don't be surprised if something goes awry. Try to play honorably (and for god's sake: No keycard or clipping cheats!) and let the map design take you where you supposed to go. For your own sake... and mine! *Nervous whimper* P.S. If you noclip outside the map, you'll notice on the bottom half an inaccessible/unfinished portion. That's right! This was actually going to be even bigger still, originally! I could still finish that area, in fact, but for the sake of my sanity I decided to wrap it up where I did.
Filenames
ctrl_cen.wad
Size
1.31 MB
MD5
5bf0758ca88549ef2c024216fa92d5ea
SHA-1
093ef2061929ab1d09f401066af321c6a7a93d01
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM, GZDOOM
Lumps
11
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : Boom compatible; GZdoom has some texture issues,
   though.  Zdoom is fine, but I advise turning off
   jump and freelook).
Primary purpose         : Single play
===========================================================================
Title                   : Control Center #10
Filename(s)             : Ctrl_cen.wad
Release date            : February 13, 2009
Author                  : TheeXile
Email Address           : th.theexile.ex@gmail.com
Other Files By Author   : Marine's Last Stand (MLS.wad)

Description: This map was built using no more than 10 sectors!
  It was started way back during Doomworld's old 10
  Sector Contest but never completed in time for
  the deadline.  Difficulties with linedefs, engine
  quirks, and general impatience lead me to simply
  abandon it soon after, which was a shame because
  it was (is!) a really nice map even if I do say
  so myself!
  
  Fast foward almost a decade later, and I've
  decided to go ahead and polish this up and finish
  it off once and for all.  I hope you enjoy the
  fruits of my ludicrously-delayed labor!  Trust
  me: It's worth it! ;)
  
  
  Oh, but just a warning (though hopefully at this
  stage you shouldn't need it): Don't try to hard
  to 'break' the map.  You know what I mean.
  While I'm pretty sure I've patched up most
  issues, this map (in its own perverse ways) is
  about as close as a map can come to legitimately
  making the Doom engine its bitch!  If you try to
  push it too hard (and sometimes even if you
  don't), don't be surprised if something goes
  awry.  Try to play honorably (and for god's
  sake: No keycard or clipping cheats!) and let
  the map design take you where you supposed to
  go.  For your own sake... and mine!
  
  *Nervous whimper*
  
  
  P.S. If you noclip outside the map, you'll notice
  on the bottom half an inaccessible/unfinished
  portion.  That's right!  This was actually going
  to be
 even bigger still, originally!  I could
  still finish that area, in fact, but for the sake
  of my sanity I decided to wrap it up where I did.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None (except a Boom-compatible source port)


* Play Information *

Game                    : DooM 2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Probably not.  Player starts are in, though.
Deathmatch 2-4 Player   : No
Other game styles       : Nope
Difficulty Settings     : Yes (untested in difficulties under UV, though)


* Construction *

Base                    : New from scratch

Build Time              : Started in 2001.  Yes.  The year.

Editor(s) used          : DMapEdit (old version of the map), Doombuilder
  (new version)

Known Bugs              : Towards the end there is a lift that will freeze
  at its lowest position if there are too many
  monsters left alive and roaming about elsewhere.
  Just be sure to kill as many as you can as you
  go through.
  
  Also note that there is one part in particular
  where you simply do not have enough
 ammo to kill
  every Baron that floods out from the firey
  tunnel.  You're not really meant to, anyway.
  
  There's probably a few more lurking
 around that I
  missed.  Email me if you find any.  With all the
  abuse of linedefs going on, I'd be surprised if
  someone didn't find something I missed.

May Not Run With        : Vanilla Doom or anything that doesn't like Boom
  for whatever reason (or doesn't like my linedef
  abuse. :P)

Tested With             : ZDoom, Boom, PRBoom



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
 
Web sites: http://www.warbox.us/my_files/doom/
FTP sites: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

MAP01

DM Spawns
0
Co-op Spawns
4
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