Names
Corridors -O- Death
Description
A 4 player Deathmatch for Doom II, works fairly well for 2 players also. Basically this WAD is a square with four corridors connecting it to a larger square corridor. There are four rooms containing the weapons. All weapons are present in this WAD. The BFG is semi-hidden, though once you find it it is no problem to get. The main square is a pool of life stealing blood, with a column in the center that has a megasphere on it. The sphere will be hard to get unscathed in a 4 player match, as the apron around the blood pool is dark, and can easily be covered from a distance or upclose. The line defs that trigger the column to come down are too close to allow a turbo-ing player to whiz by without a shot being fired at him.
Filenames
corridor.wad
Size
15.95 KB
MD5
d636ad843d0244255a3b8e5332c46129
SHA-1
7a32a6cb9fbf9380ce35dcccb9e31c9e56f3b72a
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
=================================================================
Title                   : Corridors -O- Death
Filename                : Corridor.wad
Author                  : Glenn Hopkinson
File Size               : 16,336 bytes                          
Creation Date           : 23 Jan 95
Email Address           : glenn@interaccess.com
  please e-mail me comments, suggestions for any changes

Description             : A 4 player Deathmatch for Doom II, works fairly well
                          for 2 players also. Basically this WAD is a square with
  four corridors connecting it to a larger square corridor.
  There are four rooms containing the weapons. All weapons
  are present in this WAD. The BFG is semi-hidden, though 
  once you find it it is no problem to get. The main square
  is a pool of life stealing blood, with a column in the
  center that has a megasphere on it. The sphere will be 
  hard to get unscathed in a 4 player match, as the apron
  around the blood pool is dark, and can easily be covered 
  from a distance or upclose. The line defs that trigger
  the column to come down are too close to allow a turbo-ing
  player to whiz by without a shot being fired at him.
  
Recommendations         : -altdeath , -nomonsters
Additional Credits to   : Jason my bud, for play testing.
      ================================================================
* Play Information *

Level #                 : MAP01
Single Player           : Yes, to check out the turf, a bunch of monsters for fun.
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes Yes Yes
Difficulty Settings     : Depends on your opponents !
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : An original work 
Build Time              : One snowy Saturday afternoon
Editor(s) used          : Edmap v1.21 ( v1.23 has problems, v1.24 freaks out my mouse...) 
Known Bugs              : None that I know of.
Problems encountered    : When connecting the corridors, and then play testing, the
  sectors then behave as one when selected, so that I cannot
  change the floor or ceiling textures without changing them all.
  I am not sure if it is the program or the way I make the WAD...
  Also I have not yet discovered how to make WADS for different 
  Maps or combine different WADS for several Maps into one WAD.
  If anyone reads this can tell me, please e-mail me.
  
* Copyright / Permissions *

Go ahead and use it , just give me some credit please.


* Where to get this WAD *

FTP sites: ftp.cdrom.com, if I can get it there, and alt.binaries.doom

MAP01

DM Spawns
6
Co-op Spawns
1
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