Corridors from Hell
Corridors from Hell
You transport into a small, narrow room with no obvious exit. Ahh, in front of you are
Title : Corridors from Hell Filename : CORRIDOR.WAD Author : Michael E. Toliver Email Address : <email removed> Misc. Author Info : Marine combat vet from Vietnam. Holder of 14 DHT titles. This is my first WAD Description : You transport into a small, narrow room with no obvious exit. Ahh, in front of you are shells and a shotgun - looks like you'll have a fighting chance as you try to complete your mission: ridding the underground corridor complex beneath UAC headquarters of the ogres from Hell. Good Luck, Marine! The textures are real basic, and the map is very simple. I don't like a lot of distractions - this is just a "if you ain't shootin', you ain't playin'" level. Even on Ultraviolence, you should be able to complete this level in under 15 minutes. You need all three keys to exit, and if you do this level on Ultraviolence you will meet significant opposition. Unless you can't figure this one out (a couple of secrets are pretty well hidden), don't watch the demos - they give everything away. If you do watch the demos, demo 1 is the level on "I'm Too Young To Die" (a little over 4 minutes), demo 2 is the level on "Hurt Me Plenty" (about 7 minutes), and demo 3 is the level on "Ultraviolence" (about 10 minutes). If you're new to DooM (hard to imagine at this late date), just type "doom -file corridor.wad" and wait after the opening screen comes up. The demos will start after a few seconds. Additional Credits to : Dave Ryding, who play-tested this WAD and jazzed up the final version by adding just a couple of monsters. He also exposed me to DooM in the first place. ID software, all the folks responsible for WADED, DEU, BSP, REJECT, etc. Also Frank Stajano for the DHT concept - competing for DHT made me a MUCH better player. Check it out - basic info on ftp.cdrom.com ================================================================ * Play Information * Episode and Level # : E1M1 (Just because it's easier to start the wad that way - it's probably more like e3m1). Single Player : Yes Cooperative 2-4 Player : Yes, not tested (I don't play this way much). Deathmatch 2-4 Player : Yes, not tested (I don't play this way much). Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : 3 * Construction * Base : New level from scratch Editor(s) used : WADED (mainly), DEU. I used some others (DMMAUD, BSP, REJECT, etc) for my own use - those revisions aren't included. Known Bugs : None that I know of - by all means let me know if you find some. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: cdrom.com - at least that's where I'm uploading it. Other: I hope you enjoy this. By the way, DooM is much better than Quake....