Corridors of Hell (Version 2.0)
Corridors of Hell (Version 2.0)
Designed for Doom II. Fighting monsters in small corridors. A real challenge.
================================================================ Title : Corridors of Hell (Version 2.0) Filename : cor_hel2.wad Author : Jens Nielsen Email Address : firstname.lastname@example.org (New EMail address) Description : Designed for Doom II. Fighting monsters in small corridors. A real challenge. Additional Credits to : Henrik R. for betatesting Hans-Peter Petersen for uploading to DANBBS Bernd W. (UZS691@ibm.rhrz.uni-bonn.de for the crash report (A fan too) Additional Notes : Send all comments to me at the above address. If you have any ideas you want included in this wad or just need to chat, Email me! Sorry about the first bug release. ================================================================ * Play Information * Episode and Level # : Map 1 Single Player : Yes (Intended for single players) Cooperative 2-4 Player : Yes (Added some extras for YOU!, Check it out and let me know!) Deathmatch 2-4 Player : Yes (Sure thing, Play with nomonsters. This is not tested, but test it and let me know!) Difficulty Settings : Yes (Be a MAN and meet the big hairy monsters at ULTRAVIOLENT! The level was designed for this skill. And adds a few more CYBERDEMONS!!!!) Support for all skill settings. Newbies can play at skill 1. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build time : 2 weeks first time, and later 1 more week. Editor(s) used : Deep 7.01 (Funky editor) & IDBSP for nodebuilding Known Bugs : All bugs reported in the last version have been fixed. Big blue room removed. All texture faults removed. There is still a small one in the elevator, but if you find anything else, please report. * Authors Notes * After a few bug reports, I decided to look at the level again. There was a lot of bugs. In two places, there were Vertexes on top of each other from two different rooms. FIXED. Lots of texture faults and bad chosen textures too. FIXED. If you still think some of the textures are bad chosen, Report NOW! Bernd W. Reported some bugs regarding the blue room. He said it always crashed after entering the blue door. He was using Doom2 1.7a. I have tested it with 1.666 and 1.9, and have never got any crash. There was some major errors in the nodebuilding though, and they are now removed. But I removed the blue room anyway, because it was ugly and too easy to finish. So I added some instead, a courtyard with four corner rooms, where you can hide. This level have only been tested at ULTRAVIOLENT, so play that way. If it's possible, please upload any demos recorded on this level. Both for single, coop and deathmatch play. EMail me where it can be found. * HINTS * If you see a Torch, which needs a lightbulp replacing, maybe you found a secret! Burning barrels may be a warning. Not all columns are empty. Whenever it's possible, let the monsters fight it out. Don't enter the blue door, if you don't have a Rocketlauncher or a BGS9000. Supersecrets can't be seen on map, even if you found the computermap. * DIFFICULTY * Beginners will not meet any monsters harder than Cacodemons, Hellknights and Mancubus. Hurt-me-plenty lovers meets all monsters, though not so many Cyberdemons and Archviles. Ultraviolent will meet the monsters as they come. Though some Mancubus and Hellknights have been replaced with Barons and Cyberdemons. * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you collect levels for big wads, you may use this level. Any modifications of this wad may not be uploaded as Corridors of Hell, so rename it and give me credits for it. EMail me and give me information about the new wads location. * Where to get this WAD * FTP sites: ftp.cdrom.com and all mirrors.