Corridors of Hell (Version 3.0) Deathmatch Deluxe
Designed for Doom II. Fighting monsters in small corridors. A real challenge.
133.29 KB
WAD Type
Title                   : Corridors of Hell (Version 3.0)
  Deathmatch Deluxe 
Filename                : cor_hel3.wad
Author                  : Jens Nielsen                  
Email Address           :

Description             : Designed for Doom II. Fighting monsters in
  small corridors. A real challenge. 

Additional Credits to   : Henrik R. for betatesting
  Hans-Peter Petersen for uploading to DANBBS
  Bernd W. ( for
  the crash report (A fan too) and to other
  fans: Thanks for your reply. It made me
  make this wad better and finish this fragger.
  I tried to keep all bad elements away! Thanks
  to Denis (TiC) for the review and for telling
  me that doors opening into the sky looks bad!

Additional Notes        : Send all comments to me at the above address.                    
  If you have any ideas you want included in this
  wad or just need to chat, Email me! Sorry about
  the first bug release.

VERY IMPORTANT          : Please delete older versions. They include:
                          COR_HELL.ZIP & COR_HEL2.ZIP


* Play Information *

Episode and Level #     : Map 1
Single Player           : Yes (Intended for single players)
Cooperative 2-4 Player  : Yes (Added some extras for YOU!, Check it out and
      let me know! Coop playing is kinda hard for
      2nd player)
Deathmatch 2-4 Player   : Yes (Sure thing, Play with nomonsters. Run around
      hit all switches to make the level open. Keep
      away from the big arena. All doors should stay
      open, except the one with the plasma behind ;-)
                              This release includes an addictional teleporter
      to makes things hectic.

Difficulty Settings     : Yes (Be a MAN and meet the big hairy monsters at
       ULTRAVIOLENT! The level was designed for this
       skill. And adds a few more CYBERDEMONS!!!!)
       Support for all skill settings. Newbies can play
       at skill 1, but I wouldn't recommend it ;-)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build time              : 2 weeks first time, and later 1 more week.
Editor(s) used          : Deep 7.30r (Funky editor) & RMB for nodebuilding
Known Bugs              : All bugs reported in the last version have been
  fixed. All wishes come true ;-) Please send your
  demos to me. I would be grateful for that. Both
  your DM, COOP and single (ultraviolent offcause).

* Authors Notes *


If you see a Torch, which needs a lightbulp replacing, maybe you found a secret!
Burning barrels may be a warning.
Not all columns are empty. 
Whenever it's possible, let the monsters fight it out.
Don't enter the blue door, if you don't have a Rocketlauncher or a plasma.
Supersecrets can't be seen on map, even if you found the computermap.


Beginners will not meet any monsters harder than Cacodemons, Hellknights and
Hurt-me-plenty lovers meets all monsters, though not so many Cyberdemons and
Ultraviolent will meet the monsters as they come. Though some Mancubus and
Hellknights have been replaced with Barons and Cyberdemons.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 

If you collect levels for big wads, you may use this level. Any modifications
of this wad may not be uploaded as Corridors of Hell, so rename it and give me
credits for it. EMail me and give me information about the new wads location.

* Where to get this WAD *

FTP sites:
   and all mirrors.           


DM Spawns
Co-op Spawns
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Creative Commons License