Names
Corsky (Deathmatch using altdeath)
Description
Corsky is a pure deathmatch level that incorporates a few original puzzles and ideas.
Filenames
corsky.wad
Size
47.03 KB
MD5
023dcf973e77109ebe868579c0b82a61
SHA-1
2608d03103f562f285e1e8b21d000df8715a4006
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E1M1
================================================================
Title                   : Corsky   (Deathmatch using altdeath)
Filename                : corsky.wad
Author                  : Paul Shrubsole
Email Address           : psh@bob.ntu.ac.uk


Description           : Corsky is a pure deathmatch level that incorporates
                        a few original puzzles and ideas.

                        The level consists of a central Outdoor arena 
                        surrounded by  4 main rooms , all of which are 
                        interconnected by wide Corridors (hence the name 
                        Cor-Sky).
                        The rooms are quick and easy to access and you'll 
                        find that each one serves a particular purpose, be it 
                        weapon, ammo or vantage point. You will also notice 
                        that getting the main weapons and health will leave 
                        you temporarily open to attack (so watch out all you 
                        weapon horders!).

================================================================

* Play Information *

Episode and Level #     : E1M1 
Single Player           : 'fraid not, no monsters.
Cooperative 2-4 Player  : n/a
Deathmatch 2-4 Player   : Yes, preferably using -altdeath
Difficulty Settings     : n/a
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : doomed3 & BSP 1.1  
Bugs                    : None found (let me know if you find any)


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels, provided they include my name if they distribute them. 

You may distribute the CORSKY wad in any form, provided you include 
THIS file, with no modifications.  

================================================================
Level hints           : Hardly any of the lifts are marked but most are dead
(for the "hard of       easy to spot anyway (the lift to jump to the rocket 
thinking" only  )       launcher is disquised as crates however).
                        The barrier surrounding the plasma gun will ONLY go
                        down when a trip-line is crossed.
                        The "raising room" to the health sphere gives off the
                        only door sound on the level, so you'll know where 
                        they are. Also listen out for the amount of time a 
                        lift takes to go down and whether a switch has been 
                        pressed. This will also give a clue as to their 
                        whereabouts.
                        The "haunted house" bit is NOT a good sniping point 
                        when using rockets! You'll find out soon enough.
================================================================

E1M1

DM Spawns
6
Co-op Spawns
4
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