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Names
Custom Marathon Monsters
Description
An cult takeover over UAC facilities just happened. UESC pipes in as a response to the situation. UESC intelligence believes that the cult is working w/ Pfhor organizations. UESC decides to pair up w/ UAC to contain the situation. Unfortunately, the situation grew into a world-wide issue. Who will stop the madness?
Filenames
cumamons.wad
Size
32.68 MB
MD5
5bee5ac13f73147097ebf85df621fb22
SHA-1
671f32b7e283ef0d0707895d7a1cfb1a2b0894a0
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
2373
Maps
0
===========================================================================
Archive Maintainer      : Just maintain this file and that's it.
Update to               : v33
Advanced engine needed  : ZDoom 2.7.0+
Primary purpose         : No levels included
===========================================================================
Title                   : Custom Marathon Monsters
Filename                : cumamons.zip
Release date            : n/a
Author                  : Mjolnir Mark IV
Email Address           : w8ASKES9lgQjlJKO@fuck.trillianpro.com
Other Files By Author   : n/a
Misc. Author Info       : I am, a cyborg.
                          Durandal helped me make this project, lol.

Description             : An cult takeover over UAC facilities just happened.
                          UESC pipes in as a response to the situation.
                          UESC intelligence believes that the cult is working w/ Pfhor organizations.
                          UESC decides to pair up w/ UAC to contain the situation.
                          Unfortunately, the situation grew into a world-wide issue.
                          Who will stop the madness?

Additional Credits to   : n/a
===========================================================================
* What is included *

New levels              : Number of levels or 'None'
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Change of monster behavior
Other files required    : Doom iwads (works for doom.wad + doom2.wad), but
                          not Ultimate Doom (doom1.wad)


* Play Information *

Game                    : Doom
Map #                   : n/a
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : n/a
Editor(s) used          : n/a
Known Bugs              : Not that I know of, but areas w/ lots of
                          activities will spam + lag audio/visual.
May Not Run With...     : Cults/Rampant A.I./Pfhors/Biological Experiments/Robotic Experiments


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: n/a
FTP sites: n/a
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