Names
Cyber Death
Description
This level has been designed with a similar theme to E2M8. It's a huge outdoor area with scores of large pillars scattered randomly about; there is a fairly large open area in the center of the level... There are quite a few lost souls flying around, but the main adversaries (for single play) are CyberDemons. Yes, that "s" belongs there! Here's what you will face with the various skill levels: Skills 1 & 2: Tons of lost souls... 1 Imp (you'll see...) 1 CyberDemon Skill 3: Tons of lost souls... 1 Imp (he does serve a purpose!) 3 CyberDemons Skills 1 & 2: Tons of lost souls... 1 Imp (something about this room...) 6 CyberDemons ;-D Each skill level has enough ammo to defeat all of the monsters (this *has* been tested!). Thjs level should seperate the men from the boys... There's a smashing exit! This was in my first PWAD (E2M1SAS.WAD) which (as far as I know, was only distributed on AOL) and fits in quite nicely. The level has also been set up for Death Match (a primary design feature!). Skill 3 is probably best for this. There are hidden teleporters and a few other hidden goodies for when the ammo is low and your opponent is close...
Filenames
cybrdeth.wad
Size
91.54 KB
MD5
9f659f22b9cdad203352cf3d7dfb07e8
SHA-1
3ff6d7f4d94d7dc83ce7b75216e054978e8c0e42
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
12
Maps
1
 
E1M1
================================================================
Title                   : Cyber Death
File Name               : CYBRDETH.WAD
Author                  : Scott A. Smith
Email Address           : scott@gate.net
Misc. Author Info       : er... Size 9.5" boots.

Description             : This level has been designed with a 
                          similar theme to E2M8. It's a huge
                          outdoor area with scores of large
                          pillars scattered randomly about;
                          there is a fairly large open area in the
                          center of the level... There are quite a
                          few lost souls flying around, but the
                          main adversaries (for single play) are
                          CyberDemons. Yes, that "s" belongs 
                          there! Here's what you will face with
                          the various skill levels:

            Skills 1 & 2: Tons of lost souls...
                          1 Imp (you'll see...)
                          1 CyberDemon

                 Skill 3: Tons of lost souls...
                          1 Imp (he does serve a purpose!)
                          3 CyberDemons
 
            Skills 1 & 2: Tons of lost souls...
                          1 Imp (something about this room...)
                          6 CyberDemons ;-D


                          Each skill level has enough ammo to
                          defeat all of the monsters (this *has*
                          been tested!). Thjs level should
                          seperate the men from the boys...
 
                          There's a smashing exit! This was in my
                          first PWAD (E2M1SAS.WAD) which (as far
                          as I know, was only distributed on AOL)
                          and fits in quite nicely.

                          The level has also been set up for Death
                          Match (a primary design feature!). Skill
                          3 is probably best for this. There are
                          hidden teleporters and a few other hidden
                          goodies for when the ammo is low and
                          your opponent is close...

Additional Credits to   : id Software and the authors of DEU and
                          BSP. I'd also like to thank all of the
                          people on ALT.DOOM.GAMES who were arguing
                          the best way to kill a single CyberDemon,
                          which is what gave me the idea for this
                          level. Have fun with 6, guys!

================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes (Designed with this in mind...)
Difficulty Settings     : Yes
New demos               : As seperate files...
New Sounds              : Nope
New Graphics            : well... a new level of graphic *violence*,
                          perhaps. No new images...

* Construction *

Base                    : New levels from scratch
Build Time              : 'Bout a day... (it's not that big...
                          Doesn't need to be!)
Editor(s) used          : DEU 5.21, BSP 1.2x
Known Bugs              : There's a hidden weapon that can sometimes
                          be picked up without having to find the
                          area that it is hidden in. It leaves you
                          wondering "Now where the hell did this come
                          from!?"...
                          No other *known* bugs...

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels
without including this unmodified text file and a list of the changes
made to the level...

You MAY distribute this WAD to any BBS or online service, provided you
include this file, with no modifications.  You may mass distribute this
WAD in any *other* electronic format (Diskette, CD, etc) *only* with my
approval (which will be quite easy to get, I imagine).

* Where to get this WAD *

America Online: PC Games Forum

FTP sites:  infant2.sphs.indiana.edu, in /pub/doom/incoming
            or wherever it's moved to.

E1M1

DM Spawns
9
Co-op Spawns
4
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