Names
Cyber Death
Filenames
CYBRDETH.WAD
Size
177.45 KB
MD5
3d790e50b99688f4f8efdbfcffeaccf8
SHA-1
eda2fe5ca3ceba6614cd280c0397dc245e613454
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
14
Demos
2
Maps
1
 
E1M1
"Cyber Death [CYBRDETH.WAD]" is an outdoor "arena" style  DeathMatch
PWAD; DeathMatch on this level is intended to be played with the
-NOMONSTERS switch. The level has hidden teleporters & bonuses placed
specifically for DeathMatch, tons of large pillars scattered randomly
about, four weapon depots, and an open area in the middle (where most
of the fighting will probably occur).

For single play, it should be a true test of your Doom maneuverability 
skills because, depending upon the skill setting, there are *numerous* 
CyberDemons and limited ammo. There is *always* enough ammo to finish 
the Cybers, but you will probably be forced to shotgun the last few.
Hehe... If you can't get 100% kills on skill 3, you're not worthy!! If 
you can get 100% kills on skill 4, you can rest assured that you are 
one of the few. It's a good way to practice for DeathMatches too, 
because it will force you to conserve ammo and to take better [faster] 
aim, while perfecting maneuvers like the COD. *PLUS* it should help 
some of you "CyberPhobic" people get over your problem by making you 
face your fears.

Some of you are saying "More than one CyberDemon!? That's just stupid!". 
To that, I say: "You *wimps*... er... uh... I mean, try the level for 
DeathMatch then; you'll never even have to see a CyberDemon". The 
reason that I put so many Cybers in there for single play was to give 
myself a warm up for DeathMatches and also because I find it somewhat 
entertaining to go head-to-head with six CyberDemons (that's on skills 
4 & 5, on skill 3 there are 3 Cybers, and on skills 1 & 2 there is only 
one Cyber, which even my dog Fido can beat!). Your opinion on the 
entertainment value of dancing with 6 CyberDemons may vary slightly 
from my own.

For a hilarious & hair raising DeathMatch, try fighting your opponent 
with a few Cybers strolling around the level (is it me, or do they 
always seem to team up with the other guy!?).

Some things that people have said while playing CYBRDETH.WAD:

 "OH @%&*!!"
 "Where in the %&*@ are all of the weapons!?"
 "Uh...why am I on the ground? The level just started!"
 "*WAY* to skimpy on the ammo!"
 "Did I  just get Teleporter Fragged?"
 "Victorious in battle, only to be pummeled to death at the end..."
 "I thought that I was good, but..."
 "Christ!! They're everywhere!"

Two demos of have been embedded into the PWAD. To watch them, simply
load CYBRDETH.WAD into Doom and let the game sit for a few seconds and
they will start to play automatically. The first is on skill 3 with 100%
kills, the second is on skill 4 (against 6 CyberDemons) with 100% kills.

================================================================
Title                   : Cyber Death
File Name               : CYBRDETH.WAD
Author                  : Scott A. Smith
Email Address(es)       : scott@gate.net
                          scott10911@aol.com
Misc. Author Info       : er... Size 9.5" boots.

Additional Credits to   : id Software and the authors of DEU and
                          BSP. I'd also like to thank all of the
                          people on ALT.DOOM.GAMES who were arguing
                          the best way to kill a single CyberDemon,
                          which is what gave me the idea for this
                          level. Try killing six, guys!

================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes (Designed with this in mind)
                          Skill 3 is best for two players...
Difficulty Settings     : Yes
New demos               : YES!
New Sounds              : Nope
New Graphics            : well... a new level of graphic *violence*,
                          perhaps. No new images.

* Construction *

Base                    : New levels from scratch
Build Time              : Not long at all...
Editor(s) used          : DEU 5.21, BSP 1.2x
Known Bugs              : There's a hidden weapon that can sometimes
                          be picked up without having to find the
                          area that it is hidden in. It leaves you
                          wondering "Now where the hell did this come
                          from!?"...
                          No other *known* bugs...

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels
without including this unmodified text file and a list of the changes
made to the level...

You MAY distribute this WAD to any BBS or online service, provided you
include this file, with no modifications.  You may mass distribute this
WAD in any *other* electronic format (Diskette, CD, etc) *only* with my
approval (which will be quite easy to get, I imagine).

* Where to get this WAD *

America Online: PC Games Forum

FTP sites:  infant2.sphs.indiana.edu, in /pub/doom/incoming
            or wherever it's moved to.

E1M1

DM Spawns
9
Co-op Spawns
4
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Creative Commons License