Names
Cyberdemon Dance
Description
This is a medium sized wad with one large central room in which the player starts and ends the level. There are 4 small wings off of this room which house the necessary keys and switches required to finish this level. Included in this level is one Cyberdemon which sits on a perch above the main room. A word of warning, throwing the wrong switch will allow the Cyberdemon to enter the main room, forcing you to "Dance" with it until either of you die or until you throw the exit switch.
Filenames
CYBRDNCE.WAD
Size
169.39 KB
MD5
f6edd106178a0b56555ae1fa7d22f768
SHA-1
2c29dd2b9d19de427b0df8794187f748479392be
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
===========================================================================
Title                   : Cyberdemon Dance
Filename                : CYBRDNCE.WAD
Author                  : Al Cowsky
Email Address           : ACowsky@aol.com
Misc. Author Info       : This is my first attempt at writing a PWAD.

Description             : This is a medium sized wad with one large central
  room in which the player starts and ends the
  level.  There are 4 small wings off of this room
  which house the necessary keys and switches 
  required to finish this level.  Included in this 
  level is one Cyberdemon which sits on a perch
  above the main room.  A word of warning, throwing
  the wrong switch will allow the Cyberdemon to 
  enter the main room, forcing you to "Dance" with
  it until either of you die or until you throw the
  exit switch.

Credits                 : The "special effect" near the automap (you will 
  know it when you "See" it) as well as the "UAC"
  in the UAC room are inspired by Mr. Leo
  Martin Lim's "Doomsday of UAC" level for Doom. 
  The "special effect" near the Yellow key is my 
  embellishment of Mr. Lim's special effect.  The
  Doors going up to the room with the Blue key, as
  well as the doors beyond the red and yellow keyed
  doors are my own creation (at least I haven't seen
  it done that way before).  I was tired of the 
  standard Doom doors and I wanted to do something 
  different.  I hope you enjoy them.

Additional Credits      : Mr. Steve Benner for his excellent WAD writing 
  tutorial in "Tricks of the Doom Programming Gurus"
  by SAMS publishing and Mr. Matthew Ayers for his 
  WADED editor.  Special thanks to ID Games for making
  such a fun game.  
===========================================================================

*  Play Information *

Level Number            : 01
Single Player           : Yes
Cooperative 2-4 Player  : No (The start positions are there though)
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

*  Construction  *

Base                    : New level from scratch
Editor Used             : Waded V.1.83B
Known Bugs              : Some textures that don't quite line up. Other than
  that, none that I know of (I think I got em all).

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.  Please 
remember to give me credit for any ideas taken from this level which 
were not specifically credited above, namely, the different doors.

Any feedback on this level will be greatly appreciated.  Email your responses
to me at ACowsky@aol.com.  It took me several long nights up to make this 
level work right.

MAP01

DM Spawns
0
Co-op Spawns
4
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