Names
D.O.A. - The Conspiracy (part 1)
Description
The UAC dragged you out of your comfortable chair and beamed you to an old fortress in the Alpine foothills. The bastards at least left you with some decent firepower. After cleaning out this tourist trap, they'll beam you to an abandoned UAC research facility. They figure that it's been long enough since the Deimos teleporter incident to redeploy it. Your next stop is their newest toxic waste treatment station which has somehow gotten infested a month after building it. You wonder about that one. The last stop is supposed to be a sprawling castle in the Balkans. Seems that the tenants are in cahoots with the hellspawn. Hmmm, more wondering. You grab your shotgun and get to work... These are the first three levels of a four-level series. The last level has been on hold for a while so I'm going ahead and releasing these before they become obsolete. Watch for DOA1-2.WAD coming soon to an FTP site near you. And be prepared to face The Conspiracy.
Filenames
doa1-1.wad
Size
430.82 KB
MD5
88289b00bbae6ddfb9638d44decfb559
SHA-1
dc95e6911368bf8724601c2981a693c7e5dd3ea8
WAD Type
PWAD
IWAD
DOOM
Engine
BOOM
Lumps
36
Maps
3
 
E2M4, E2M5, E2M6
===========================================================================

Title                   : D.O.A. - The Conspiracy (part 1)
Filename                : DOA1-1.WAD
Date Finished           : 08/17/98
Developer               : Dan L'Ecuyer
Email Address           : dlecuyer@tbase.com
Other Releases          : none
Misc. Developer Info    : computer programmer who loves Doom and Defender

Description             : The UAC dragged you out of your comfortable chair
  and beamed you to an old fortress in the Alpine
  foothills. The bastards at least left you with
  some decent firepower. After cleaning out this
  tourist trap, they'll beam you to an abandoned
  UAC research facility. They figure that it's
  been long enough since the Deimos teleporter
  incident to redeploy it. Your next stop is their
  newest toxic waste treatment station which has
  somehow gotten infested a month after building it.
  You wonder about that one. The last stop is
  supposed to be a sprawling castle in the Balkans.
  Seems that the tenants are in cahoots with the
  hellspawn. Hmmm, more wondering. You grab your
  shotgun and get to work...

  These are the first three levels of a four-level
  series. The last level has been on hold for a
  while so I'm going ahead and releasing these
  before they become obsolete.

  Watch for DOA1-2.WAD coming soon to an FTP site
  near you. And be prepared to face The Conspiracy.


Additional Credits to   : id software (of course)
  Matthew Ayres for WADED (source code please)
  Robert Fenske, Jr. for WARM
  Jens Hykkelbjerg for RMB
  Justin Fisher for the sky graphic
  SAMS Publishing for "3D Game Alchemy"
  All of the people who keep Doom alive (yes!)

===========================================================================

* Play Information *

Episode and Map #       : E2M4-E2M6 (Ultimate Doom)
Single Player           : Yes
Cooperative             : Yes
Deathmatch              : No
Difficulty Settings     : Yes
New Sounds              : No
New Music               : No
New Graphics            : Yes (just the sky)
Demos Replaced          : None


* Construction *

Base                    : E2M4 - dd1.wad
                          E2M5 - dmanmly.wad
                          E2M6 - blahblah.wad

Build Time              : 4 months (way too long!)

Editor(s) used          : WadEd v1.88, WARM v1.6, RMB v2.1

Known Bugs              : Occassional flash of sky when certain vertices
  are viewed in line. I've seen this in many other
  levels and a different nodes builder gives the
  same results. Prolly a Doom bug.

  Also, what I call the "long wall bug" is evident
  on level E2M4. The symptom is a wall shivering
  back and forth as you approach or walk along it.
  Could be fixed by breaking long linedefs into
  shorter ones. Didn't bother since I'm curious as
  to whether future Doom ports will fix it.

May Not Run With...     : Only tested on Ultimate Doom v1.9
  Works great on a 486/33 (coupla slow areas tho)

===========================================================================

  These levels are modified versions of the single-level wads listed below.
For reasons that remain a mystery to me, I've spent countless hours playing
with the textures, lighting, and architectural details. I'm a perfectionist.
You won't find any flaws or any texture misalignments in these levels. The
game play was also tested EXTENSIVELY to ensure that it is enjoyable and
challenging. Check the file DOA1-X.TXT for more information.

  DD1.WAD      - 09/10/94 - by Aldo Galimberti
  DMANMLY.WAD  - 08/09/94 - by Lee Dixon
  BLAHBLAH.WAD - 01/24/96 - by Doug Ryerson

  Do what thou wilt with these levels provided that you credit the
original authors and yours truly.

===========================================================================

E2M4

DM Spawns
0
Co-op Spawns
4

E2M5

DM Spawns
0
Co-op Spawns
4

E2M6

DM Spawns
0
Co-op Spawns
4
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