D.O.A. - The Conspiracy (part 2)
D.O.A. - The Conspiracy (part 2)
This is the last of a four-level series. Here you encounter The Conspiracy. Something is not right at the UAC (stay tuned for the full story). This is a fairly large map with a lot of detail, including several special effects (dontcha love that?). Like the first three maps in this series, the emphasis is on a realistic look and feel. The game play is designed for the average player but it's still tough no matter how you cut it. I have included a demo of me finishing part 1 in UV according to the rules of the challenge. Of course, you will need DOA1-1.WAD to play the demo. Check the file DOA1-Y.TXT for more information.
============================================================================= Title : D.O.A. - The Conspiracy (part 2) Filename : DOA1-2.WAD Date Finished : 11/10/98 Developer : Dan L'Ecuyer Email Address : firstname.lastname@example.org Other Releases : DOA1-1 (three levels) Misc. Developer Info : computer programmer who loves Doom and Defender Description : This is the last of a four-level series. Here you encounter The Conspiracy. Something is not right at the UAC (stay tuned for the full story). This is a fairly large map with a lot of detail, including several special effects (dontcha love that?). Like the first three maps in this series, the emphasis is on a realistic look and feel. The game play is designed for the average player but it's still tough no matter how you cut it. I have included a demo of me finishing part 1 in UV according to the rules of the challenge. Of course, you will need DOA1-1.WAD to play the demo. Check the file DOA1-Y.TXT for more information. Additional Credits to : id software (of course) Matthew Ayres for WADED (source code please) Robert Fenske, Jr. for WARM Jens Hykkelbjerg for RMB Justin Fisher for the sky graphic SAMS Publishing for "3D Game Alchemy" All of the people who keep Doom alive (yes!) For Doom news, www.doomworld.com is the best! ============================================================================= * Play Information * Episode and Map # : E2M7 (Ultimate Doom) Single Player : Yes Cooperative : Yes Deathmatch : No Difficulty Settings : Yes New Sounds : No New Music : No New Graphics : Yes (just the sky) Demos Replaced : None * Construction * Base : hellcast.wad - 03/26/95 - by Richard Dignall (um, it's been mangled beyond recognition) Build Time : 5 months (well worth it!) Editor(s) used : WadEd v1.88, WARM v1.6, RMB v2.1, WadAuthor Known Bugs : The end part of this map really puts a strain on the Doom engine. I've eliminated all visplane errors (well, almost) but there is one case of HOM which cannot be fixed ('cept by running one of the Doom source ports). This occurs at the east end of the map if you open the red key door and look inside while the castle keep is in view. May Not Run With... : Works fine on Ultimate Doom v1.9 but Doom95 may crash at the end part of the level. This is caused by a visplane error (Doom95 allows slightly fewer visplanes than the DOS version). The visplane error is avoidable. If you get hit by it, reboot Win95 and reload the game (you did save it, right?). Now try again but follow a different route. Doom95 should work perfectly this time. Go figure. Copyright: None. Do what thou wilt. ============================================================================= The Story --------- Your contact, a highly placed UAC official and former army general, whom you know only as Commander Dwight, has informed you that an unidentified person or persons at the UAC is believed to be conspiring with the hellspawn. How this is possible is unknown but one theory is that the hellspawn have bred human lookalikes who, over the course of several years, may have established themselves in positions of authority on Mars and possibly Earth. Five years ago, there was a major scandal at Mars UAC because an important research project funded by the Martian government which was purportedly for the purpose of developing a fusion power capability on Mars was, in fact, an attempt to build a fusion bomb with the potential to destroy a planet the size of Jupiter. Fortunately, the researchers jumped ship when they uncovered the true purpose of their research (they are now under protective custody on Earth). However, it is believed that the research had progressed far more than even the researchers themselves realized at the time and that the results of the research may have fallen into the hands of some unknown power. It is quite possible that a small fusion bomb has already been built. This mission takes place in a sprawling castle in the Balkans. The owners and occupants, two wealthy industrialists, are believed to be dead and UAC Intelligence has discovered signs of hellspawn activity there. Intelligence also reports that, over the past several months, there has been a series of raids on interplanetary transports. Among the stolen items are a portable power generator, a classified sub-space communications terminal, and four ion-powered rocket boosters. They have been traced back to Earth to the general area of your mission destination. Other items stolen in the transport raids have raised the suspicion that someone is assembling a bomb of some type. Since no plutonium has been found missing, it seems unlikely that the bomb will use nuclear fission. "Imagine a rocket capable of being launched from any planet in the solar system and aimed at any other. Imagine also that this rocket carries the mythical fusion bomb as its payload. I like to call it the Doomsday Drone. By any name, it shall be the most feared creation in the history of mankind. To strike from the heavens with impunity, ah, that is the power of a god." - Martian Times Magazine, April, 2049 =============================================================================