Six levels made in varying styles. Qualities include good texture alignment, item placement, and extreme violence. There's also a few really cool looking areas...
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06
=========================================================================== Title : D2200EP1.WAD, D2200GFX.WAD Date Finished : 7/18/98 Author : Andy R. Olivera Email Address : firstname.lastname@example.org Homepage : http://www.geocities.com/Hollywood/4736/doom.html Other Files By Author : CHEMLAB.WAD(not very good) and many LMP's... Misc. Author Info : 18 years old. I started playing DooM in '95 and have been playing every since. After creating CHEMLAB I still had tons of ideas left in my head, which meant that I had to create even more levels. At about that time I played Memento Mori and was inspired to make a MegaWAD of my own... Description : Six levels made in varying styles. Qualities include good texture alignment, item placement, and extreme violence. There's also a few really cool looking areas... Additional Credits to : Id Software The crews of MM2, Requiem, and Plutonia, for the graphics. Jens Nielsen, for inspiration... =========================================================================== * Type of DOOM or DOOM II file* New level WAD : Yes * Play Information * Map # : MAP01 - MAP06 Single Player : Yes Cooperative 2-4 Player : Yes, but untested Deathmatch 2-4 Player : Yes, but untested Difficulty Settings : Yes, fewer monsters on lower settings New Sounds : No, new sounds suck New Music : No, go download MM2 and use MM2MUS.WAD New Graphics : Yes, taken from MM2, Requiem, and Plutonia Demos Replaced : None * Construction * Base : New Levels From Scratch Build Time : About One Year Editor(s) used : WADED 1.83 - Level Editing DCK 3.62 - Level Editing DEEP 8.41 - Bug Hunting DETH 3.92 - Bug Hunting, Fixing WARM 1.6 - Nodes, BlockMap, Reject Map WINTEX 3.4 - Everything Else... Known Bugs : Minor HOM's on MAP04 and MAP05 Savegame Buffer Overflow on MAP05 * Copyright / Permissions * Authors may NOT use these levels as a base to build additional levels. All graphics are property of their respective authors. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.