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Names
DANTE'S GATE version 1.666
Description
This is the third revision of DANTE'S GATE, and it accommodates a peculiar bug in the Doom 1.666 engine which does not allow multiple sector tagging for raised floors. I just barely caught this and had to redo a couple of sectors which raised fine in 1.2 through 1.5b, but not in 1.666. I've also taken advantage of some of the new LineDef and Sector tags for Fast Doors and Lifts. This version is fully compatible with Doom 1.666. For the most part, the only "theme" I had in mind was to make the level as aesthetically pleasing and consistent as possible. In other words, I wanted it to look neat. There are lots of little nooks and crannies scattered about, and (I hope) a few surprises. Here is the storyline, if you want one: After all this wackiness at the UAC base, you have lost track of your lady-friend, BEATRICE. How the two of you ever got separated is no great mystery, what with all these demons and devils running about, but you're damned if you're going to go through Hell for nothing. The only other survivor besides yourself and Beatrice is VIRGIL, the beatnik space poet. He last saw Beatrice by one of the warp-gates. Chances are she made it through -- but what's on the other side? Only one way to find out. You'll have to go through DANTE'S GATE. Please let me know what you think by E-Mail. Enjoy.
Filenames
dante666.wad
Size
141.98 KB
MD5
6e009647cfacff660fcdcabfe9432f7f
SHA-1
50086857fae6742b0979e85f7f41992d3e9360e3
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
12
Maps
1
 
E1M1
================================================================
Title                   : DANTE'S GATE version 1.666 
Author                  : John W. Anderson (aka Dr. Sleep)
Email Address           : INTERNET:drsleep@hooked.net
  CIS:75211,1113

Additional Credits: Rapha‰l Quinet and Brendon J. Wyber for DEU 5.21.
  Colin Reed for BSP v1.xx (can't DEU without it).
  Patrix for Deathmatch tutoring and pointing out
     two nasty LineDefs that I missed.
  Desdinova for being a swell kind of guy.
  Myself, for being so clever.
  And, of course, those guys at id.

Description             : This is the third revision of DANTE'S GATE, and it 
  accommodates a peculiar bug in the Doom 1.666 engine
  which does not allow multiple sector tagging for
  raised floors.  I just barely caught this and had
  to redo a couple of sectors which raised fine in
  1.2 through 1.5b, but not in 1.666.  I've also taken
  advantage of some of the new LineDef and Sector tags
  for Fast Doors and Lifts.  This version is fully
  compatible with Doom 1.666. 

  For the most part, the only "theme" I had in mind was
  to make the level as aesthetically pleasing and 
  consistent as possible.  In other words, I wanted it
  to look neat. There are lots of little nooks and 
  crannies scattered about, and (I hope) a few
  surprises.  

  Please let me know what you think by E-Mail at any
  of the above addresses.
  
  Enjoy. (And if you liked DANTE, check out the 
  third level in the series, CROSSING ACHERON. The 
  second level, VIRGIL'S LEAD, will be released after
  DOOM II.)

Instructions: Put DANTE666.WAD and DANTES.BAT in your DOOM directory,
  then "DANTES."  Skill level defaults at "Hurt Me 
  Plenty."

Disclaimer: I assume no responsibility for anything of any sort
  in any way, shape, or form, now, then, henceforeward, 
  in this life (or the next several) for any screw-ups
  or even minor inconveniences this PWAD causes you,
  your family, your relatives, friends, ancestors,
  associates, employers, pets, neighbors, lovers,
  deities (major AND minor), nor any other person --
  living, dead, or undead -- that you have or will ever
  have any contact with in even the slightest form.
  This PWAD has been tested and tested ad infinitum, so
  it shouldn't mess with your computer or anything else
  remotely associated with it.  But if it DOES, then
  too damn bad.  Don't come cryin' to me.  It must be
  something YOU did.

Grammar Lecture: "a lot" is two words, not one; it's "you're," not
  "your" -- as in "you are" unless you're (see?) using
  the possessive in your (uh huh) text descriptions;
  "their" indicates possession, "there" indicates
  place or direction.**

================================================================

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Oh Yes
Difficulty Settings     : All
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch, 3 revisions.
Build Time              : For-friggin-ever 
Editors/Utilities used  : DEU 5.0, 5.1, and 5.21 by Rapha‰l Quinet
  & Brendon J. Wyber
  BSP v1.0 and v1.1w by Colin Reed
  Reject 1.0 by L.M. Witek
  DOOM Endoom Data Editor (TED) v1.2 by Peter Monks
Known Bugs              : Surely you jest, Pops.
Unknown Bugs: You tell me.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

Internet FTP: infant2.sphs.indiana.edu /pub/doom/incoming or /wads
CompuServe, Gamers+ Forum, Library 8 (Action Game Aids).
The Four Winds Bar BBS (412) 437-4521  Games Directory #5
Desdinova, Sysop; Dr Sleep, Co-Sysop.


(This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)
================================================================
Title                   : DANTE'S GATE version 1.666 
Author                  : John W. Anderson (aka Dr. Sleep)
Email Address           : INTERNET:drsleep@hooked.net
  CIS:75211,1113

Additional Credits: Rapha?l Quinet and Brendon J. Wyber for DEU 5.21.
  Colin Reed for BSP v1.xx (can't DEU without it).
  Patrix for Deathmatch tutoring and pointing out
     two nasty LineDefs that I missed.
  Desdinova for being a swell kind of guy.
  Myself, for being so clever.
  And, of course, those guys at id.

Description             : This is the third revision of DANTE'S GATE, and it 
  accommodates a peculiar bug in the Doom 1.666 engine
  which does not allow multiple sector tagging for
  raised floors.  I just barely caught this and had
  to redo a couple of sectors which raised fine in
  1.2 through 1.5b, but not in 1.666.  I've also taken
  advantage of some of the new LineDef and Sector tags
  for Fast Doors and Lifts.  This version is fully
  compatible with Doom 1.666. 

  For the most part, the only "theme" I had in mind was
  to make the level as aesthetically pleasing and 
  consistent as possible.  In other words, I wanted it
  to look neat. There are lots of little nooks and 
  crannies scattered about, and (I hope) a few
  surprises.  

  Please let me know what you think by E-Mail at any
  of the above addresses.
  
  Enjoy. (And if you liked DANTE, check out the 
  third level in the series, CROSSING ACHERON. The 
  second level, VIRGIL'S LEAD, will be released after
  DOOM II.)

Instructions: Put DANTE666.WAD and DANTES.BAT in your DOOM directory,
  then "DANTES."  Skill level defaults at "Hurt Me 
  Plenty."

Disclaimer: I assume no responsibility for anything of any sort
  in any way, shape, or form, now, then, henceforeward, 
  in this life (or the next several) for any screw-ups
  or even minor inconveniences this PWAD causes you,
  your family, your relatives, friends, ancestors,
  associates, employers, pets, neighbors, lovers,
  deities (major AND minor), nor any other person --
  living, dead, or undead -- that you have or will ever
  have any contact with in even the slightest form.
  This PWAD has been tested and tested ad infinitum, so
  it shouldn't mess with your computer or anything else
  remotely associated with it.  But if it DOES, then
  too damn bad.  Don't come cryin' to me.  It must be
  something YOU did.

Grammar Lecture: "a lot" is two words, not one; it's "you're," not
  "your" -- as in "you are" unless you're (see?) using
  the possessive in your (uh huh) text descriptions;
  "their" indicates possession, "there" indicates
  place or direction.**

================================================================

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Oh Yes
Difficulty Settings     : All
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch, 3 revisions.
Build Time              : For-friggin-ever 
Editors/Utilities used  : DEU 5.0, 5.1, and 5.21 by Rapha?l Quinet
  & Brendon J. Wyber
  BSP v1.0 and v1.1w by Colin Reed
  Reject 1.0 by 

E1M1

DM Spawns
8
Co-op Spawns
4
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