Names
DKSHRINE.WAD
Description
Industrial Building type levels, however some are dark and gloomy. * DESIGNED FOR SINGLE PLAYER AND CO-OP *
Filenames
dkshrine.wad
Size
2.49 MB
MD5
6851a08fb39525ad61e1ed45a534918c
SHA-1
ae80254ad37483f6f0a246783d1045c3ad0c05b7
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
229
Demos
3
Maps
20
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20
           ================================
                  T H E   S H R I N E.
            version 2.0
           ================================


                                THE ULTIMATE IN TERROR.

Scroll to bottom of file for help.

===========================================================================
Title                   : DKSHRINE.WAD
Author                  : Dennis Katsonis.
                        
Email Address           : rotflol@HoTMaiL.com

Misc. Author Info       : Creator of RISING.WAD and TERROR and DKSHRINE 1

Description             : Industrial Building type levels, however some are
                          dark and gloomy.

                        * DESIGNED FOR SINGLE PLAYER AND CO-OP *

Additional Credits to   : Damain Brede for testing and making DMAO.EXE.
                          ID Software for the best game DOOM II.
                          Zerius development DCK2 , and Matthew Ayres 
                          for WADED version 1.42 and for WADCAT and the people 
                          who made DeHackEd, I didnt use it but I got ideas 
                          from it, I think.  Also Marc Rousseau for Zennode, 
                          an excellent node builder and the creators of RMB 
                          for an excellent reject map builder.  
                          Also Raymond Chi for LMPUTIL and creators of TED 
                          and Paint Shop Pro.

================================================================

* Play Information *

Episode and Level #     : Levels 1 through to 20
Single Player           : Yes
Cooperative 2-4 Player  : Yes 4 player.  Excellent CO-OP play.
Deathmatch 2-4 Player   : All, But only a few would be good for DEATHMATCH.
Difficulty Settings     : Most levels.
New Sounds              : No
New Graphics            : Yes.
New Music               : Yes.
Demos Replaced          : All, if Doom bombs out with an error when the demo
                          starts, you dont have version 1.9.  Start a game
                          or load one before the demo comes on, and UPGRADE!

* Construction *

Base                    : All levels from scratch.  Music from various wads.
                          New sky from darkcvnt.wad

Build Time              : I dont know.  I started making the levels in
                          October 1994 and spent hours. In March 1995 I 
                          finished DKSHRINE 1 and released it.  I then
                          started making more in November 1995,  After making
                          a few I got the idea of improving DKSHRINE and 
                          adding 9 new ones to make a new improved version.

                         
Editor(s) used          : WADED VER 1.42, DCK 2.2, WADCAT, NWT 
                          TED v1.2, Zennode, RMB, Paint Shop Pro 3

Known Bugs              : No way jose! 
                          The old version of DKSHRINE did have bugs I didn't 
                          pick up on till later, mainly due to the node
                          builder in WADED.  A new version of WADED is out
                          which would have solved that problem.

* Copyright / Permissions *

Authors NOT use the levels as a base to build thier own, and may NOT alter the
wad.  Authors are allowed to extract the music and the new sky for thier own
wad.  You may distribute this wad, with all the files unaltered.

* Other *

STORY

        You have heard rumours about a lost industrial base, but never 
believed them.  You were told the once in 1984 demonic noises could be heard 
out of a structure, and demons took over and captured the base.  
On your way back to earth you run into the base, and you have to get 
through and destroy the last remains of the demon population.  Unfortuantely
you discover it is in two parts, one somewhere between earth and hell, the
other god knows where, but you'll find out.  Load the patch, it has the story
line.


THE LEVELS.

        The levels are hard but quite playable with heaps of action.
The end is the shrine, you work out how to destroy it.  It will be hard!
You must have played Doom 2 before to get through this.  They are hard and
you will need you use the old grey matter, or whatever hasn't been destroyed
so far to get through.  Some places may seem to difficult that you will think
that you will never get through.  Simply use every tactic to your advantage
and you should be succesful.  Remember, a good player doesn't just have good
aim and movement skills, a good player uses everything to his/her advantage.

*FINAL *

        Thanks for getting this.  I hope you enjoy it as much as I have.

                   P.S.  The patch doesn't load automatically.  You have to
do it yourself using DeHackEd version 3.0 or later.

THE FILES

DKSHRINE.TXT
        This file.


DKSHRINE.BAT
        The file you run to run the shrine.  You can use command line
parameters, eg

DKSHRIND.BAT
        Same as above, but uses DOOMHACK.EXE, for those that are using the 
        patch.  You have to load the patch yourself, the BAT file does not
        do it for you.
DKSHRINE -warp 11 -record demo2


DMAO.EXE
        Eliminates the need to hit enter when the
message appears telling you there has been an alteration.

DKSHRINE.WAD
                The wad.  It should be 2609577 bytes.

DKSHRINE.DEH
        Dehacked patch.  Replaces text and a graphic.  If you have a version 
        of DeHackEd that can load the patch, I strongly recommend you do so
        and run DKSHRIND.BAT

HELP  ME  !!

If the upgrade patches don't work with your version of DOOM II (1.666), 
then you probably have a pirate version, which CANNOT be upgraded.


Q: Why do I die when I start level 12 ?

A: This is deliberate.  You are supposed to start from scratch.  Might
sound harsh but you get all your weapons back real soon anyway.


Q: I get stuck on a level, there seems to be no way out.

A: Look for arrows, health flasks of armour in the shape of an arrow.  This
will lead you to a hidden switch, teleporter of hidden lift.


Q: How do I destroy the Shrine?

A: In the same waay you finish level 30 of Doom II. That is all I can say.
Just look for obvoius places to shoot rockets at.  It isn't very hard.


I've rambled on enough.........

Data Error (Bad CRC) reading your mind.
(A)bort, (R)etry, (I)gnore, (F)ail?_



















MAP01

DM Spawns
9
Co-op Spawns
4

MAP02

DM Spawns
10
Co-op Spawns
4

MAP03

DM Spawns
9
Co-op Spawns
4

MAP04

DM Spawns
14
Co-op Spawns
4

MAP05

DM Spawns
7
Co-op Spawns
4

MAP06

DM Spawns
16
Co-op Spawns
4

MAP07

DM Spawns
9
Co-op Spawns
4

MAP08

DM Spawns
9
Co-op Spawns
4

MAP09

DM Spawns
8
Co-op Spawns
4

MAP10

DM Spawns
0
Co-op Spawns
4

MAP11

DM Spawns
10
Co-op Spawns
4

MAP12

DM Spawns
9
Co-op Spawns
4

MAP13

DM Spawns
6
Co-op Spawns
4

MAP14

DM Spawns
10
Co-op Spawns
4

MAP15

DM Spawns
13
Co-op Spawns
4

MAP16

DM Spawns
12
Co-op Spawns
4

MAP17

DM Spawns
9
Co-op Spawns
4

MAP18

DM Spawns
12
Co-op Spawns
4

MAP19

DM Spawns
8
Co-op Spawns
4

MAP20

DM Spawns
0
Co-op Spawns
4
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