Names
DOOM II "EATME" Episode (DEATHMATCH)
Description
This level was designed for deathmatch with altdeath turned on. Be sure to leave monsters ON, there aren't many, but they are essential for the wad to play correctly! A cooperative effort by two players is required to exit Eatme. The switch to open the door is located at the opposite side of the wad under the blue armor. One player must be positioned at the exit door while the other player trips the switch. It is impossible to exit alone. Beware once in the exit room, only one direction is the true exit, the others are. . . . well, you'll see!
Filenames
EATME.WAD
Size
90.01 KB
MD5
93a949ee17bd612db62dfaa8054df8ea
SHA-1
b35d34da1f58bfc84e55912d52e766cefc408d18
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
================================================================
Title                   : DOOM II "EATME" Episode (DEATHMATCH)

Filename                : EATME.WAD (EATME.ZIP)
Author                  : Phil Gutierrez
Date completed          : November 18, 1995
Email Address           : 73502,1021@compuserve.com
Misc. Author Info       : This is my first wad! I've beem playing DOOM
                          since it first came out and can't get enough!
                          I'll play deathmatch anytime, anywhere, against
                          anybody! I live to collect frags! 

Description             : This level was designed for deathmatch with
                          altdeath turned on. Be sure to leave monsters ON,
                          there aren't many, but they are essential for
                          the wad to play correctly! A cooperative effort
                          by two players is required to exit Eatme.
                          The switch to open the door is located at the
                          opposite side of the wad under the blue armor.
                          One player must be positioned at the exit door
                          while the other player trips the switch. It is
                          impossible to exit alone. Beware once in the
                          exit room, only one direction is the true exit,
                          the others are. . . . well, you'll see!

Additional Credits to  >> Paul Gutierrez, my bro and deathmatch equal!
                           Thanks for all the plays and frags.
                       >> Brad Bennett, a fellow doomer and wad tester.
                           (Get a sound card dude!!)
                       >> Id Software, totally awesome game dudes! Thanks
                           for the open archetecture, DOOM2 is one of a kind!
                       >> The author of doom editor WADED, Matthew Ayers. 
============================================================================
* Play Information *

Episode and Level #     : Map01 for DOOM II, version 1.9     
Single Player           : NO
Cooperative 2-4 Player  : WHY?
Deathmatch 2-4 Player   : OF COURSE!!!
Difficulty Settings     : NO
New Sounds              : No
New Graphics            : NO
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Started from scratch
Time to create          : 25 hours
Editor used             : Waded ver. 1.83B                                                                   
Known Bugs              : None that I know of.

* Copyright / Permissions *

You may distribute this WAD, provided you include this file with no
modifications.
You MAY use this level as a base to build additional levels. You may
modify this level. If you do add to or modify this wad, please notify
me so that I can obtain a copy of your version.

MAP01

DM Spawns
8
Co-op Spawns
2
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Creative Commons License