Names
DOOM 2: EVOLVED (Version 1.2 Doomworld Release)
Description
A remake of the first 3 levels of Doom 2: Hell on Earth, designed for GZDoom 1.1.6+. Features up to 10 times the detailing of the original levels plus Quake lighting, reflective floors, ACS scripting etc etc. Although it is a remake (from scratch, I might add), there are parts of the levels which radically differ from that of the original design. Incorporates textures by Nick Baker, skybox art by Mighty Pete and the title screen was done (poorly) by me. Version 1.2 Includes the following fixes: -Stealth monsters replaced -Texture alignment fixes -Deathmatch player position bug fixes -Linedef impassible flag bug fixes -Internal DOOMDEFS lump added (No need for external lights.wad)
Filenames
d2evlv12.wad
Size
3.91 MB
MD5
db96802b82a56864dd13787990718196
SHA-1
bc8a152ec26591b99fd0b1856edfa1612ec1b4a9
WAD Type
PWAD
IWAD
DOOM2
Engine
GZDOOM
Lumps
108
Maps
3
 
MAP01, MAP02, MAP03
===========================================================================
Game: Doom 2: Hell On Earth (GZDoom 1.1.6+)
Primary purpose         : Single + coop + DM play
===========================================================================
Title                   : DOOM 2: EVOLVED (Version 1.2 Doomworld Release)
Filename                : D2EVLV12.WAD
Release date            : 22/12/08
Author                  : Dave Billing
Email Address           : rota_re@yahoo.com.au
Other Files By Author   : Z-Arena (GZDoom), Hell Awaits (Final Doom)
  Operation Blitzkrieg (Duke Nukem 3D Atomic Edition), 
  Cripple Creek (Redneck Rampage) Bento Noodle Restaurant
  (Shadow Warrior: Wanton Destruction), & some
  clone of an Unreal Tournament 2003 map for
  Quake 2.

Description             : A remake of the first 3 levels of Doom 2: Hell on Earth,
  designed for GZDoom 1.1.6+.  Features up to 10 times the
  detailing of the original levels plus Quake lighting,
  reflective floors, ACS scripting etc etc.
    
  Although it is a remake (from scratch, I might add), there
  are parts of the levels which radically differ from that
  of the original design.

  Incorporates textures by Nick Baker, skybox art by Mighty
  Pete and the title screen was done (poorly) by me.

  This version (1.1) replaces the stealth monsters with ordinary
  ones, as they were creating gameplay headaches for players.

  Version 1.2 Includes the following fixes:

-Stealth monsters replaced
-Texture alignment fixes
-Deathmatch player position bug fixes
-Linedef impassible flag bug fixes
-Internal DOOMDEFS lump added (No need for external lights.wad)
 

  
===========================================================================
* What is included *

New levels              : 3
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2: Hell On Earth (Requires GZDoom 1.1.6+)
Map #                   : MAP01-MAP03
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 3 months
Editor(s) used          : Doom Builder, DeePsea


* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification or
reuse.  

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

Entryway (MAP01)

DM Spawns
8
Co-op Spawns
4
Par Time
00:30

Underhalls (MAP02)

DM Spawns
8
Co-op Spawns
4
Par Time
01:30

The Gantlet (MAP03)

DM Spawns
8
Co-op Spawns
4
Par Time
02:00
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