Names
DOOM ]I[--The Forgotten Realms (Version 1.0b)
Filenames
doom3v1b.wad
Size
958.64 KB
MD5
de51c0bf49aea15ae3209ed97d55ef22
SHA-1
c590dffaac17af24ab392209a6ef95ef540f1d6b
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
160
Demos
2
Maps
11
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11
=============================================================================      
Title:                  DOOM ]I[--The Forgotten Realms  (Version 1.0b)
Filename:               DOOM3V1B.WAD
Author:                 Tom "Timon" Grieve
Email Address:          timon@caedm.et.byu.edu
Misc. Author Info:      DOOM and Lion King obsessed student who should        
probably spend more time doing schoolwork than
DOOM.  Then again, maybe not!  :-D
Additional Info:        This ZIP file should include:
DOOM3V1B.WAD--DOOM ]I[ Version 1.0b
DOOM3V1B.TXT--This file
D3LEVELS.TXT--Description of all the
levels, including storyline.
D3SECRET.TXT--Description of all the
secrets on each level.
DEUSF.EXE--DeuSF for installing graphics.
D3GFX.WAD--Graphics replacement.
DOOM3IN.BAT--Batch file to add sprites to
D3GFX.WAD and to add D3GFX.WAD to
DOOM3V1B.WAD so that you only have
1 WAD "-file" when you play.

Description:

After defeating the Icon of Sin, you began the long trek home.  You 
encountered little resistance, since the forces of the enemy had been 
scattered.  Upon emerging from the portal, finally back in your own 
home city, you contacted the Earth Control in space.  They were 
relieved to hear that you survived the ordeal, and ecstatic to find 
that there was nobody left on the Earth now except you.  They 
began to transport people back to the surface.  All of the people 
everywhere helped rebuild your city, the principal target of the 
invasion.  The starport was also rebuilt, although with much less 
cooperation between the individual nations.  When all was said and 
done, you were hailed as a hero and given parades and (cash) 
donations from every country on Earth.  Several of the world's most 
wealthy citizens also gave you their personal thanks in the form of 
more donations.  You settled back to a life of luxury in your new 
estate.
One day, you were reading the paper, when a small article located on 
page 7 of the business section noted that the UAC had rebuilt their 
Phobos lab.  The story reported that there were rumors that they were 
trying to reopen the portal to Hell.  Outraged that they would attempt 
to fix something you had so carefully destroyed, you called the UAC 
president and demanded an explanation.  He asked you very politely to 
come down to his office.  You slammed down the phone, screaming 
something about "bureaucrats" and called for your limo.  The driver, 
by now able to recognize your mood, floored it and you arrived at the 
office in record time.
You stormed through the hallways and past the secretary, throwing 
open the doors and demanding an explanation.  The president calmly 
asked you to have a seat.  You refused and grabbed the man by his 
prissy little necktie.  The man, finally showing some emotion, namely 
fear, broke into a sweat and started explaining.  The UAC had lost 
several men, taken as hostages, when the portal was first opened.  
They were now in the process of trying to get those men back.  You 
slowly released his collar as you listened to the rest of his story.  
They assumed that there were approximately fifteen scientists taken 
hostage.  The UAC had been in on both of your debriefings, and so 
they knew that you had never seen any of the hostages or their 
bodies.  Then, the president mentioned that they still needed 
someone to go through the portal in an attempt to locate the 
hostages.  You had known that this was coming, but you wanted to 
deny it.  The president looked you square in the eye and told you 
that UAC would sell off all of their holdings and give you the 
profits if you would do this.  Dollar signs filled your eyes, and 
you agreed to the deal.
Later, at the real briefing, you reflected that this may have been a 
mistake, because the UAC scientists cannot tell you what to expect.  
They will be depositing you in the area where the Icon of Sin was 
located last time.  They hope you will find some way into the deeper 
regions of Hell from there.  The UAC can only spare you with a 
pistol and a one-way radio, which they have been testing since the 
restoration of Earth was complete.  This radio will enable you 
to make reports periodically, and will enable them to locate you 
after you have found the hostages.  Then they will conduct a 
systematic beam-out of all the hostages, ending with your removal.  
From the experiments they have done since the restoration, they have
discovered that teleporter beams actually take you through a
dimension where distances are much shorter.  They hope you will be
able to use this information in locating the hostages.  The 
scientists assume that you will be able to find stronger weapons 
within Hell, as you have on your last two encounters.  One thing they 
do not seem to be concerned about, and you do not think of it either, 
until your are stepping through the portal that will deposit you in 
the Icon's room: . . . What kind of resistance will you encounter?  
After all, the invasion of Earth gave birth to several new creatures, 
most notably the Arch-Vile.  Who or what will meet you on the other 
side of this portal?  But, most importantly, will you have the ammo 
to frag it?

ATTENTION!!!!:          IF YOU DO NOT HAVE DOOM 2 VERSION 1.9, YOU WILL NOT
BE ABLE TO WATCH THE DEMOS I HAVE INCLUDED.  YOU MUST
START A NEW GAME BEFORE THE DEMOS LOAD UP, OR ELSE
DOOM WILL CRASH BACK TO DOS.

Additional Credits to:  Aaron "Simba" McGavock, for getting me hooked on 
Deatmatch.
iD Software, for making this great game.
Olivier Montanuy, for making Wintex and DeuSF.
Matthew Ayres, for making Waded.
Ben Morris, for DCK.
Tammy Tougaw, my girlfriend, for putting up with
my addiction to DOOM.
Everyone who worked on the book "Tricks of the
DOOM Programming Gurus."
Gary and Dave, for playtesting.
Anybody I may have inadvertantly forgotten.
(Let me know, I'll put you in!)
=============================================================================

*Play Information*  (All you really wanted to know anyway)

Level #:                Maps 1 through 11
Single Player:          Yes
Cooperative:            Yes
Deathmatch!:            Yes!
Difficulty Settings:    Of course.  If you want a real challenge, play 
level 3 -respawn on UV. >-)  I do it on the
1st demo.
New sounds:             Yes!  (Made SS Nazis silent.  Changed Keen Pain to
silence.  Changed Keen Death to "We're ready
to beam out the hostages!"  Used only for
levels 10 and 11.)
New graphics:           Sorta.  (Replaced 1/2 of the SS Nazi pics with the
Player graphics.  Made Keen invisible.
These are used for levels 10 and 11 only.)
New music:              No
Demos replaced:         1 & 2 (version 1.9 only)
DeHackEd Patches:       Not anymore  (I used one on my DOOM ][ .EXE and 
then iD's 1.7a to 1.9 wouldn't work!)

*Construction*

Base:                   Map01:  iD's Map30
Map02:  none
Map03:  none
Map04:  none
Map05:  none
Map06:  E1M8, E2M8, and E3M8 from DOOM I
Map07:  none
Map08:  Cyberdemon room idea from iD's Map08
Map09:  Some influence from iD's Maps 25 and 29
Map10:  none
Map11:  none
Editor Used:            Waded, Wintex, DeuSF, DCK(It works great for setting
those special sectors on level 7)
Build Time:             Way the heck too much time.(shrug) I lost track when
I started skipping meals and missing classes.
Who cares, anyway?  Its done, that's what
matters.  :-)
Known Bugs:             Bugs!  Are you kidding?!?
Actually, there is one on the stairs in Map10, but
its so unnoticable that I decided to leave
it in.  Plus, I can't figure out how to get
rid of it.  If you can, tell me.
Unknown Bugs:           Well, if there are any, I want to know about them.
Please e-mail me if you find any.


*Copyright/Permissions*

Authors may use these levels as bases to build additional levels.  But if you
do, I want to hear about it.  I think my ideas are pretty good, and if you
think of something better, I'd like to know.

You may distribute this WAD, provided you include this file, with no
modifications.  You may distribute this file in any electronic format,
as long as you tell me about it, and include this file.

*Where to get this WAD*

FTP sites:
ftp.cdrom.com and other mirroring sites

Nowhere else, unless somebody else uploads it to a BBS.  :-)


============================================================================
If you like this WAD, I want to hear about it.  If you hate this WAD, I want
to hear about it.  I want to hear why, too.  I'm big on revisions, as you
can tell if you've played my first 2 installments in this series.  I hope
the DeHackEd patch I included with DOOM3V10.ZIP didn't wreck anybody's
EXE file.  I've decided not to include a patch with it anymore.  If I do in
the future, it will be an option, not something stuck in there by a BATch
file.  This one won't patch the PWAD file over your IWAD, either.  I guess
that was a stupid idea.  :-)  I fixed several bugs since DOOM3V1A, also.  
My timeline shows that I'll most likely have DOOM3V1C, probably levels 
1 through 15, on the site by Christmas, but don't quote me on that.  :-)

1st Demo:       Level 3 on Ultra-Violence with respawning monsters.  I 
thought I'd get plenty of complaints saying that the octagon 
room was too hard, so I did it while the baddies came back to 
life around me.  Quit complaining and kick some demonic butt!
2nd Demo:       Level 8 on Ultra-Violence.  I just thought this one would
make a cool demo.  I show you a few more secrets than on the
level 3 demo.  I do die in this one.  Sue me.  I got tired of
recording.

Happy Hunting!

MAP01

DM Spawns
5
Co-op Spawns
4

MAP02

DM Spawns
6
Co-op Spawns
4

MAP03

DM Spawns
5
Co-op Spawns
4

MAP04

DM Spawns
7
Co-op Spawns
4

MAP05

DM Spawns
5
Co-op Spawns
4

MAP06

DM Spawns
7
Co-op Spawns
4

MAP07

DM Spawns
6
Co-op Spawns
4

MAP08

DM Spawns
5
Co-op Spawns
4

MAP09

DM Spawns
12
Co-op Spawns
4

MAP10

DM Spawns
5
Co-op Spawns
4

MAP11

DM Spawns
4
Co-op Spawns
4
Help improve the database by uploading an image
Creative Commons License