DOOM I v1.9
DOOM I v1.9
Deathmatch is the central design theme in this PWAD. Detail was paid to the layout and different playing styles encountered during deathmatch play. The winner will be the best player - not the luckiest or the one who can guard key positions. There are no invulnerable places to sit and wait. There are a few tricks, puzzles, and hidden stuff. Above all, this PWAD was designed to have fun fragging friends. (say that ten times fast).
====================================================================== ID Game Title : DOOM I v1.9 Title : Contesa Mortis (Match of Death) Level : Episode 1, Mission 1 (E1M1) Filename : CMORTIS.WAD Author : John Harris Email Address : firstname.lastname@example.org Homepage : <URL: http://www.iac.net/~jfharris> Description : Deathmatch is the central design theme in this PWAD. Detail was paid to the layout and different playing styles encountered during deathmatch play. The winner will be the best player - not the luckiest or the one who can guard key positions. There are no invulnerable places to sit and wait. There are a few tricks, puzzles, and hidden stuff. Above all, this PWAD was designed to have fun fragging friends. (say that ten times fast). Weapons present : All except the BFG9000. Everyone starts with a shotgun and green armor. Then you have to hunt for the rest. Interesting point : Players start in a series of corridors outside about this PWAD : the main map area -- therefore you don't pop up next to another player and get quickly fragged (I hate it when that happens). Also, although not a new concept, the exit is coorperative. (Ludus interuptus bothers me). Size : The map is small. There are more than 260 sectors with different lighting effects therefore the PWAD expanded is about 100 KBytes. Build time : Many hours of designing the map, aligning textures, setting light levels, setting sector tags, and testing. I enjoyed every minute. Requests : If you like this PWAD, let me know. If you think it is terrible, let me know that too. Explain why you do/don't like it. I have three others I will make available if there is a demand for good Deathmatch PWADs (if this one is indeed good -- my friends and I think it is good but I think they only say that out of fear of my rocket launcher). Additional Credits to : ID, DEU, BSP ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : YES (look around if you want) Cooperative 2-4 Player : YES (if you want to DEATHMATCH that way) Deathmatch 2-4 Player : Yes (I've been kind to network starts) Monsters : No Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU 5.21 (the best of all editors IMHO) Node Builder : BSP 1.2x Known Bugs : None DOOM version : v1.9 * Copyright / Permissions * Authors may use this level as a base to build additional levels if they contact me and send me the modifications - more out of interest than anything else. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Where all DOOM related stuff is found. Other PWADs written by me: LED.ZIP, OCTOBER.ZIP, DM_ALPHA.ZIP