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Names
"DOOM PORTAL" DMPRTL.ZIP
Description
A Portal is an opening... a gate. In this case it's not difficult to figure where this gate opens to . This research facility is loaded with heavy armed guards who don't seem to appreciate your presence. They care for your pushing buttons and pulling levers even less. Maybe they've got the right idea.
Filenames
dmprtl.wad
Size
141.83 KB
MD5
bf3fc6ad17927382409e3f05fc10bf73
SHA-1
9e8d74b6738ebf25f84c3f90e5d1be3823cb8fa5
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
11
Maps
1
 
E1M2
EVERWHERE YOU TURN, SOMEONE OR SOMETHING IS TRYING TO STOP YOU. TO KILL YOU.
HAVE YOU CONSIDERED WHY THEY BEHAVE THIS WAY? WHAT ARE THEY PROTECTING? WHAT
ARE THEY HIDING? PERHAPS THEY'RE TRYING TO TELL YOU SOMETHING.  MAYBE YOU 
SHOULDN'T BE WANDERING AROUND THEIR FACILITY PUSHING BUTTONS.  MAYBE THEY'RE 
TRYING TO STOP YOU FOR YOUR OWN GOOD...

DOOM "PORTAL"
~~~~~~~~~~~~
DMPRTL.ZIP CONTAINS THE FOLLOWING FILES:

        DMPRTL.TXT (YOU'RE READING IT)
        DMPRTL.WAD (MODIFIED DOOM DATA FILE)

INSTALLATION
~~~~~~~~~~~~
COPY DMPRTL.WAD INTO YOUR DOOM DIRECTORY. WHEN IN YOUR DOOM DIRECTORY TYPE 
"DOOM -DEVPARM -FILE DMPRTL.WAD -WARP 1 2 -SKILL 4 (OR 1 IF YOU WANT TO PLAY 
IT EASY) TO START PLAY. OR USE BLACKFIST'S EXCELLENT WADRUNNER PROGRAM. 
(IN CASE YOU'RE WONDERING WHY I DID NOT MAKE LOADING EASIER BY USING THE 
FIRST LEVEL IN ONE OF THE EPISODES, IT'S BECAUSE THE E1M2 MUSIC BEST SUITS 
THE MOOD OF MY LEVEL, IMHO)

THERE ARE 2 SKILL LEVEL CHOICES - EASY (I'M TOO YOUNG TO DIE) AND HARD (ULTRA
VIOLENCE). THE LEVEL WAS DESIGNED TO BE PLAYED ON HARD. EASY WAS KIND OF AN
AFTERTHOUGHT, AND SEEMS WAY TOO EASY FOR ME. BUT THEN I KNOW WHERE EVERTHING
IS TOO.  FOR THOSE WITH SLOWER MACHINES WHO DON'T ENJOY VIEWING THE WORLD
THROUGH A POSTAGE STAMP SIZED WINDOW, EASY MIGHT HELP IMPROVE THE FRAME RATE.
(BECAUSE THERE'S FEWER MONSTERS)

IF YOU DO NOT COMPLETE DOOM "PORTAL" IN ONE SITTING AND SAVE THE GAME, BE SURE 
TO USE THE "-FILE DMPRTL.WAD" COMMAND TO UPDATE THE GAME OR YOU WON'T BE ABLE TO 
ACCESS YOUR SAVEGAME FILE.

ENTRY POINTS FOR COOPERATIVE AND DEATHMATCH GAMES HAVE BEEN PROVIDED BUT NOT 
TESTED. DEATHMATCH START POINTS ARE IN RELATIVILY "QUIET" AREAS.

DOOM "PORTAL" WILL NOT WORK WITH NON-REGISTERED VERSIONS OF DOOM.
 
IMPORTANT GAME PLAY NOTES
~~~~~~~~~~~~~~~~~~~~~~~~~
SUPPLY MANAGEMENT IS VERY IMPORTANT IN DOOM "PORTAL." 
DO *NOT* PICK UP AMMO, MEDIKITS, ARMOR, ETC JUST BECAUSE THEY'RE THERE. YOU 
MUST DETERMINE WHETHER OR NOT YOU REALLY NEED THESE ITEMS AT THIS PARTICULAR 
POINT IN RELATIONSHIP WITH YOUR ABILITY TO CARRY THEM AND ESTIMATED FUTURE 
NEEDS.  DOOM PORTAL IS A LEVEL OF EVER-INCREASING VIOLENCE WITH A DECREASING 
AMOUNT OF RESOURCES AVAILABLE.

FOR EXAMPLE, IF YOU HAVE A RUCKSACK AND 385 ROUNDS OF AMMO, DON'T PICK UP 
A 50 ROUND BOX OF BULLETS - YOUR LOSING 35 ROUNDS YOU'LL WISH YOU HAD LATER. 
DON'T USE A SOUL SPHERE IF YOUR HEALTH ISN'T BELOW 100%.  DON'T USE A SHOTGUN 
IF YOUR FISTS WILL DO THE JOB.  

AT SOME POINT YOU MIGHT BE ASKING, WHAT'S NEXT?  WELL, AT THAT POINT BEFORE
CONTINUING, BE SURE TO SCROUNGE UP EVERY LAST BIT OF AMMO, ARMOR, ETC.
BE SURE YOUR GAS TANK IS FULL AND YOUR KNUCKLES ARE PRIMED.

ABOUT 1/3 OF THE LEVEL HAS GREAT DEAL OF "RANDOMNESS." IS THIS BY DESIGN AND 
IS HEAVILY INFLUENCED BY YOUR CHOICE OF TACTICAL METHODS.  TRY VARIOUS
APPROACHES AND SEE THE DIFFERENCE.  THIS FEATURE HAS MADE MY REPETITIOUS
TESTING OF THE LEVEL MUCH MORE "INTERESTING."

ON AVERAGE, DOOM "PORTAL" TAKES 45 MINUTES TO COMPLETE. I USUALLY FINISH WITH
NO AMMO, NO ARMOR, AND 85-127% HEALTH. (THIS IS ON "HARD") I'M SURE YOU CAN 
DO BETTER THAN THIS OLD MAN.

PROBLEMS
~~~~~~~~
FRAME RATE DROPS AT A FEW SWITCH LOCATIONS. THIS CLEARS ITSELF IN A FEW 
SECONDS.  FRAME RATE ALSO DROPS ONCE WHEN A SITUATION GETS "BUSY," BUT ONLY
LASTS A MINUTE OR TWO ONCE CERTAIN OBJECTIVES HAVE BEEN MET.  UNLIKE DOOM 
"PITS" THERE SEEM TO BE NO SAVEGAME PROBLEMS.  

WARNING
~~~~~~~
USE OF THESE FILES IS AT YOUR OWN RISK. I ASSUME NO RESPONSIBILITY FOR 
ANYTHING THAT MIGHT HAPPEN WHEN YOU USE THEM.

ACKNOWLEDGEMENTS
~~~~~~~~~~~~~~~~
THANKS TO THE FOLKS AT ID SOFTWARE FOR CREATING DOOM. IF ONLY ALL GAME
DESIGNERS WERE SO GOOD AT WHAT THEY DO!

A VERY SPECIAL THANKS TO BRENDON WYBER AND RAPHAEL QUINET FOR CREATING THE
DOOM EDITING UTILITIES V 5.0 - A REALLY EXCELLENT PROGRAM WHICH MADE THIS 
NEW LEVEL POSSIBLE. I LOOK FORWARD TO DEU v5.1!

THANKS TO COLIN REED FOR HIS BSP UTILITY WHICH MAKES DEU WORK.

AND THANKS TO VOOT ZOMBO FOR TESTING THIS LEVEL AND FOR PROVIDING MANY USEFUL
COMMENTS AND SUGGESTIONS.  I REALLY APPRECIATE THE HELP!

COMMENTS
~~~~~~~~
PLEASE FORWARD ANY COMMENTS, SUGGESTIONS, INSULTS<G>, OR REQUESTS FOR 
ASSISTANCE TO ME.  BASED ON MESSAGES I RECEIVED, IT SEEMS THAT MY EARLIER 
DOOM "PITS" WAS UPLOADED TO MANY VARIOUS BBS'S. I HAVE NO PROBLEM WITH THIS 
HAPPENING AGAIN AS LONG AS THE DMPRTL.WAD FILE IS NOT MODIFIED AND THIS TXT 
FILE IS INCLUDED. THANKS.

THIS EDITION CORRECTS A DESIGN ERROR WHICH SEVERELY LIMITED COOPERATIVE PLAY.
                                                                            
NICHOLAS BELL
CIS 72162,1667
5-7-94
================================================================
Title                   : "DOOM PORTAL" DMPRTL.ZIP
Author                  : Nicholas Bell
Email Address           : CIS 72162,1667
Misc. Author Info       : Other DOOM levels: "Pits" (DMPITS.ZIP) 
                          "Portal" (DMPRTL.ZIP) "Infestation" (DMIFST.ZIP)
                          and "Der Turm" (DMTURM.ZIP)
                          Aces Over Europe - AOEREAL.ZIP, AOEFIX.ZIP,
                          AOEFLT.ZIP, etc. Aces over the Pacific - APFMD.ZIP, 
                          APDMG.ZIP, etc.

Description             : A Portal is an opening... a gate.  In this case it's 
                          not difficult to figure where this gate opens to <g>.
                          This research facility is loaded with heavy armed
                          guards who don't seem to appreciate your presence.
                          They care for your pushing buttons and pulling levers
                          even less.  Maybe they've got the right idea.

                          If you survive you will eventually see the portal - 
                          watch for a change of sorts in an obviously odd
                          structure.  If you dare to - touch the portal.  Run
                          your hands along its surface.  Search its pulsating
                          surface for a hole and stick your arm in....



Special Thanks to     : BRENDON WYBER AND RAPHAEL QUINET for DEU.
                        COLIN REED for BSP

==============================================================================

* Play Information *

Episode and Level #     : E1M2
Start-up Instructions   : If you're not using a front-end batch file creator,
                          while in your DOOM directory, type: 
                          doom -devparm -warp 1 2 -file dmprtl.wad 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch.
Build Time              : 60 hours. 
Editor(s) used          : DEU 5.0, BSP 1.1x
Known Bugs              : A few minor texture offsets.  Temporary frame rate
                          drop when major sectors are in motion on slower 
                          computers.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  Why would anyone want to when they could create their own anyway?

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

E1M2

DM Spawns
8
Co-op Spawns
4
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