Names
DOOMED to Run Amok v1.1 for DOOM II
Description
Waste the "BAD GUYS", what else?.
Filenames
amok2_11.wad
Size
397.78 KB
MD5
d9ff3819fb10ce50c6547989fd47f2c7
SHA-1
b58af42710d1e0fe5229ee3705b820960b4b5636
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
40
Maps
1
 
MAP12
============================================================================
Title                  : DOOMED to Run Amok v1.1 for DOOM II
Filename               : AMOK2_11.WAD 
Author                 : David L. Davis
Email Address          : (None)
Misc. Author Info      : In late 30's, SR. PC Programmer / Analyst, and
                         bitten with "DOOM" madness!

Description            : Waste the "BAD GUYS", what else?.

Additional Credits to  : id Software Team 
                         (DOOM "The Game" / "The Graphic Engine")
                         Brendon Wyber  (DEU v5.21 / Map & Thing Editor)
                         Raphael Quinet (DEU v5.21 /  "  "   "      "  )
                         David L. Davis (DM1toDM2 v1.0á / DOOM I Converter)
                         Colin Reed (BSP v1.2x / DOOM Node Builder)
                         Jens Hykkelberg (RMB v2.0A / Reject Map Builder)
                         Bill Neisius (DMMUSIC v1.0a / Music Util)
                         Bill Neisius (DMGRAPH v1.0  / Graph Util)
                         Bill Neisius (DMAUD   v1.1  / Audio Util)
                         Matt Fell (The "OFFICIAL" DOOM FAQ v5.6 / Info)
                         Matt Fell (The "UNOFFICIAL" DOOM SPEC v1.3 / Docs)
                         MDC Development (TEXTREF v1.0 / Docs)
                         Brain Marshall (DOOM 3D Engine Techniques / Info)
                         Abert Warner (Beta Tester)
============================================================================

* Play Information *
Episode and Level #    : MAP12 (was E2M1 in a DOOM I Pwad)
Conversion Tool Used   : DM1toDM2.EXE v1.0á 
Single Player          : Yes
Cooperative 2-4 Player : Yes *Not Tested*
Deathmatch  2-4 Player : No
Difficulty Settings    : Yes
Exit Level             : Yes (That's if you can get by the Cyber-Demon!) 
New Sounds             : Yes, Replacement Sounds for Plamsa Gun, 
                         Rocket Launcher, and a few others.
New Graphics           : Yes (Status Bar now has a Marble Face), 
                         a new TekDoom Door, and TekCude (Wall Textures)
Special Graphics       : a Preview of a few Villains from DOOM II within 
                         a hidden secret room. (Wall Textures)
                         ("DOOM II ...its going to be HELL on EARTH!!") 
New Music              : Yes, (New Age - Title Unknown)
Demos Replaced         : None

* Construction *
Base                   : Brand-Spanking New level from scratch
Build Time             : 180+ hours (Every free moment for a month, course 
                         rebuilds can take a little while on a 386DX/25 Mhz
                         machine with a Big WAD like this one!!.) Plus
                         the time to learn how to use DEU, BSP, DOOM Utils, 
                         and reading all the DOOM information out-there!
Editor(s) used         : DEU v5.21, BSP v1.2me (a Recompiled version of 
                         BSP v1.2x with Math Emulation Support), Rmb20A,
                         DMMUSIC v1.0a, DMGRAPH v1.0, & DMAUD v1.1  
Known Bugs             : Some Texture Alignment Problems.

* Copyright / Permissions *
Authors may NOT use this level as a base to build additional levels, but 
portions of this level may be "cut and pasted" into your own base levels if
original authorship is placed within the "Additional Credits" section.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *
FTP sites: (None)
BBS numbers: Software Creations BBS (508) 368-7036
Other: (None)

MAP12

DM Spawns
0
Co-op Spawns
4
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Creative Commons License