DWELLR12.WAD for Doom II
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DWELLR12.WAD for Doom II
================================================================ Title : DWELLR12.WAD for Doom II Author : The Dweller in the Cellar Email Address : <email removed> Misc. Author Info : I could really use some sleep. Description : Deathmatch only PWAD Typical Dweller style of level. Small, fast paced, high frag with exit. Designed for Old DeathMatch but play it how you like it. Provisions have been included for ALTDEATH (a little health, ammo, etc.). There are monsters. Play with nomonsters unless you want a real treat while DMing. Skill 1/2 - All except BFG/Plasma Gun Skill 3 - All except BFG Skill 4/5 - All weapons (Yeeeaaaaa!) Additional Credits: id: giving us hours of killing entertainment. The Timinator, Tim Ash, for checking it out and letting me know what he thought of it. Scott A. Smith, for not raising his monthly email tolerance rate.:) Check out his DOOM Pages for some great deathmatch stuff: http://www.webcom.com/~deth Additional Thanks : To my deathmatch buddies: -CHRISGOD -My boss, "Bob The FragBooster" -The Punisher -Groovy ================================================================ * Play Information * Episode and Level # : Map12 Single Player : No, but there is a start Cooperative 2-4 Player : Na, this WAD only for "killyerbud" mode. Deathmatch 2-4 Player : Yes! THIS... is KillYerBud Mode! Difficulty Settings : No New Sounds : No New Graphics : Yes: replaced RSKY2 (the cityscape) with SKY4 from the Ultimate DOOM. It fits the mood of my level much better than the cityscape does. * Construction * Base : New level from scratch Build Time : 5 months in dog years. Editor(s) used : DoomEd 4.2, WARM v1.4 Known Bugs : None. Extensively tested and died in. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels, nor alter this level in any way, shape or form. You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You MAY ALSO, if you deem the level good enough, include it in any PWAD compilations you wish, so long as credit is given to me and the level is not altered in any way, shape or form EXCEPT to change the map number. ================================================================