"Da Kills" Final Release (08-01-1995)
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"Da Kills" Final Release (08-01-1995)
FILE_ID.DIZ: ***** DOOM 2 PWADS & DEH: DA KILLS v1.0 ***** -Two futuristic levels with a story plot. -Multiplayer cooperative play is required to complete missions. Single and death- match are placed ONLY for entertainment! -New maps, textures, sprites, sound tracks, sound effects, enemies, weapons, story, three v1.9 multiplayer demos, and shocks. -Awesome designs, traps, and special FXs. -Optimized + compressed = playable speed. --- "D A K I L L S" Created by /| n t Title :"Da Kills" Final Release (08-01-1995) DOOM 2 v1.9 is recommended to run this pwad! Author :Phillip Pi (aka /| n t) Email Addresses :<email removed> <email removed> :You can find me on IRC #doom as Ant or AntDude Misc. Author Info. :I am a DOOMaholic ant. :) I am also a Cougar under- graduate at Azusa Pacific University located in Azusa, California. :I have multiple physical disabilities. As you can see, I am normal like everyone else. Brief Description :You and your buddies were sent to an UAC WDS -- Union Aerospace Corporation Waste Disposal Site -- to search for any survivors and activate the automatic self- destruct in the center. * * * * * READ THE MINI-INTERACTIVE STORY FOR MORE INFORMATION. * * * * * * PLAY INFORMATION * Map Number :MAP01 - 02 Single Player :Yep! (Not fun as multiplayers mode, and you will not be able to exit the level) :P. Play cooperative mode to finish the two maps :). Cooperative 2-4 Player :Ya! Map 02 is huge so, ummm.... :) It is REQUIRED to finish the maps. Deathmatch 2-4 Player :Heck Yeah! (Purpose is to KILL!!!!) It is a hunting level with a huge map. Have a hard time finding each other? Naw.... Difficulty Settings :Hurt Me Plenty difficulty level has less enemies and weapons, but gameplay is faster. This is recommended for advanced DOOM players. There are lots of sneaky traps! Look out for the cemetery. Sorry about the SLOW speed of my pwad. If it is too slow, try using F5, resize the screen, pick Hurt Me Plenty difficulty level (less objects), or play with NO monsters :). It is fast in deathmatch with no monsters. Ultra-Violence difficulty level has more decorations than Hurt Me. Plenty (improves speed in the level.) New Sounds :[Nod] Just a few though. You will have to find them. New Music :Of course! New Graphics :Yes. New sky graphics, textures, and sprites. Demos Replaced :Demo #1 is a cooperative multiplayer game. Demo #2 is a deathmatch multiplayer game. Demo #3 is a 3-players deathmatch game. Ant, Ice Bomb, The Dragon, and Tarzan were the players. Others :DeHackEd v2.4 -- DAKILLS.DEH for new weapons, enemies, etc. * CONSTRUCTION * Base :Does it looked modified? I think not. New level from an imp's horrible scratch! Build Time :Ask that ugly baron behind you. Total editing time would be more than a year. Editor(s) used :DOOM Editing Utility (DEU) v5.21 GCC DEU ][ (Hacked) DeHackEd v2.4 DOOM BSP Node Builder v1.2x DShrink DM2CONV v3.1 and GFXMAKER v3.0 DOOM Music Editor v1.0a MIDI 2 MUS Converter v2.04 NewWadTools (NWT) v1.3 NeoPaint v3.1 RMB v2.0a TED v1.2 UN-Pause v1.00 Borland Turbo C++ v3.0 for DOS My brain cells -- I need to recompile my brain nodes -- hands, computer systems, etc. OOPS! I went too far, huh? :) Known Bugs :Speed will be slow in some areas, especially in the beginning of map 02. Just live with it or go buy a faster computer :). My previous releases were even slower! These maps were designed on a 486 DX2/66 machine. I tried my best to optimize this release. O:) :Missing yellow keycard is NOT a bug! Like I said before, cooperative play is REQUIRED. :IDDQD God Mode will kick you out to DOS. This is NOT a bug. :) Cheaters never win! :If there are any other bugs, please report them to me! I must exterminate them like killing ants! :> Comments by DOOMaholics :"I love this game." --NBA Fans [g] :"Your pwad is too hard and slow!" --Nozzle :"I loved riding on those core elevators!" --Futurist :"Quit making your pwad so big." --Nozzle :"DIE! DIE! DIE! DIE! DIE!" --Ant in a dm. :"I need aid!!" --Ant in a cooper. play. :"Ouch!" --S. Spiff. in a cooper. game. :"You are correct, sir." --Fletch :"Your level should be in DOOM III!" --Scorpion :"Bull." --S. Spiff killed by Ant in a dm. :"Can you say light amplification?" --S. Spiff in a dm after killing Ant. Single/Co. Tips :SAVE OFTEN!! These maps are NOT easy! Deathmatch Tips :Some of the computer activations and traps can be useful in a deathmatch. Experiment with these before playing a dm. For example (in a hidden area unseen on the map), lure your opponent(s) to the multi-teleporter room. Since the exit teleporter is closed for 30 seconds, you can use the regular teleporters to scare and attack him/her (she can look sexy in that armor suit :)~ [g]) since no one can get out for awhile. :ALTDEATH is preferred in this long distance deathmatch. * READ THIS! * COPYRIGHT / PERMISSIONS * 1. Authors may NOT use this level as a base to build additional levels. 2. You MAY distribute this WAD, provided you include all of its files, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. 3. DO NOT ADD THIS TO ANY DOOM WAD PACKAGE! I am sick of down- loading new episode pwads that have old levels I have already seen and played before. :P * WHERE TO GET THIS AWESOME PWAD * FTP Sites :ftp.cdrom.com /pub/doom2/... (DOOM HQ Site) and its mirror sites, including ftp.idsoftware.com. BBS Numbers :Jungle II (818) 914-9010 located in Glendora, CA [Have to become a member!] :FRAG IT! Call any "GOOD" BBS. ---