Psychedelic Doom wad for Deathmatch. You're running around in a gray space in which moving white lines betray the layout of the map.
=========================================================================== Archive Maintainer : - Update to : - Advanced engine needed : ZDaemon Primary purpose : Deathmatch =========================================================================== Title : Dada Filename : dada01.wad Release date : May 2006 Author : Scientist Email Address : <email removed> Other Files By Author : sci.wad, sci2.wad, sciskin.wad, contributed to the ZDoom Weapons Resource WAD (WRW) Misc. Author Info : http://greenisgreen.blackhole.at Description : Psychedelic Doom wad for Deathmatch. You're running around in a gray space in which moving white lines betray the layout of the map. Additional Credits to : The midi used is based on the song "Stretchy" off the album "Jurassic Shift" by the Ozric Tentacles. The song is converted to midi by Erik and I took it from: http://www.geocities.com/ozrictentacles_web/ Also special thanks go out to HobbsTiger1, Enjay, consolehack, Epyo, Da Spadger and kristus for their support on the DW forums. =========================================================================== * What is included * New levels : 1 map and a load of lined textures Sounds : no Music : Yes; Stretchy by the Ozric Tentacles converted to midi by Erik Graphics : Yes (walls and flats) Dehacked/BEX Patch : no Demos : No Other : contains an ANIMATED lump * Play Information * Game : DOOM2 Map # : Map01 Single Player : There's a player 1 start Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes, it's the main purpose Other game styles : The wad is made for Zdaemon deathmatch Difficulty Settings : No * Construction * Base : New from scratch Build Time : few months Editor(s) used : Doombuilder, XWE (These programs can all be found on http://www.doomworld.com) Known Bugs : If you run the wad with ZDoom the lines on the walls will be out of phase with those on the flats. May Not Run With... : Just use Zdaemon and it'll work * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://spaceisgreen.blackhole.at FTP sites: - * Further Information * Lately I've been trying to create some simple animations. After a while I figured I could use Doom in the progress. And so I thought of a way to make some psychedelic 3D animations with Doom. If you ask me, it turned out pretty well :-) You can watch the animations I made on my website (http://spaceisgreen.blackhole.at). After finishing the animation it came to me it wouldn't be that hard to turn it into a deathmatch level. And so I did... bye now, Scientist *********** End of File ***********