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Names
Daemon2.wad
Filenames
daemon2.wad
Size
59.77 KB
MD5
5757d0609991231337275a01b2101455
SHA-1
d69cae83a544ca72267f080b353b33e4dc51ae2d
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
11
Maps
1
 
E1M1
LMP File Name        : DAEMON2.LMP
Wad File Name        : DAEMON2.WAD (NOTE: WAD FILE NOT INCLUDED!!)
LMP Author           : Bob Tausworthe
Email Address        : tozz@cup.hp.com
DOOM Version         : 1.2
Skill Level          : Ultra Violent
Running Time         : 10m24s (486 66MHz, 16MB)
Number of Players    : Single Player
Comments             : Got everything. Would have liked to kill first Baron
                       "Baro-a-Mano" in the room, but figured it would take
                       too long getting a good LMP, so settled for the easy
                       way. Still, This is a good WAD.

Copyright/Permissions: This LMP file may be freely distributed, replicated
                       on bulletin boards or combined with other files
                       in compilations, CDs, etc as long as this file
                       is included in its entirety. Any screenshots derived 
                       from these LMP files must include credit to the author.


    ---- Daemon Version 2 Level ---
    "And you thought Imps were bad"


This is version 2.0 of deamon.wad.  It's a standard level
with a deathmatch component.  I haven't tried it in
deathmatch (yet).

This version fixes the hall-of-mirrors effects (which were my
fault due to my construction and mode-type for the doors :)
It also includes several more rooms and traps, plus more
"murder holes" for deathmatch.

Deamon2's got some nasty traps - so watch out!  >:-)

If you like levels with puzzles and nifty effects, then Daemon 2
is for you!

Except for texture and alignment, please email me about bugs you
find.  I'd also like to know what you think of it!

Thanks to the authors of DEU 5.0 and BSP 1.0.
This wad was created using DEU 5.0 (non-beta) and running the
output through BSP.

Have fun!

Title:       Daemon2.wad
Author:      Cameron Newham (cam@iinet.com.au)
Type:        Standard/Deathmatch
Base:        New level from scratch
Build Time:  22 Hours 
Bugs:        Numerous texture align.

ftp sites:   ocf.unt.edu: /pub/incoming


- cameron.
"We're talk'n swoon.  We're talk'n croon.
 We're talk'n moon in June.  We're talk'n..... DooM!"

E1M1

DM Spawns
4
Co-op Spawns
4
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Creative Commons License