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Names
Daemon2.wad
Filenames
daemon2.wad
Size
59.77 KB
MD5
32c7323e70b166236a21825afd76ea83
SHA-1
a8e5b43b6009a9e475e597310c4b49982765020c
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
11
Maps
1
 
MAP01

    ---- Daemon Version 2 Level ---

    "And you thought Imps were bad"



This is version 2.0 of deamon.wad.  It's a standard level

with a deathmatch component.  I haven't tried it in

deathmatch (yet).


This version fixes the hall-of-mirrors effects (which were my

fault due to my construction and mode-type for the doors :)

It also includes several more rooms and traps, plus more

"murder holes" for deathmatch.


Deamon2's got some nasty traps - so watch out!  >:-)


If you like levels with puzzles and nifty effects, then Daemon 2

is for you!


Except for texture and alignment, please email me about bugs you

find.  I'd also like to know what you think of it!


Thanks to the authors of DEU 5.0 and BSP 1.0.

This wad was created using DEU 5.0 (non-beta) and running the

output through BSP.


Have fun!


Title:       Daemon2.wad

Author:      Cameron Newham (cam@iinet.com.au)

Type:        Standard/Deathmatch

Base:        New level from scratch

Build Time:  22 Hours 

Bugs:        Numerous texture align.


ftp sites:   ocf.unt.edu: /pub/incoming



- cameron.

"We're talk'n swoon.  We're talk'n croon.

 We're talk'n moon in June.  We're talk'n..... DooM!"


MAP01

DM Spawns
4
Co-op Spawns
4
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Creative Commons License