Damn Box is a small deathmatch level inspired by danzig 17 and 19. I hope it's different enough so I don't get sued. The box is mentioned below. It plays very quickly and full o' laughs. Keep reading You aren't safe no matter where you try to hide.
Don't be thrown off by the file size! It has demos! ============================================================================= Title : Damn Box! Filename : damnbox.wad Author : Owen Williams Email Address : firstname.lastname@example.org Misc. Author Info : I did NNHS, NETdoom, colorful, and unpause (which doesn't always work. C'est la vie.) Description : Damn Box is a small deathmatch level inspired by danzig 17 and 19. I hope it's different enough so I don't get sued. The box is mentioned below. It plays very quickly and full o' laughs. Keep reading You aren't safe no matter where you try to hide. Additional Credits to : id, (not I.D. I learned. Sigh.) Peter, my brother, for some play testing, B. Vannatta for the great danzig series! The Academy, my parents, my producers, the crew who were _wonderful_! ============================================================================= * Play Information * Map # : Map1 Single Player : Just 2 c. Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yup! Difficulty Settings : Limited. You'll see New Sounds : No New Graphics : No New Music : No Demos Replaced : All. Some games we played to show it off. In each, we were a little out of practice but got in to it pretty quickly. The first and third are from my perspective, the second is Peter's. If you want to see the scores, use the -timer 10 parameter. Computers: Me: 486 dx4 100 (overdrive from 33), VLB, kbd/mouse Him: 486 dx2 50 (slow hard drive), ISA/VLB,kbd/mouse * Construction * Base : New level from scratch Build Time : Ouch. Two weekends. Editor(s) used : Deu2 for basic building, Edmap v1.31 for building, Dck v2.2 for things editing Known Bugs : None! HAHAHA! The only bugs could be improvments in design. Keep reading. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file, as long as you distribute your modified file under a name OTHER than "damn box!". * Where to get this PWAD * FTP sites: wcarchive.cdrom.com * Important Notes * Damn box is a small deathmatch level like danzig 17 and 19. Even two players is a fast game. The "box" is that silver thing near the acid. It works like this. To get _in_ the box, you have to run up the stairs into the loft. There is a little window to the right of the teleporter. If you jump correctly, you can land _in_the_box_. This is very aggravating to do, but rewarding. Depending on the skill setting, it will have a rocket launcher (1,2,3) or a plasma gun (4,5). To get out, just hit the switch. It's really really hard to get in the box, hence the name. The level is designed so that the weapon placements force players into the dark recessess of the level. The double shotguns are in the dark semi-circle corridor and in the little room at the top. This makes people use the more interesting spots. I did this because I noticed that when Igor9 came out, level 6 had a new double shotgun in a more accessable place, and as a result almost no one went to the other interesting sections. (check out the igor demos at cdrom.com to see the difference in play styles. (igor4wy2.lmp vs. igor4wy3.lmp)) The skill settings don't affect anything except for the weapons. Skills 1, 2, and 3 have _no_ energy weapons, and 4 and 5 _do_ have energy weapons. That's it. There are no monsters in the level, so one player mode is only there so you can scout out the terrain. This level is constantly being added on to, so if you play it and say, "That could be improved," then email me and maybe I'll make the change. Think of it as beta testing. If you actually read all of that, congratulations! Now I'll tell you the secret to the level: Go for a swim!