Danzig for DOOM ][ Deathmatch
Danzig for DOOM ][ Deathmatch
Danzig2.wad is a concatenation of the second five Danzig pwads. These levels are designed for intense two-, three-, or four-player DOOM ][ Deathmatch. Supports various modes of play (see below) and monsters (use respawn).
MAP16, MAP17, MAP18, MAP19, MAP20
============================================================================= Title : Danzig for DOOM ][ Deathmatch Filename : danzig2.wad (five levels) Authors : Map16 - B. Weldon Map17 - B. Vannatta Map18 - B. Vannatta Map19 - B. Vannatta Map20 - B. Vannatta Email Address : <email removed> <email removed> Misc. Author Info : Authors of the Igor Series and the Danzig Series Description : Danzig2.wad is a concatenation of the second five Danzig pwads. These levels are designed for intense two-, three-, or four-player DOOM ][ Deathmatch. Supports various modes of play (see below) and monsters (use respawn). Additional Credits to : TIMinator (<email removed>) - Thanks to Tim, Tower, and their group of Calgary DOOMers for all of their excellent ideas and playtesting. Tim and Tower handled all of the weapon placements for the TEAM deathmatch skill setting (Skill 3) in Map20. I would like to thank Tim for all of his help in creating this series - Tim was there in the beginning of Danzig, and he's here in the end. Thank you, Tim! Tower (<email removed>) - Much thanks to Scott for his playtesting and ideas, especially in Map20. Scott has been playing DOOM for a long time - his advice has been invaluable. Steve Grecni (<email removed>) - Thanks to Steve and his group for their great ideas and playtesting. Steve provided much of the two-player playtesting that went into this second half of the Danzig Series. Check out his GIDEON*.WAD series for DOOM ][ Deathmatch. Genesis Krzyzaniak (<email removed>) - Thanks to Genesis for some thorough playtesting and great ideas. Be sure to check out his GKDM*.WAD series for DOOM2 deathmatch. id Software - The MASTERS... ============================================================================= * Play Information * Map # : Map16-Map20 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES Difficulty Settings : Implemented for various modes of play (SEE BELOW) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New levels from scratch Editor(s) used : --- Known Bugs : please report any to <email removed> * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels, concatenations, or otherwise. You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this PWAD * FTP sites: wcarchive.cdrom.com * Important Notes * Danzig2 is a set of five tight levels designed to provide for intense two-, three-, or four-player DOOM ][ Deathmatches. I've included support for various modes of play as follows (these support modes DO NOT apply to Map20; see below for further details): 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not Too Rough" support this) 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this) 3. What I call "Expert" mode ("Ultraviolent" and "Nightmare" support this) Support for Deathmatch 2.0 has been altered from previous Danzig levels to better provide for -altdeath play. Original Deathmatch is now basically the same setup as Expert mode without any plasma weapons. Expert mode still has very little health and ammo, but DOES include almost every weapon in the level (including the BFG). Use Expert mode if you want access to the more powerful weapons. I've also included monster support - monsters are placed strategically to add spice to the game. Usually players don't need this in a three- or four-player game, but sometimes a two-person game can get a little slow. Either way you like it, BE SURE TO INCLUDE THE RESPAWN OPTION WHEN USING MONSTERS in your Deathmatches. Also note that these levels do not involve cooperative exits; the exits should be simple to find. * Danzig20/Map20 * Map20 of this set (danzig20) is my final DOOM level. WHEW! Between the two of us, Brandon and I have now released 20 pwads for DOOM II Death- match. We've both learned a lot since the early levels of the old Igor Series, and hope you've enjoyed this second series of deathmatch pwads. As you'll notice, Map20 contains bits and pieces of ideas from our previous levels - a sort of recap of our work. You'll see features from Igor9 Map06, Danzig11, Danzig13, Danzig14, Danzig15, Danzig16, as well as various other ideas. Obviously Map20 is larger than previous Danzig levels; this is to accomodate 1) team play, in which players need more room to maneuver and plan joint strategies, and 2) tournament play - when creating Map20, I had a tournament layout in mind. Thus, while Map20 may not promote the furiously fast-paced fragfests of previous Danzigs, it WILL force you to use skill and strategy - especially the Skill 1/2 difficulty setting. Please note that some minor changes have occured in THING placements with respect to the difficulty levels in Map20. Skills 1&2 still support Original Deathmatch rules, but now contain NO supershotguns - only shotguns, chainguns, and rocket launchers (like E1Mx of Original DOOM). Skill 3 is set up to support TEAM deathmatch, and includes all of the weapons in locations optimized for TEAM play. Skills 4&5 still include all weapons but little health/armor/ammo. Theme for Map20 is somewhat of a departure from the last four or five levels of this series, and more of a return to the older TECH style used in early Danzig and Igor pwads. I had a futuristic warehouse in mind when creating Map20, with an older "original" area which was expanded to include a newer area; by looking carefully, you'll notice that the level seems split into these two different areas. One area is older looking, with many brown, dirty textures and some old crates lying around. The other area appears newer, with crisper textures and inset computer terminals. Also, ample lighting should prevent any confusion over uniform colors when playing team matches. Finally, while concessions were necessary to incorporate both free- for-all AND team play into one level, we hope Map20 proves fairly well-rounded and playable. We also hope Map20 provides a satisfactory ending to a series that Brandon and I have thoroughly enjoyed creating (and hopefully you've enjoyed playing!). Please feel free to send any comments/suggestions, as we look forward to some final feedback. As always, thanks for using Danzig. FINALLY finally, as of this writing, TIMinator and I are considering a JOINT deathmatch pwad series - one in which we'll both contribute ideas in creating pwads. This series would encompass Map21 through Map30 of DOOM ][ and would be called J****. So maybe I'm not done with DOOM yet... ;) - B. Vannatta