Names
Dark Towen WAD - Part 4 in the Frag Fest series!
Description
This level started life several weeks ago, after I'd jotted a few ideas down on paper (the acid room idea and the crossroad/ walkway just beyond it), and in the true Matthew Mauger tradition, it just grew from there. Steven Ross-Watt of Genesis BBS (01786-825368) suggested the idea of the "control room" section, where squares light up when people move into certain rooms on the map. I made it go one stage further - you can dive into the squares, and teleport right next to your opponent! Oh course, if people linger in that area, there are some switches not far away that open up some walls, and whoever is in the control room gets roasted by archviles >:-) I discovered how to make "bullet proof glass", sections of the map that you can see through but can't shoot through - this is used at the exit, and in the room with the light switches. A similar technique is used in the outside area to slam down a invisible barrier across one particular section, have a gander... Anyway, this is a wicked deathmatch level, with totally class textures (as always) - check it out, and watch out for those secret bitz!
Filenames
mat_twen.wad, mat-twen.wad
Size
147.58 KB
MD5
a65799a2bb1c4d1820834a7452660bdd
SHA-1
d21aa79778018180fd46451c4922b5f5dd3c35be
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
13
Maps
1
 
MAP01
               
  FRAG FEST IV! Another groundbreaking level by I\/Ioige

================================================================
Title                   : Dark Towen WAD - Part 4 in the Frag Fest series!  
Filename                : MAT-TWEN.WAD
Author                  : Matthew Mauger
Email Address           : <email removed>
Misc. Author Info       : A 17 year old living in Guernsey, Channel Islands
                          
Description             : This level started life several weeks ago, after 
                          I'd jotted a few ideas down on paper (the acid
                          room idea and the crossroad/ walkway just beyond
                          it), and in the true Matthew Mauger tradition,
                          it just grew from there. 

                          Steven Ross-Watt of Genesis BBS (01786-825368)
                          suggested the idea of the "control room" section,
                          where squares light up when people move into
                          certain rooms on the map. I made it go one stage
                          further - you can dive into the squares, and teleport
                          right next to your opponent! Oh course, if people
                          linger in that area, there are some switches
                          not far away that open up some walls, and
                          whoever is in the control room gets roasted
                          by archviles >:-)

                          I discovered how to make "bullet proof glass",
                          sections of the map that you can see through but
                          can't shoot through - this is used at the exit,
                          and in the room with the light switches. A similar
                          technique is used in the outside area to slam down
                          a invisible barrier across one particular section,
                          have a gander... 

                          Anyway, this is a wicked deathmatch level, with
                          totally class textures (as always) - check it out,
                          and watch out for those secret bitz!

Additional Credits to   : - ID software for providing all the bugs - 
                            ... What IS a PLAT error anyway :-\ Any idea of
                            the trouble I went through to get rid of it?
                          
                          - Steven Ross-Watt for the control room idea! 
                            Thanx again!

                          - Andy Fogg and Chris Morris for the playtesting

                          - Damien Guard of Black Ice BBS for pestering
                            GT to check out the line noise problem :)

                          - Phil Sykes for sending me those levels he made -
                            they're wicked :)
                         
                          - Joey Cato, author of JOJOBEAT.WAD - I got some
                            nice ideas from your level, thanx.

================================================================

* Play Information *

Level #                 : MAP01
Single Player           : Aye, check out those secrets...
Cooperative 2-4 Player  : No!
Deathmatch 2-4 Player   : Yes indeed! :-)
Difficulty Settings     : Nope!
New Sounds              : No
New Graphics            : Yes - extra seethru vine graphics, replaces
                          the monster head graphics.
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Deep + BSP
Known Bugs              : None, though I had fun and games getting rid of
                          the existing ones!
          
* Copyright / Permissions *

 Once again, do what you like with this level, as long as it is legal,
 but credit must be given to me :-)

* Where to get this WAD *

BBS numbers: Black Ice BBS Guernsey - (01481) 39633/ 35323
             All The Mod Cons BBS   - (01274) 873799

 Have fun!

 I\/Ioige.

MAP01

DM Spawns
7
Co-op Spawns
1
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