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Names
DarkJedi188's DOOM Sound Effects Patch
Description
A bunch of new sound effects. Feel free to run this together with other WADs :) (For a complete list of modified sounds please see the bottom of this file)
Filenames
dj188sfx.wad
Size
2.71 MB
MD5
6448b50cbb3a8fd8c5e867d5b628af86
SHA-1
b5b283841b6e448561c87a36c2228ebf59c023ef
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOMSDAY
Lumps
139
Maps
0
===========================================================================
Advanced engine needed  : JDOOM  (Doomsday Engine)
Primary purpose         : No levels included
===========================================================================
Title                   : DarkJedi188's DOOM Sound Effects Patch 
Filename                : dj188sfx.wad
Author                  : Eugene Sloupsky a.k.a DarkJedi188
Email Address           : darkjedi188@yahoo.com
Misc. Author Info       : A guy who lives in Canada. Speaks English and Russian.

Description             : A bunch of new sound effects. Feel free to run this together with other WADs :) 
                          (For a complete list of modified sounds please see the bottom of this file)
Additional Credits to   : Olivier Montanuy for creating WinTex 4.3
  Sonic Foundry for creating SoundForge 6.0 
===========================================================================
* What is included *
New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No

* Play Information *
Game                    : DOOM & DOOM2

* Construction *
Base                    : Most sounds are new from scratch, some are tremendously modified from the originals,
  and a few are old sounds which were swaped from one slot to another
Build Time              : A couple of hours
Editor(s) used          : WinTex 4.3, SonicFoundry Soundforge 6.0
Known Bugs              : If you're using JDOOM then everything should be OK. It seems to be the only port which
  supports the high bit rates and sampling frequencies that I work with.
  If you're using other ports you'll hear nasty static.
    
* Copyright / Permissions *
You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.geocities.com/darkjedi188/
FTP sites:
===========================================================================
The sound modifications included in this WAD are: *pistol firing 
          *shotgun + supershotgun firing 
  *plasma rifle firing
  *BFG9000 firing
                                                  *rocket firing + fireball flyby 
  *teleportation + item respawn 
                                                  *item pickup
                                                  *power-up pickup
  *radio communication (for multiplayer games)
                                                  *zombie wake-up shouts (3 varieties)
  *zombie death shouts (3 varieties)
                                                  *zombie roaming
  *imp wake-up shouts (1 variety)
                          *ss wake-up shout + death shout
                                                  *hell knight + baron wake-up shouts
                                                  *hell knight + baron death shouts
                                                  *archvile wake-up shout + death shout
                                                  *archvile roaming
                                                  *arachnotron + mastermind + cyberdemon roaming
                                                  *mastermind + cyberdemon death shout 
                                                  *zombie/imp/ss/revenant injury
  *player injury
  *player pushing on wall
                                                  *player hitting the ground
  
                                                  


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