A medium-sized, well-planned Deathmatch Arena with over 13 deathmatch starts - all stragetically located, of course, not out in the main arena. All weapons present, and there is an exit. Each start location has a weapon nearby so there is running around with a lame pistol.
===================================================================== Title : DarkestHour's Arena Filename : Drkhour1.wad Author : DrkestHour Email Address : DrkestHour@aol.com Misc. Author Info : This is a heavily-edited version of the original file, "doom2hxn.wad". That version violeted copyright laws 'cuz it used entirely Hexen textures, Hexen sounds, and some Hexen enemies. Description : A medium-sized, well-planned Deathmatch Arena with over 13 deathmatch starts - all stragetically located, of course, not out in the main arena. All weapons present, and there is an exit. Each start location has a weapon nearby so there is running around with a lame pistol. Additional Credits to : My Brother for the deathmatch testing. ===================================================================== * Play Information * Game : Doom2 ver 1.666 or higher Single Player : Yes, it's possible, but kinda dull Cooperative 2-4 Player : Yes, but why? Deathmatch 2-4 Player : But of COURSE Difficulty Settings : Kinda. Not really. New Sounds : Yes New Graphics : Yes New Music : Yes. Demos Replaced : No ===================================================================== * Construction * Base : The same wad I've been working on since forever. I keep reincarnating it into different wads. Editor(s) used : DCK, DoomCad 6.1, Wintex, Zennode, RMB Known Bugs : None at all. Let me know if you find any * Copyright / Permissions * You may use this level as a base for building new PWADS - on the condition you give me credit. Please pass this txt along with the PWAD when passing it around. Otherwise knock yourself out. I don't care. * Where to get this WAD * ftp.cdrom.com, AOL (eventually. 60 day delay typical with them)