Names
Darklaw
Description
a meticulously designed level with challenging, monster engagement. Made for those of us who don't have anyone to deathmatch with and can't afford long-d calls to Dwango servers. This WAD brings some of the fun back to single-player WADs. A lot of time was spent making sure textures match up, and that rooms looked genuine. I think you'll agree that this is not your run-of-the-mill WAD, where somebody placed 250 monsters in a big square room. IMHO, this is a visual experience.
Filenames
darklaw.wad
Size
347.09 KB
MD5
a86a5e4269d17d0aa3cc9c5a25bd0a4c
SHA-1
1d0ec98cf66ba1b3b9456637b70293625620e92b
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
20
Demos
1
Maps
1
 
MAP01
Doom 2, Darklaw!

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Title                   : Darklaw
Filename                : DARKLAW.WAD
Author                  : Jonathan Wright (aka Nelno the Amoeba)
Email Address           : nelno@interpath.com
Misc. Author Info       : This is my second WAD.  Check out my first, 
                          D2XTREME.  It's bigger than this one and is at 
                          least as good (but a little harder).
Description             : a meticulously designed level with challenging, 
                          monster engagement.  Made for those of us who don't
                          have anyone to deathmatch with and can't afford
                          long-d calls to Dwango servers.  This WAD brings
                          some of the fun back to single-player WADs.
                          A lot of time was spent making sure textures match
                          up, and that rooms looked genuine.  I think you'll
                          agree that this is not your run-of-the-mill WAD,
                          where somebody placed 250 monsters in a big square
                          room.  IMHO, this is a visual experience.

Additional Credits to   : id Software
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* Play Information *
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Map Number              : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Sure, but I won't claim that it's easy on any level.
New Sounds              : Yes - Door Open\Close, Blazing Door Open\Close and
                          Platform Start\Stop.  These fit better with the
                          low-tech look of the wad.
New Graphics            : No
New Music               : Yes.
Demos Replaced          : DEMO1.  This demo completes the level and shows two
                          of the secrets (one secret is necessary to retrieve
                          a key).

* Construction *
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Base                    : New level from scratch
Editor(s) used          : DoomEd 4.2 - argh!  The reason this level is not
                          bigger than it is is because both DoomEd 4.2 and
                          WindDeu32 v5.42 were incapable of adding more
                          vertexes without introducing _serious_ flaws into
                          the WAD, if not screwing it up totally.  I'm not
                          sure if I've just got too many vertices or it's
                          just an unfortunate quirk with my WAD design.
Known Bugs              : Three small ones, all of which I couldn't fix
                          because DoomEd kept reproducing them no matter
                          what I did and WinDeu trashes a few vertices every
                          time I load the WAD.
                          -Some rogue lines in one sector.  Undetectable
                           except in an editor.
                          -An HOM on one doortrak of a secret door.  There
                           is apparently a double line here, but DoomEd kept
                           making things worse when I fixed it.  It's not
                           too noticable, so I went with the lesser of two
                           imperfections.
                          -The eastern wall of the circular yellow key room
                           will allow the player to pass through when it's
                           supposed to be solid.  Avoid it or hide there in
                           deathmatch.

* Copyright / Permissions *
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Authors MAY use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

The included music, _Darklaw_, is an original composition copyright (c) 1995 
by Jonathan E. Wright and may not be used for any purpose other than its 
original inclusion in DARKLAW.WAD without express written permission from 
the composer, Jonathan E. Wright.


* Where to get this WAD *
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FTP sites:
  ftp.cdrom.com

BBS numbers (people still call these?):

Other:
  Who cares, if you've got the readme, you've got the WAD, right?

MAP01

DM Spawns
4
Co-op Spawns
4
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Creative Commons License