Names
Darknation's Wacky Adventures in Impse
Description
Okay, in reality there's no story. I had a bunch of textures, and I had a bunch of imp sprites, so I smashed them all together and here's what came out. It's two maps, btw. You don't have to read any more if you don't want (though I doubt most people have even gotten this far). The Real Story: You are Darknation, secret agent guy for the government of some country nobody gives a shit about (France or Norway or something). Some big government guys who probably wear fancy suits and dark sunglasses (and those thingies in their ears, radios or cell phone dealies or whatever) have just gotten word that a bunch of experiments have gone horribly, horribly wrong in some undisclosed location (never saw that coming, did you?). Your mission, should you chose to accept it (you don't have a choice anyway), is to infiltrate the base and kill the leader imp dudes (you'll know when you beat them because the map will end). Sadly the only way you could get into the facility was via one of those crates the UAC is famous for. Once you bust out of it you should be good to go. It's time to kill some god damn dirty furries! Oh, I mean imps.
Filenames
dnwaii.wad
Size
1.7 MB
MD5
03c3e2863a810f9bbd1559d76085282d
SHA-1
1dac501b4255000ec6113b186db54a0e35f9fe7a
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
526
Maps
2
 
MAP01, MAP02
Date Completed         : July 15, 2004
Title                  : Darknation's Wacky Adventures in Impse
 or Dnwaii (pronounced 'denwhy')
Filename               : dnwaii.wad
Other Works            : http://doom.vect.org:8080/
Author                 : Cyb (mostly)

Email Address          : cyb@vect.org

Description            : Okay, in reality there's no story.  I had a bunch of 
 textures, and I had a bunch of imp sprites, so I smashed 
 them all together and here's what came out.  It's two 
 maps, btw.  You don't have to read any more if you don't 
 want (though I doubt most people have even gotten this far).
 
 The Real Story:
 You are Darknation, secret agent guy for the government of 
 some country nobody gives a shit about (France or Norway or 
 something).  Some big government guys who probably wear fancy 
 suits and dark sunglasses (and those thingies in their ears, 
 radios or cell phone dealies or whatever) have just gotten 
 word that a bunch of experiments have gone horribly, 
 horribly wrong in some undisclosed location (never saw that 
 coming, did you?).  Your mission, should you chose to accept 
 it (you don't have a choice anyway), is to infiltrate the base 
 and kill the leader imp dudes (you'll know when you beat them 
 because the map will end).
 
 Sadly the only way you could get into the facility was via 
 one of those crates the UAC is famous for.  Once you bust out 
 of it you should be good to go.  It's time to kill some god 
 damn dirty furries!  Oh, I mean imps.
 
      ===============================================================

* Play Information *

Game                    : zdoom.exe 2.0.63a  It might work with 2.0.63, but 2.0.63a 
  is newer, so use that instead: http://zdoom.org/
  Not tested with ZDoomGL, but it should work once/if ZDGL 
  is up to speed with the current ZDoom.
Levels                  : MAP01 and MAP02
Single Player           : Yes
Cooperative 2-4 Player  : no
Deathmatch 2-4 Player   : no
Difficulty Settings     : to an extent, but not really
  
      ===============================================================

* Construction *

Base                    : Maps  : Scratch
  GFX   : Darknation (textures)
    Espi (stone and warlord imp)
    Nanami (dark imp)
    Tormentor (ghost imp)
    Me (snake imp, some textures modified from DN's)
  Music :
  Title Music - Circus in Town by unknown
  MAP01 - Infinity by necros/khyron
  MAP02 - No Corners by m&b

Editor(s) used          : WadAuthor, Paint Shop Pro 8, XWE, UltraEdit-32
  
Build time              : A couple weeks on and off, all together probably only like 
  12 - 14 hours.

Known Bugs              : Lots of flats aren't aligned.  You'll mainly notice it with 
  crates.  I could have done it, but I couldn't be bothered.  
  These maps are also pretty hard, but you should be able to 
  beat them.
  
  Map 1 has a good amount of non-linearity to it, so 
  it's entirely possible I fucked it up and you can get 
  stuck somewhere, but be sure to check all the air ducts 
  before you yell at me because a lot of spots I found and 
  fixed.

      ===============================================================
      
 * Copyright / Permissions *

Authors may use the levels in this wad as a base for additional levels (but 
put 'Cyb' in your text file, or better yet name the wad after me!).  You can 
also use the graphics but be sure to give credit where credit is due.  Also 
feel free to rip apart the decorate lump if you'd like.

You may distrubute this file in any format (CD ROM, BBS, whatever) provided
that you include all files included in your distribution (as in, this text 
file and the wad) and it is not sold or traded for anything.  Same goes for 
wads using resources from it.

Where to Get this wad:
FTP: http://doom.vect.org/
     ftp://3darchives.in-span.net/pub/idgames/ and all mirrors

Greater than Infinity (MAP01)

DM Spawns
0
Co-op Spawns
1

Square without Corners (MAP02)

DM Spawns
0
Co-op Spawns
1
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